mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
1.0.0.5 Developer Build
+ [ADDED] Added 4 more new military skins as rare drops on militaryclothes: (FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ) Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg + [CHANGED] You can now only sell vehicles to the trader if they are between 75% and 100% health. + [ADDED] Added generator as build-able and now can be started with one 20 liter Jerrycan and runs until server restart. + [CHANGED] Lowered building preview time from 50 seconds to 15. + [ADDED] First release of PHP tool to help config traders. + [ADDED] Player Zombie vision. + [CHANGED] You must now be the owner of a plot or a friend of an owner to build. + [CHANGED] When removing base building elements and not the owner or friend removal counter is doubled. + [FIXED] Potential fix for shifting position of mg nest. + [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo: 20Rnd_762x51_SB_SCAR) added to MassGrave loot tables. + [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and to traders. (ammo:100Rnd_762x54_PK) + [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1 (ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables. + [ADDED] New Pistol added to traders and loot tables MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo: 8Rnd_9x18_MakarovSD) + [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle, lingor. + [INFO] Attention server owners should change @tavi_DayZ_Epoch folder on the server to @taviana and your players can then connect and install automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
66
dayz_code/actions/fill_startGenerator.sqf
Normal file
66
dayz_code/actions/fill_startGenerator.sqf
Normal file
@@ -0,0 +1,66 @@
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private ["_vehicle","_started","_finished","_animState","_isMedic"];
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if(TradeInprogress) exitWith { cutText ["Refuel already in progress." , "PLAIN DOWN"] };
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TradeInprogress = true;
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// Use target from addaction
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_vehicle = _this select 3;
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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cutText ["Preparing to fuel and start generator, move to cancel.", "PLAIN DOWN"];
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if(!_finished) then {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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cutText ["Canceled refuel." , "PLAIN DOWN"]
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};
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if (_finished) then {
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// take jerry can and replace with empty
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if(([player,"ItemJerrycan"] call BIS_fnc_invRemove) == 1) then {
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player addMagazine "ItemJerrycanEmpty";
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// Start generator
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_vehicle setVariable ["GeneratorRunning", true,true];
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// Sound_Generator1
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// Looks like this was the entended way of making the sound, lets test
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_classname = "Sound_Generator1";
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_location = (getPosATL _vehicle);
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_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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// TODO: Add running sounds to generator
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cutText ["Generator has been started.", "PLAIN DOWN"];
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};
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};
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TradeInprogress = false;
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@@ -7,6 +7,7 @@ _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animati
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_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
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_cancel = false;
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_reason = "";
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_canBuildOnPlot = false;
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call gear_ui_init;
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@@ -14,9 +15,6 @@ if(_isWater) exitWith {TradeInprogress = false; cutText [localize "str_player_26
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if(_onLadder) exitWith {TradeInprogress = false; cutText [localize "str_player_21", "PLAIN DOWN"];};
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if(player getVariable["combattimeout", 0] >= time) exitWith {TradeInprogress = false; cutText ["Cannot build while in combat.", "PLAIN DOWN"];};
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_item = _this;
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Build" >> "require");
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@@ -24,13 +22,56 @@ _require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >>
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_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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_offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
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// Allow building of plot
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if(_classname == "Plastic_Pole_EP1_DZ") then {
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_IsNearPlot = 1;
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// check for near plot
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_findNearestPole = [player, ["Plastic_Pole_EP1_DZ"], 30];
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_IsNearPlot = count (_findNearestPole);
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if(_IsNearPlot == 0) then {
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// Allow building of plot
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if(_classname == "Plastic_Pole_EP1_DZ") then {
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if(count ([player, ["Plastic_Pole_EP1_DZ"], 60]) == 0) then {
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_canBuildOnPlot = true;
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};
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};
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} else {
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_IsNearPlot = count (position player nearObjects ["Plastic_Pole_EP1_DZ",30]);
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// Since there are plots nearby we check for ownership and then for friend status
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// select closest pole
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_nearestPole = _findNearestPole select 0;
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// Find owner
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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// check if friendly to owner
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if(dayz_characterID == _ownerID) then {
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// owner can build anything within his plot
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if(_classname == "Plastic_Pole_EP1_DZ") then {
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if(count ([player, ["Plastic_Pole_EP1_DZ"], 30]) == 0) then {
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_canBuildOnPlot = true;
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};
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} else {
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_canBuildOnPlot = true;
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};
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} else {
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// not the owner so check if user is friendly to owner.
