1.0.0.5 Developer Build

+ [ADDED] Added 4 more new military skins as rare drops on
militaryclothes:
(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ)
Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg
+ [CHANGED] You can now only sell vehicles to the trader if they are
between 75% and 100% health.
+ [ADDED] Added generator as build-able and now can be started with one
20 liter Jerrycan and runs until server restart.
+ [CHANGED] Lowered building preview time from 50 seconds to 15.
+ [ADDED] First release of PHP tool to help config traders.
+ [ADDED] Player Zombie vision.
+ [CHANGED] You must now be the owner of a plot or a friend of an owner
to build.
+ [CHANGED] When removing base building elements and not the owner or
friend removal counter is doubled.
+ [FIXED] Potential fix for shifting position of mg nest.
+ [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo:
20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
+ [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and
to traders. (ammo:100Rnd_762x54_PK)
+ [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1
(ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
+ [ADDED] New Pistol added to traders and loot tables
MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo:
8Rnd_9x18_MakarovSD)
+ [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle,
lingor.
+ [INFO] Attention server owners should change @tavi_DayZ_Epoch folder
on the server to @taviana and your players can then connect and install
automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
vbawol
2013-04-23 15:59:55 -05:00
parent d4c65ad07b
commit 9e4ea22120
23 changed files with 571 additions and 135 deletions

View File

@@ -99,7 +99,13 @@ if (!_isNew) then {
};
//Record initial inventory
_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
if(isclass(missionConfigFile >> "CfgSurvival_override")) then {
_config = (missionConfigFile >> "CfgSurvival_override" >> "Inventory" >> "Default");
} else {
_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
};
_mags = getArray (_config >> "magazines");
_wpns = getArray (_config >> "weapons");
_bcpk = getText (_config >> "backpack");

View File

@@ -88,7 +88,7 @@ if (count _worldspace > 0) then {
// Came from another server force random spawn
if (_lastinstance != dayZ_instance) then {
_randomSpot = true;
}
};
//_playerObj setPosATL _position;
} else {

View File

@@ -164,14 +164,14 @@ if (_characterID != "0") then {
_currentWpn = "";
} else {
if ( typeName(_currentWpn) == "STRING" ) then {
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {
_currentWpn = currentMuzzle _character;
};
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {
_currentWpn = currentMuzzle _character;
};
} else {
//diag_log ("DW_DEBUG: _currentWpn: " + str(_currentWpn));
_currentWpn = "";
};
_currentWpn = "";
};
};
_temp = round(_character getVariable ["temperature",100]);
_currentState = [_currentWpn,_currentAnim,_temp];

View File

@@ -15,6 +15,15 @@ _uid = _worldspace call dayz_objectUID3;
// TODO: check if uid already exists and if so increment by 1 and check again as soon as we find nothing continue.
// parseNumber to get just numbers no letters
/*
_isA2free = parseNumber _characterID;
if(_isA2free != _characterID) then {
_characterID = _isA2free;
};
*/
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
diag_log ("HIVE: WRITE: "+ str(_key));

View File

@@ -174,11 +174,13 @@ serverVehicleCounter = [];
[_object,_selection,_dam] call object_setFixServer;
} forEach _hitpoints;
_object setvelocity [0,0,1];
_object setFuel _fuel;
_object call fnc_vehicleEventHandler;
if (!((typeOf _object) in dayz_allowedObjects)) then {
_object setvelocity [0,0,1];
_object call fnc_vehicleEventHandler;
if(_ownerID != "0") then {
_object setvehiclelock "locked";
};