mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
1.0.0.5 Developer Build
+ [ADDED] Added 4 more new military skins as rare drops on militaryclothes: (FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ) Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg + [CHANGED] You can now only sell vehicles to the trader if they are between 75% and 100% health. + [ADDED] Added generator as build-able and now can be started with one 20 liter Jerrycan and runs until server restart. + [CHANGED] Lowered building preview time from 50 seconds to 15. + [ADDED] First release of PHP tool to help config traders. + [ADDED] Player Zombie vision. + [CHANGED] You must now be the owner of a plot or a friend of an owner to build. + [CHANGED] When removing base building elements and not the owner or friend removal counter is doubled. + [FIXED] Potential fix for shifting position of mg nest. + [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo: 20Rnd_762x51_SB_SCAR) added to MassGrave loot tables. + [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and to traders. (ammo:100Rnd_762x54_PK) + [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1 (ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables. + [ADDED] New Pistol added to traders and loot tables MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo: 8Rnd_9x18_MakarovSD) + [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle, lingor. + [INFO] Attention server owners should change @tavi_DayZ_Epoch folder on the server to @taviana and your players can then connect and install automatically with play.withsix.com with the above mentioned bikeys.
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@@ -99,7 +99,13 @@ if (!_isNew) then {
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};
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//Record initial inventory
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_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
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if(isclass(missionConfigFile >> "CfgSurvival_override")) then {
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_config = (missionConfigFile >> "CfgSurvival_override" >> "Inventory" >> "Default");
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} else {
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_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
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};
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_mags = getArray (_config >> "magazines");
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_wpns = getArray (_config >> "weapons");
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_bcpk = getText (_config >> "backpack");
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@@ -88,7 +88,7 @@ if (count _worldspace > 0) then {
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// Came from another server force random spawn
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if (_lastinstance != dayZ_instance) then {
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_randomSpot = true;
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}
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};
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//_playerObj setPosATL _position;
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} else {
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@@ -164,14 +164,14 @@ if (_characterID != "0") then {
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_currentWpn = "";
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} else {
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if ( typeName(_currentWpn) == "STRING" ) then {
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_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
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if (count _muzzles > 1) then {
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_currentWpn = currentMuzzle _character;
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};
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_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
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if (count _muzzles > 1) then {
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_currentWpn = currentMuzzle _character;
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};
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} else {
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//diag_log ("DW_DEBUG: _currentWpn: " + str(_currentWpn));
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_currentWpn = "";
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};
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_currentWpn = "";
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};
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};
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_temp = round(_character getVariable ["temperature",100]);
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_currentState = [_currentWpn,_currentAnim,_temp];
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@@ -15,6 +15,15 @@ _uid = _worldspace call dayz_objectUID3;
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// TODO: check if uid already exists and if so increment by 1 and check again as soon as we find nothing continue.
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// parseNumber to get just numbers no letters
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/*
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_isA2free = parseNumber _characterID;
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if(_isA2free != _characterID) then {
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_characterID = _isA2free;
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};
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*/
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
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diag_log ("HIVE: WRITE: "+ str(_key));
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@@ -174,11 +174,13 @@ serverVehicleCounter = [];
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[_object,_selection,_dam] call object_setFixServer;
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} forEach _hitpoints;
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_object setvelocity [0,0,1];
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_object setFuel _fuel;
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_object call fnc_vehicleEventHandler;
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if (!((typeOf _object) in dayz_allowedObjects)) then {
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_object setvelocity [0,0,1];
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_object call fnc_vehicleEventHandler;
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if(_ownerID != "0") then {
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_object setvehiclelock "locked";
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};
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