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_friendlies = player getVariable ["friendlies",[]];
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// check if friendly to owner
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if(_ownerID in _friendlies) then {
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if(_classname != "Plastic_Pole_EP1_DZ") then {
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_canBuildOnPlot = true;
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};
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};
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};
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};
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if(_IsNearPlot == 0) exitWith { TradeInprogress = false; cutText ["Building requires plot within 30m" , "PLAIN DOWN"]; };
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if(!_canBuildOnPlot) exitWith { TradeInprogress = false; cutText ["Building requires plot within 30m" , "PLAIN DOWN"]; };
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_missing = "";
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_hasrequireditem = true;
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@@ -6,7 +6,12 @@ _id = _this select 2;
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_gen removeAction _id;
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_NV = player getvariable "NV";
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// get first rbg + m
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_NV1 = player getvariable ["NV1",[1.8,-1.5,-0.5,0]];
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_NV2 = player getvariable ["NV2",[2.4,0.6,0.3,-0.3]];
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_NV3 = player getvariable ["NV3",[-0.6,0.8,0.3,0.6]];
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_NV = player getvariable ["NV", ["OFF", 0.1]];
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_NVOn = (_NV select 0);
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_OldAperture = (_NV select 1);
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@@ -17,22 +22,34 @@ exitwith
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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player setvariable ["NV",["OFF",_oldAperture]];
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player addAction ["Night Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
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player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
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};
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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ppColor = ppEffectCreate ["ColorCorrections", 1999];
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ppColor ppEffectEnable true;
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ppColor ppEffectAdjust [1, 1, 0, [0.4, 1, 0.4, 0], [0.4, 1, 0.4, 0.0], [0.4, 1, 0.4, 1.0]];
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ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
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ppColor ppEffectCommit 0;
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/*
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ppInversion = ppEffectCreate ['colorInversion', 2555];
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ppInversion ppEffectEnable false;
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ppInversion ppEffectAdjust [1,1,1];
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ppInversion ppEffectCommit 0;
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*/
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diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _OldAperture, _NV1,_NV2,_NV3];
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ppBlur = ppEffectCreate ["dynamicBlur", 505];
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ppBlur ppEffectEnable true;
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ppBlur ppEffectAdjust [.2];
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ppBlur ppEffectCommit 0;
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aperture = 0.0001;
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while { aperture < _oldAperture } do
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{
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@@ -42,7 +59,12 @@ while { aperture < _oldAperture } do
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};
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player setVariable ["NV", ["ON", _oldAperture]];
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player setVariable ["NV1",_NV1];
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player setVariable ["NV2",_NV2];
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player setVariable ["NV3",_NV3];
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player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
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exit;
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28
dayz_code/actions/pzombie/pz_vision_ap.sqf
Normal file
28
dayz_code/actions/pzombie/pz_vision_ap.sqf
Normal file
@@ -0,0 +1,28 @@
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private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
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_gen = _this select 0;
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_caller = _this select 1;
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_id = _this select 2;
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// _gen removeAction _id;
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// array from tweaking settings
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_new = _this select 3;
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_inc = _new select 0;
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// get Aperture
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_NV = player getvariable ["NV",["OFF", 0.1]];
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_newap = (_NV select 1)+_inc;
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_NVOn = (_NV select 0);
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if(_NVOn == "ON") then {
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setAperture _newap;
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player setVariable ["NV", ["OFF", _newap]];
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} else {
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player setVariable ["NV", ["ON", _newap]];
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};
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cutText [format["%1 %2","NV",_newap], "PLAIN DOWN"];
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55
dayz_code/actions/pzombie/pz_vision_rbg1.sqf
Normal file
55
dayz_code/actions/pzombie/pz_vision_rbg1.sqf
Normal file
@@ -0,0 +1,55 @@
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private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
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_gen = _this select 0;
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_caller = _this select 1;
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_id = _this select 2;
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// _gen removeAction _id;
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// array from tweaking settings
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_new = _this select 3;
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_NVx = _new select 0;
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// get first rbg + m
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_NV = player getvariable [_NVx,[0.0, 0.0, 0.0, 0.0]];
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_increase = (_new select 1);
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_index = 0;
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{
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_NV set [_index,(_NV select _index) + _x];
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_index =_index + 1;
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} forEach _increase;
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// set rgb + m
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player setVariable [_NVx, _NV];
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cutText [format["%1 %2",_NVx,_NV], "PLAIN DOWN"];
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_NV = player getvariable ["NV",["OFF", 0.1]];
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_NVOn = (_NV select 0);
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_newap = (_NV select 1);
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if(_NVOn == "ON") then {
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_NV1 = player getvariable ["NV1",[0,0,0,0]];
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_NV2 = player getvariable ["NV2",[0,0,0,0]];
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_NV3 = player getvariable ["NV3",[0,0,0,0]];
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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ppColor = ppEffectCreate ["ColorCorrections", 1999];
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ppColor ppEffectEnable true;
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ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
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ppColor ppEffectCommit 0;
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diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _newap, _NV1,_NV2,_NV3];
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player setVariable ["NV", ["OFF", _newap]];
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} else {
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player setVariable ["NV", ["ON", _newap]];
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};
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exit;
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@@ -12,20 +12,48 @@ _proceed = false;
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_objType = typeOf _obj;
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_limit = 5;
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if(isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
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_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
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};
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_findNearestPole = [player, ["Plastic_Pole_EP1_DZ"], 30];
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_IsNearPlot = count (_findNearestPole);
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if(_IsNearPlot >= 1) then {
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_nearestPole = _findNearestPole select 0;
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// Find owner
|
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_ownerID = _nearestPole getVariable["CharacterID","0"];
|
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// check if friendly to owner
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if(dayz_characterID != _ownerID) then {
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_friendlies = player getVariable ["friendlies",[]];
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// check if friendly to owner
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if(!(_ownerID in _friendlies)) then {
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_limit = round(_limit*2);
|
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};
|
||||
};
|
||||
};
|
||||
|
||||
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|
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cutText [format["Starting de-construction of %1.",_objType], "PLAIN DOWN"];
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|
||||
// Alert zombies once.
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
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|
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// Start de-construction loop
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_counter = 0;
|
||||
while {_isOk} do {
|
||||
|
||||
// if object no longer exits this should return true.
|
||||
if(isNull(_obj)) exitWith {
|
||||
_isOk = false;
|
||||
_proceed = false;
|
||||
};
|
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|
||||
player playActionNow "Medic";
|
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_dis=20;
|
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
@@ -51,6 +79,7 @@ while {_isOk} do {
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
|
||||
sleep 0.1;
|
||||
|
||||
};
|
||||
@@ -75,29 +104,35 @@ while {_isOk} do {
|
||||
|
||||
// Remove only if player waited
|
||||
if (_proceed) then {
|
||||
cutText [format["De-constructing %1.",_objType], "PLAIN DOWN"];
|
||||
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
// Double check that object is not null
|
||||
if(!isNull(_obj)) then {
|
||||
cutText [format["De-constructing %1.",_objType], "PLAIN DOWN"];
|
||||
|
||||
deleteVehicle _obj;
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
// give refund items
|
||||
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
|
||||
if((count _selectedRemoveOutput) > 0) then {
|
||||
// Put items
|
||||
{
|
||||
_itemOut = _x select 0;
|
||||
_countOut = _x select 1;
|
||||
diag_log format["Removal Output: %1 %2", _itemOut,_countOut];
|
||||
deleteVehicle _obj;
|
||||
|
||||
for "_x" from 1 to _countOut do {
|
||||
player addMagazine _itemOut;
|
||||
};
|
||||
// give refund items
|
||||
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
|
||||
if((count _selectedRemoveOutput) > 0) then {
|
||||
// Put items
|
||||
{
|
||||
_itemOut = _x select 0;
|
||||
_countOut = _x select 1;
|
||||
diag_log format["Removal Output: %1 %2", _itemOut,_countOut];
|
||||
|
||||
} forEach _selectedRemoveOutput;
|
||||
cutText ["De-constructed parts are now in your inventory.", "PLAIN DOWN"];
|
||||
for "_x" from 1 to _countOut do {
|
||||
player addMagazine _itemOut;
|
||||
};
|
||||
|
||||
} forEach _selectedRemoveOutput;
|
||||
cutText ["De-constructed parts are now in your inventory.", "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText ["Failed object not longer exists.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
@@ -116,23 +116,29 @@ if (_qty >= _qty_in) then {
|
||||
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
// Sell Vehicle
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
|
||||
if((damage _obj) >= 0.75) then {
|
||||
// Sell Vehicle
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
_obj = _obj select 0;
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
_dampercent = (damage _obj) * 100;
|
||||
cutText [format[("Cannot sell %1 it is %2% damaged and cannot be sold under 75%."),_textPartIn,_dampercent], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
_obj = _obj select 0;
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
|
||||
@@ -32,7 +32,8 @@ class CfgLoot {
|
||||
"2Rnd_shotgun_74Pellets",
|
||||
"ItemBandage",
|
||||
"ItemPainkiller",
|
||||
"FoodBioMeat"
|
||||
"FoodBioMeat",
|
||||
"8Rnd_9x18_Makarov"
|
||||
},
|
||||
{
|
||||
0.09,
|
||||
@@ -50,6 +51,7 @@ class CfgLoot {
|
||||
0.05,
|
||||
0.06,
|
||||
0.06,
|
||||
0.01,
|
||||
0.01
|
||||
}
|
||||
};
|
||||
@@ -221,7 +223,10 @@ class CfgLoot {
|
||||
"HandChemBlue",
|
||||
"HandChemRed",
|
||||
"ItemHeatPack",
|
||||
"FoodMRE"
|
||||
"FoodMRE",
|
||||
"8Rnd_9x18_MakarovSD",
|
||||
"20Rnd_B_765x17_Ball",
|
||||
"30Rnd_9x19_UZI_SD"
|
||||
},
|
||||
{
|
||||
0.18,
|
||||
@@ -260,7 +265,10 @@ class CfgLoot {
|
||||
0.02,
|
||||
0.02,
|
||||
0.04,
|
||||
0.03
|
||||
0.03,
|
||||
0.01,
|
||||
0.04,
|
||||
0.01,
|
||||
}
|
||||
};
|
||||
policeman[] = {
|
||||
@@ -373,6 +381,10 @@ class CfgLoot {
|
||||
"Skin_Soldier_Sniper_PMC_DZ",
|
||||
"Skin_Soldier_Bodyguard_AA12_PMC_DZ",
|
||||
"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",
|
||||
"Skin_FR_OHara_DZ",
|
||||
"Skin_FR_Rodriguez_DZ",
|
||||
"Skin_CZ_Soldier_Sniper_EP1_DZ",
|
||||
"Skin_Graves_Light_DZ"
|
||||
},
|
||||
{
|
||||
0.03, // "Skin_Camo1_DZ",
|
||||
@@ -384,6 +396,10 @@ class CfgLoot {
|
||||
0.02, // Skin_Soldier_Sniper_PMC_DZ
|
||||
0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ
|
||||
0.02, // Skin_CZ_Special_Forces_GL_DES_EP1_DZ
|
||||
0.01, // "Skin_FR_OHara_DZ",
|
||||
0.01, // "Skin_FR_Rodriguez_DZ",
|
||||
0.01, // "Skin_CZ_Soldier_Sniper_EP1_DZ",
|
||||
0.01, // "Skin_Graves_Light_DZ"
|
||||
}
|
||||
};
|
||||
specialclothes[] = {
|
||||
|
||||
@@ -887,6 +887,58 @@ class Citizen1; // External class reference
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
};
|
||||
class FR_OHara;
|
||||
class FR_OHara_DZ: FR_OHara {
|
||||
displayName = "Jungle Camo";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class FR_Rodriguez;
|
||||
class FR_Rodriguez_DZ: FR_Rodriguez {
|
||||
displayName = "Gunner Outfit";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class CZ_Soldier_Sniper_EP1;
|
||||
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
|
||||
displayName = "Desert Guille";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Graves_Light;
|
||||
class Graves_Light_DZ: Graves_Light {
|
||||
displayName = "Urban Camo";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
|
||||
|
||||
class BAF_Soldier_W;
|
||||
|
||||
@@ -128,13 +128,13 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
|
||||
//CAN WE REFUEL THE OBJECT?
|
||||
if ((fuel _unit < 1) and (_hasJerry or _hasBarrel)) then {
|
||||
r_action = true;
|
||||
_action = _unit addAction [format[localize "str_actions_medical_10",_typeVeh], "\z\addons\dayz_code\actions\refuel.sqf",[_unit], 0, true, true, "", ""];
|
||||
_action = _unit addAction [format[localize "str_actions_medical_10",_typeVeh], "\z\addons\dayz_code\actions\refuel.sqf",[], 0, true, true, "", ""];
|
||||
r_player_actions set [count r_player_actions,_action];
|
||||
};
|
||||
//CAN WE siphon fuel from THE OBJECT?
|
||||
if ((fuel _unit > 0) and (_hasJerryE or _hasBarrelE)) then {
|
||||
r_action = true;
|
||||
_action = _unit addAction [format["Siphon fuel from %1",_typeVeh], "\z\addons\dayz_code\actions\siphonFuel.sqf",[_unit], 0, true, true, "", ""];
|
||||
_action = _unit addAction [format["Siphon fuel from %1",_typeVeh], "\z\addons\dayz_code\actions\siphonFuel.sqf",[], 0, true, true, "", ""];
|
||||
r_player_actions set [count r_player_actions,_action];
|
||||
};
|
||||
|
||||
|
||||
@@ -72,8 +72,38 @@ if(_isPZombie) then {
|
||||
|
||||
if (s_player_pzombiesvision < 0) then {
|
||||
|
||||
player setVariable ["NV", ["OFF", 0.02]];
|
||||
s_player_pzombiesvision = player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
|
||||
s_player_pzombiesvision = player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
|
||||
|
||||
player addAction ["Aperture + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_ap.sqf", [0.1], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Aperture - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_ap.sqf", [-0.1], 0, false, true, "", "_this == _target"];
|
||||
|
||||
player addAction ["First R + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0.1,0,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["First R - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[-0.1,0,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["First B + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,0.1,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["First B - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,-0.1,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["First G + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,0,0.1,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["First G - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,0,-0.1,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["First M + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,0,0,0.1]], 0, false, true, "", "", "_this == _target"];
|
||||
player addAction ["First M - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,0,0,-0.1]], 0, false, true, "", "", "_this == _target"];
|
||||
|
||||
player addAction ["Second R + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0.1,0,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Second R - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[-0.1,0,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Second B + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,0.1,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Second B - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,-0.1,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Second G + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,0,0.1,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Second G - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,0,-0.1,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Second M + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,0,0,0.1]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Second M - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,0,0,-0.1]], 0, false, true, "", "_this == _target"];
|
||||
|
||||
player addAction ["Third R + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0.1,0,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Third R - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[-0.1,0,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Third B + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,0.1,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Third B - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,-0.1,0,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Third G + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,0,0.1,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Third G - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,0,-0.1,0]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Third M + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,0,0,0.1]], 0, false, true, "", "_this == _target"];
|
||||
player addAction ["Third M - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,0,0,-0.1]], 0, false, true, "", "_this == _target"];
|
||||
|
||||
};
|
||||
|
||||
if (!isNull cursorTarget and (player distance cursorTarget < 3)) then { //Has some kind of target
|
||||
@@ -119,7 +149,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
_isZombie = cursorTarget isKindOf "zZombie_base";
|
||||
_isDestructable = cursorTarget isKindOf "BuiltItems";
|
||||
_isWreck = typeOf cursorTarget in ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
|
||||
_isRemovable = typeOf cursorTarget in ["Fence_corrugated_DZ"];
|
||||
_isRemovable = typeOf cursorTarget in ["Fence_corrugated_DZ","M240Nest_DZ"];
|
||||
_isDisallowRepair = typeOf cursorTarget in ["M240Nest_DZ"];
|
||||
|
||||
_isTent = cursorTarget isKindOf "TentStorage";
|
||||
@@ -316,6 +346,16 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
s_player_information = -1;
|
||||
};
|
||||
|
||||
//Start Generator
|
||||
if(cursorTarget isKindOf "Generator_DZ" and _canDo and ("ItemJerrycan" in magazines player) and cursorTarget getVariable ["GeneratorRunning", 0] == 0) then {
|
||||
if ((s_player_fillgen < 0) and (player distance cursorTarget < 3)) then {
|
||||
s_player_fillgen = player addAction ["Fill and Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",cursorTarget, 0, false, true, "",""];
|
||||
};
|
||||
} else {
|
||||
player removeAction s_player_fillgen;
|
||||
s_player_fillgen = -1;
|
||||
};
|
||||
|
||||
|
||||
//Sleep
|
||||
if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then {
|
||||
@@ -504,24 +544,18 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
|
||||
dayz_myCursorTarget = objNull;
|
||||
|
||||
//{player removeAction _x} forEach s_player_madsci;s_player_madsci = [];
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
|
||||
//{player removeAction _x} forEach s_player_bank;s_player_bank = [];
|
||||
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
|
||||
|
||||
player removeAction s_player_checkGear;
|
||||
s_player_checkGear = -1;
|
||||
|
||||
//s_player_madsci_crtl = -1;
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
// lock unlock vehicles
|
||||
s_player_lockUnlock_crtl = -1;
|
||||
|
||||
// Bank Vault
|
||||
s_player_bankvault_crtl = -1;
|
||||
|
||||
//Others
|
||||
player removeAction s_player_forceSave;
|
||||
s_player_forceSave = -1;
|
||||
@@ -570,6 +604,11 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
s_player_packvault = -1;
|
||||
player removeAction s_player_lockvault;
|
||||
s_player_lockvault = -1;
|
||||
|
||||
player removeAction s_player_information;
|
||||
s_player_information = -1;
|
||||
player removeAction s_player_fillgen;
|
||||
s_player_fillgen = -1;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ class CfgMods
|
||||
hidePicture = 0;
|
||||
hideName = 0;
|
||||
action = "http://www.dayzepoch.com";
|
||||
version = "1.0.0.4";
|
||||
version = "1.0.0.5";
|
||||
hiveVersion = 0.96; //0.93
|
||||
};
|
||||
};
|
||||
@@ -380,6 +380,27 @@ class CfgSurvival {
|
||||
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
|
||||
};
|
||||
|
||||
class Skin_FR_OHara_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "FR_OHara_DZ";
|
||||
};
|
||||
class Skin_FR_Rodriguez_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "FR_Rodriguez_DZ";
|
||||
};
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
|
||||
};
|
||||
class Skin_Graves_Light_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "Graves_Light_DZ";
|
||||
};
|
||||
|
||||
class Skin_Drake_Light_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Drake_Light_DZ";
|
||||
@@ -439,6 +460,7 @@ class CfgBuildingLoot {
|
||||
{ "ItemCompass","generic" },
|
||||
{ "ItemMap","weapon" },
|
||||
{ "Makarov","weapon" },
|
||||
{ "MakarovSD","weapon" },
|
||||
{ "Colt1911","weapon" },
|
||||
{ "ItemFlashlight","generic" },
|
||||
{ "ItemKnife","generic" },
|
||||
@@ -474,6 +496,7 @@ class CfgBuildingLoot {
|
||||
0.05,
|
||||
0.03,
|
||||
0.13,
|
||||
0.03,
|
||||
0.05,
|
||||
0.03,
|
||||
0.08,
|
||||
@@ -817,7 +840,8 @@ class HeliCrash_No50s: Default {
|
||||
{ "","medical" },
|
||||
{ "","generic" },
|
||||
{ "","military" },
|
||||
//{"Body","object"},
|
||||
{ "Sa61_EP1","weapon"},
|
||||
{ "UZI_SD_EP1","weapon"},
|
||||
{ "ItemEtool","weapon" },
|
||||
{"ItemSandbag","magazine"},
|
||||
{"Sa58P_EP1","weapon"},
|
||||
@@ -859,7 +883,8 @@ class HeliCrash_No50s: Default {
|
||||
0.10,
|
||||
1.00,
|
||||
2.50,
|
||||
//0.20,
|
||||
0.05, // Sa61_EP1
|
||||
0.02, //UZI_SD_EP1
|
||||
0.05,
|
||||
0.02,
|
||||
0.03,
|
||||
@@ -879,7 +904,7 @@ class HeliCrash_No50s: Default {
|
||||
{ "M16A2GL","weapon" },
|
||||
{ "M249_DZ","weapon" },
|
||||
{ "M9SD","weapon" },
|
||||
//{"M136","weapon"},
|
||||
{ "Pecheneg_DZ","weapon"},
|
||||
{ "AK_74","weapon" },
|
||||
{ "M4A1_Aim","weapon" },
|
||||
{ "AKS_74_kobra","weapon" },
|
||||
@@ -936,7 +961,7 @@ class HeliCrash_No50s: Default {
|
||||
0.05,
|
||||
0.01,
|
||||
0.02,
|
||||
//0.01, //m136
|
||||
0.01, //PKP
|
||||
0.10,
|
||||
0.02,
|
||||
0.10,
|
||||
@@ -1653,7 +1678,7 @@ class HeliCrash_No50s: Default {
|
||||
{ "ItemWatch","generic" },
|
||||
{ "ItemCompass","generic" },
|
||||
{ "ItemMap","weapon" },
|
||||
{ "Makarov","weapon" },
|
||||
{ "MakarovSD","weapon" },
|
||||
{ "Colt1911","weapon" },
|
||||
{ "ItemFlashlight","generic" },
|
||||
{ "ItemKnife","generic" },
|
||||
@@ -1682,6 +1707,7 @@ class HeliCrash_No50s: Default {
|
||||
{ "ItemCompass","generic" },
|
||||
{ "ItemMap","weapon" },
|
||||
{ "Makarov","weapon" },
|
||||
{ "MakarovSD","weapon" },
|
||||
{ "Colt1911","weapon" },
|
||||
|
||||
{ "ItemKnife","generic" },
|
||||
@@ -1699,12 +1725,15 @@ class HeliCrash_No50s: Default {
|
||||
{ "WeaponHolder_ItemHatchet","object" },
|
||||
{ "MR43","weapon" },
|
||||
{"WeaponHolder_ItemMachete", "object"}
|
||||
{ "SCAR_H_LNG_Sniper_SD","weapon" },
|
||||
|
||||
};
|
||||
itemChance[] = {
|
||||
0.06,
|
||||
0.08,
|
||||
0.05,
|
||||
0.06,
|
||||
0.03,
|
||||
0.08,
|
||||
|
||||
0.05,
|
||||
@@ -1721,7 +1750,8 @@ class HeliCrash_No50s: Default {
|
||||
0.11,
|
||||
0.17,
|
||||
0.06,
|
||||
0.03
|
||||
0.03,
|
||||
0.01
|
||||
};
|
||||
};
|
||||
class Land_House_C_1_EP1: Residential
|
||||
|
||||
@@ -75,6 +75,10 @@ if (!isDedicated) then {
|
||||
player_reloadMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_reloadMags.sqf";
|
||||
player_loadCrate = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_loadCrate.sqf";
|
||||
player_craftItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
|
||||
player_craftItem1 = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem1.sqf";
|
||||
player_craftItem2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem2.sqf";
|
||||
player_craftItem3 = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem3.sqf";
|
||||
player_craftItem4 = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem4.sqf";
|
||||
player_tentPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\tent_pitch.sqf";
|
||||
player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
|
||||
player_drink = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_drink.sqf";
|
||||
|
||||
@@ -14,45 +14,8 @@ Camo1_DZ = "Camo1_DZ";
|
||||
Soldier1_DZ = "Soldier1_DZ";
|
||||
Rocket_DZ = "Rocket_DZ";
|
||||
|
||||
// more models
|
||||
Rocker2_DZ = "Rocker2_DZ";
|
||||
Priest_DZ = "Priest_DZ";
|
||||
Functionary1_EP1_DZ = "Functionary1_EP1_DZ";
|
||||
GUE_Commander_DZ = "GUE_Commander_DZ";
|
||||
Ins_Soldier_GL_DZ = "Ins_Soldier_GL_DZ";
|
||||
Haris_Press_EP1_DZ = "Haris_Press_EP1_DZ";
|
||||
Pilot_EP1_DZ = "Pilot_EP1_DZ";
|
||||
RU_Policeman_DZ = "RU_Policeman_DZ";
|
||||
Soldier_TL_PMC_DZ = "Soldier_TL_PMC_DZ";
|
||||
Soldier_Sniper_PMC_DZ = "Soldier_Sniper_PMC_DZ";
|
||||
Soldier_Bodyguard_AA12_PMC_DZ = "Soldier_Bodyguard_AA12_PMC_DZ";
|
||||
Drake_Light_DZ = "Drake_Light_DZ";
|
||||
CZ_Special_Forces_GL_DES_EP1_DZ = "CZ_Special_Forces_GL_DES_EP1_DZ";
|
||||
TK_INS_Soldier_EP1_DZ = "TK_INS_Soldier_EP1_DZ";
|
||||
TK_INS_Warlord_EP1_DZ = "TK_INS_Warlord_EP1_DZ";
|
||||
// new females
|
||||
SurvivorWpink_DZ = "SurvivorWpink_DZ";
|
||||
SurvivorWcombat_DZ = "SurvivorWcombat_DZ";
|
||||
SurvivorWdesert_DZ = "SurvivorWdesert_DZ";
|
||||
SurvivorWurban_DZ = "SurvivorWurban_DZ";
|
||||
|
||||
AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ"];
|
||||
AllPlayersVehicles = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","AllVehicles"];
|
||||
|
||||
PZombie_VB = "PZombie_VB";
|
||||
|
||||
pz_policeman = "pz_policeman";
|
||||
pz_suit1 = "pz_suit1";
|
||||
pz_suit2 = "pz_suit2";
|
||||
pz_worker1 = "pz_worker1";
|
||||
pz_worker2 = "pz_worker2";
|
||||
pz_worker3 = "pz_worker3";
|
||||
pz_teacher = "pz_teacher";
|
||||
pz_hunter = "pz_hunter";
|
||||
pz_villager1 = "pz_villager1";
|
||||
pz_villager2 = "pz_villager2";
|
||||
pz_villager3 = "pz_villager3";
|
||||
pz_priest = "pz_priest";
|
||||
AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ"];
|
||||
AllPlayersVehicles = ["AllVehicles"]+AllPlayers;
|
||||
|
||||
//Cooking
|
||||
meatraw = [
|
||||
@@ -76,7 +39,7 @@ meatcooked = [
|
||||
//Eating
|
||||
no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;
|
||||
|
||||
|
||||
// Food with increased chance for infection.
|
||||
badfood = ["FoodBioMeat","FoodCanUnlabeled"];
|
||||
|
||||
food_with_output=[
|
||||
@@ -259,6 +222,7 @@ dayz_resetSelfActions = {
|
||||
s_player_followdog = -1;
|
||||
s_player_repair_crtl = -1;
|
||||
s_player_information = -1;
|
||||
s_player_fillgen = -1;
|
||||
};
|
||||
call dayz_resetSelfActions;
|
||||
|
||||
@@ -420,7 +384,7 @@ if(isNil "dayz_oldrefuel") then {
|
||||
dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","M240Nest_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
|
||||
dayz_disallowedVault = ["TentStorage", "BuiltItems"];
|
||||
dayz_reveal = ["AllVehicles","WeaponHolder","TentStorage","VaultStorage","VaultStorageLocked","BuiltItems"];
|
||||
dayz_allowedObjects = ["TentStorage","TentStorageDomed", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ"];
|
||||
dayz_allowedObjects = ["TentStorage","TentStorageDomed", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ"];
|
||||
|
||||
dayz_spawnPos = getPosATL player;
|
||||
|
||||
|
||||
@@ -137,7 +137,7 @@ class RscDisplayMain : RscStandardDisplay
|
||||
class DAYZ_Version : CA_Version
|
||||
{
|
||||
idc = -1;
|
||||
text = "DayZ Epoch 1.0.0.4 dev (1.7.6.1)";
|
||||
text = "DayZ Epoch 1.0.0.5 dev (1.7.6.1)";
|
||||
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
||||
};
|
||||
delete CA_TitleMainMenu;
|
||||
|
||||
@@ -1030,7 +1030,7 @@ class CfgMagazines
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemToolbox","ItemKnife"};
|
||||
output[] = {{"ItemTentDomed",1}};
|
||||
input[] = {{"ItemCanvas",2},{"ItemPole",2}};
|
||||
input[] = {{"ItemCanvas",3},{"ItemPole",2}};
|
||||
};
|
||||
class Crafting2
|
||||
{
|
||||
@@ -1254,6 +1254,30 @@ class CfgMagazines
|
||||
displayName = "Bodyguard";
|
||||
descriptionShort = "Bodyguard";
|
||||
};
|
||||
class Skin_FR_OHara_DZ: SkinBase
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Jungle Camo";
|
||||
descriptionShort = "Jungle Camo";
|
||||
};
|
||||
class Skin_FR_Rodriguez_DZ: SkinBase
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Gunner Outfit";
|
||||
descriptionShort = "Gunner Outfit";
|
||||
};
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Desert Guille";
|
||||
descriptionShort = "Desert Guille";
|
||||
};
|
||||
class Skin_Graves_Light_DZ: SkinBase
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Urban Camo";
|
||||
descriptionShort = "Urban Camo";
|
||||
};
|
||||
class Skin_Soldier_Sniper_PMC_DZ: SkinBase
|
||||
{
|
||||
scope = 2;
|
||||
@@ -1469,11 +1493,11 @@ class CfgMagazines
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = "Wood Lumber";
|
||||
displayName = "Lumber";
|
||||
// TODO make custom model and icon
|
||||
model = "\dayz_equip\models\woodPile.p3d";
|
||||
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
|
||||
descriptionShort = "Wood Lumber";
|
||||
descriptionShort = "Lumber";
|
||||
class ItemActions {
|
||||
class Build {
|
||||
text = "Build Wood Gate";
|
||||
@@ -2371,6 +2395,16 @@ class CfgMagazines
|
||||
model = "\dayz_equip\models\generator_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_generator_ca.paa";
|
||||
descriptionShort = "$STR_EQUIP_DESC_31";
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = "$STR_ACTIONS_BUILD";
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "Generator_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
// Custom player vault
|
||||
class ItemVault: CA_Magazine
|
||||
@@ -2564,8 +2598,25 @@ class CfgVehicles
|
||||
armor = 400;
|
||||
displayName = "Hedgehog (Steel)";
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 10;
|
||||
constructioncount = 5;
|
||||
removeoutput[] = {{"ItemTankTrap",1}};
|
||||
};
|
||||
class Generator_DZ: BuiltItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\dayz_equip\models\generator.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 400;
|
||||
displayName = "Generator";
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 5;
|
||||
removeoutput[] = {{"ItemGenerator",1}};
|
||||
};
|
||||
|
||||
|
||||
|
||||
class Fort_RazorWire : BuiltItems {
|
||||
@@ -2595,7 +2646,8 @@ class CfgVehicles
|
||||
armor = 400;
|
||||
displayName = "Bag Fence";
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 10;
|
||||
constructioncount = 5;
|
||||
removeoutput[] = {{"ItemSandbag",1}};
|
||||
};
|
||||
|
||||
class Land_HBarrier1_DZ : BuiltItems {
|
||||
@@ -2603,7 +2655,7 @@ class CfgVehicles
|
||||
animated = 0;
|
||||
vehicleClass = "Fortifications";
|
||||
typicalCargo[] = {};
|
||||
offset[] = {0,1.5,0.5};
|
||||
offset[] = {0,2,0};
|
||||
irTarget = 0;
|
||||
accuracy = 0.3;
|
||||
transportAmmo = 0;
|
||||
@@ -2620,7 +2672,8 @@ class CfgVehicles
|
||||
mapSize = 2;
|
||||
displayName = "H-barrier cube";
|
||||
GhostPreview = "Land_HBarrier1Preview";
|
||||
constructioncount = 20;
|
||||
constructioncount = 10;
|
||||
removeoutput[] = {{"ItemSandbagLarge",1}};
|
||||
};
|
||||
|
||||
// PLAYER BUILDINGS
|
||||
@@ -2646,7 +2699,8 @@ class CfgVehicles
|
||||
transportMaxMagazines = 25;
|
||||
transportMaxWeapons = 4;
|
||||
transportMaxBackpacks = 1;
|
||||
constructioncount = 20;
|
||||
constructioncount = 10;
|
||||
removeoutput[] = {{"m240_nest_kit",1}};
|
||||
|
||||
};
|
||||
class Land_covering_hut_EP1;
|
||||
@@ -2672,6 +2726,7 @@ class CfgVehicles
|
||||
offset[] = {0,2.5,1};
|
||||
displayName = "Rusty Gate";
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"rusty_gate_kit",1}};
|
||||
};
|
||||
class Land_KBud;
|
||||
class OutHouse_DZ: Land_KBud
|
||||
@@ -2683,7 +2738,7 @@ class CfgVehicles
|
||||
transportMaxMagazines = 4;
|
||||
transportMaxWeapons = 1;
|
||||
transportMaxBackpacks = 1;
|
||||
constructioncount = 10;
|
||||
constructioncount = 5;
|
||||
class transportmagazines
|
||||
{
|
||||
class _xx_ItemTrashToiletpaper
|
||||
@@ -2703,14 +2758,14 @@ class CfgVehicles
|
||||
transportMaxMagazines = 400;
|
||||
transportMaxWeapons = 40;
|
||||
transportMaxBackpacks = 20;
|
||||
constructioncount = 20;
|
||||
constructioncount = 10;
|
||||
};
|
||||
class Fence_corrugated_plate;
|
||||
class Fence_corrugated_DZ: Fence_corrugated_plate
|
||||
{
|
||||
scope = 2;
|
||||
offset[] = {0,2.5,1};
|
||||
removeoutput[] = {{"ItemPole",2},{"PartGeneric",4},{"PartWoodLumber",2}};
|
||||
removeoutput[] = {{"ItemCorrugated",1}};
|
||||
displayName = "Corrugated Fence";
|
||||
vehicleClass = "Fortifications";
|
||||
|
||||
@@ -2728,7 +2783,7 @@ class CfgVehicles
|
||||
transportMaxMagazines = 100;
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxBackpacks = 5;
|
||||
constructioncount = 20;
|
||||
constructioncount = 10;
|
||||
};
|
||||
class Land_Shed_wooden;
|
||||
class Wooden_shed_DZ: Land_Shed_wooden
|
||||
@@ -2864,7 +2919,8 @@ class CfgVehicles
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Machete";
|
||||
model="\z\addons\dayz_communityassets\models\machete.p3d";
|
||||
// test model="\z\addons\dayz_communityassets\models\machete.p3d";
|
||||
model = "\dayz_equip\models\hatchet.p3d";
|
||||
class eventHandlers
|
||||
{
|
||||
init = "[(_this select 0),'cfgWeapons','ItemMachete'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
||||
|
||||
@@ -99,7 +99,13 @@ if (!_isNew) then {
|
||||
};
|
||||
|
||||
//Record initial inventory
|
||||
_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
|
||||
|
||||
if(isclass(missionConfigFile >> "CfgSurvival_override")) then {
|
||||
_config = (missionConfigFile >> "CfgSurvival_override" >> "Inventory" >> "Default");
|
||||
} else {
|
||||
_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
|
||||
};
|
||||
|
||||
_mags = getArray (_config >> "magazines");
|
||||
_wpns = getArray (_config >> "weapons");
|
||||
_bcpk = getText (_config >> "backpack");
|
||||
|
||||
@@ -88,7 +88,7 @@ if (count _worldspace > 0) then {
|
||||
// Came from another server force random spawn
|
||||
if (_lastinstance != dayZ_instance) then {
|
||||
_randomSpot = true;
|
||||
}
|
||||
};
|
||||
|
||||
//_playerObj setPosATL _position;
|
||||
} else {
|
||||
|
||||
@@ -164,14 +164,14 @@ if (_characterID != "0") then {
|
||||
_currentWpn = "";
|
||||
} else {
|
||||
if ( typeName(_currentWpn) == "STRING" ) then {
|
||||
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
|
||||
if (count _muzzles > 1) then {
|
||||
_currentWpn = currentMuzzle _character;
|
||||
};
|
||||
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
|
||||
if (count _muzzles > 1) then {
|
||||
_currentWpn = currentMuzzle _character;
|
||||
};
|
||||
} else {
|
||||
//diag_log ("DW_DEBUG: _currentWpn: " + str(_currentWpn));
|
||||
_currentWpn = "";
|
||||
};
|
||||
_currentWpn = "";
|
||||
};
|
||||
};
|
||||
_temp = round(_character getVariable ["temperature",100]);
|
||||
_currentState = [_currentWpn,_currentAnim,_temp];
|
||||
|
||||
@@ -15,6 +15,15 @@ _uid = _worldspace call dayz_objectUID3;
|
||||
|
||||
// TODO: check if uid already exists and if so increment by 1 and check again as soon as we find nothing continue.
|
||||
|
||||
// parseNumber to get just numbers no letters
|
||||
/*
|
||||
_isA2free = parseNumber _characterID;
|
||||
if(_isA2free != _characterID) then {
|
||||
_characterID = _isA2free;
|
||||
};
|
||||
*/
|
||||
|
||||
|
||||
//Send request
|
||||
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
|
||||
diag_log ("HIVE: WRITE: "+ str(_key));
|
||||
|
||||
@@ -174,11 +174,13 @@ serverVehicleCounter = [];
|
||||
[_object,_selection,_dam] call object_setFixServer;
|
||||
} forEach _hitpoints;
|
||||
|
||||
_object setvelocity [0,0,1];
|
||||
_object setFuel _fuel;
|
||||
_object call fnc_vehicleEventHandler;
|
||||
|
||||
if (!((typeOf _object) in dayz_allowedObjects)) then {
|
||||
|
||||
_object setvelocity [0,0,1];
|
||||
_object call fnc_vehicleEventHandler;
|
||||
|
||||
if(_ownerID != "0") then {
|
||||
_object setvehiclelock "locked";
|
||||
};
|
||||
|
||||
@@ -502,6 +502,11 @@ class cfgWeapons
|
||||
{
|
||||
type = "1";
|
||||
};
|
||||
class Pecheneg;
|
||||
class Pecheneg_DZ: Pecheneg
|
||||
{
|
||||
type = "1";
|
||||
};
|
||||
};
|
||||
class cfgMagazines
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user