1.0.0.5 Developer Build

+ [ADDED] Added 4 more new military skins as rare drops on
militaryclothes:
(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ)
Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg
+ [CHANGED] You can now only sell vehicles to the trader if they are
between 75% and 100% health.
+ [ADDED] Added generator as build-able and now can be started with one
20 liter Jerrycan and runs until server restart.
+ [CHANGED] Lowered building preview time from 50 seconds to 15.
+ [ADDED] First release of PHP tool to help config traders.
+ [ADDED] Player Zombie vision.
+ [CHANGED] You must now be the owner of a plot or a friend of an owner
to build.
+ [CHANGED] When removing base building elements and not the owner or
friend removal counter is doubled.
+ [FIXED] Potential fix for shifting position of mg nest.
+ [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo:
20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
+ [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and
to traders. (ammo:100Rnd_762x54_PK)
+ [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1
(ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
+ [ADDED] New Pistol added to traders and loot tables
MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo:
8Rnd_9x18_MakarovSD)
+ [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle,
lingor.
+ [INFO] Attention server owners should change @tavi_DayZ_Epoch folder
on the server to @taviana and your players can then connect and install
automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
vbawol
2013-04-23 15:59:55 -05:00
parent d4c65ad07b
commit 9e4ea22120
23 changed files with 571 additions and 135 deletions

View File

@@ -1030,7 +1030,7 @@ class CfgMagazines
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentDomed",1}};
input[] = {{"ItemCanvas",2},{"ItemPole",2}};
input[] = {{"ItemCanvas",3},{"ItemPole",2}};
};
class Crafting2
{
@@ -1254,6 +1254,30 @@ class CfgMagazines
displayName = "Bodyguard";
descriptionShort = "Bodyguard";
};
class Skin_FR_OHara_DZ: SkinBase
{
scope = 2;
displayName = "Jungle Camo";
descriptionShort = "Jungle Camo";
};
class Skin_FR_Rodriguez_DZ: SkinBase
{
scope = 2;
displayName = "Gunner Outfit";
descriptionShort = "Gunner Outfit";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase
{
scope = 2;
displayName = "Desert Guille";
descriptionShort = "Desert Guille";
};
class Skin_Graves_Light_DZ: SkinBase
{
scope = 2;
displayName = "Urban Camo";
descriptionShort = "Urban Camo";
};
class Skin_Soldier_Sniper_PMC_DZ: SkinBase
{
scope = 2;
@@ -1469,11 +1493,11 @@ class CfgMagazines
scope = 2;
count = 1;
type = 256;
displayName = "Wood Lumber";
displayName = "Lumber";
// TODO make custom model and icon
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
descriptionShort = "Wood Lumber";
descriptionShort = "Lumber";
class ItemActions {
class Build {
text = "Build Wood Gate";
@@ -2371,6 +2395,16 @@ class CfgMagazines
model = "\dayz_equip\models\generator_gear.p3d";
picture = "\dayz_equip\textures\equip_generator_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_31";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Generator_DZ";
};
};
};
// Custom player vault
class ItemVault: CA_Magazine
@@ -2564,8 +2598,25 @@ class CfgVehicles
armor = 400;
displayName = "Hedgehog (Steel)";
vehicleClass = "Fortifications";
constructioncount = 10;
constructioncount = 5;
removeoutput[] = {{"ItemTankTrap",1}};
};
class Generator_DZ: BuiltItems
{
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model = "\dayz_equip\models\generator.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Generator";
vehicleClass = "Fortifications";
constructioncount = 5;
removeoutput[] = {{"ItemGenerator",1}};
};
class Fort_RazorWire : BuiltItems {
@@ -2595,7 +2646,8 @@ class CfgVehicles
armor = 400;
displayName = "Bag Fence";
vehicleClass = "Fortifications";
constructioncount = 10;
constructioncount = 5;
removeoutput[] = {{"ItemSandbag",1}};
};
class Land_HBarrier1_DZ : BuiltItems {
@@ -2603,7 +2655,7 @@ class CfgVehicles
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
offset[] = {0,1.5,0.5};
offset[] = {0,2,0};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
@@ -2620,7 +2672,8 @@ class CfgVehicles
mapSize = 2;
displayName = "H-barrier cube";
GhostPreview = "Land_HBarrier1Preview";
constructioncount = 20;
constructioncount = 10;
removeoutput[] = {{"ItemSandbagLarge",1}};
};
// PLAYER BUILDINGS
@@ -2646,8 +2699,9 @@ class CfgVehicles
transportMaxMagazines = 25;
transportMaxWeapons = 4;
transportMaxBackpacks = 1;
constructioncount = 20;
constructioncount = 10;
removeoutput[] = {{"m240_nest_kit",1}};
};
class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
@@ -2672,6 +2726,7 @@ class CfgVehicles
offset[] = {0,2.5,1};
displayName = "Rusty Gate";
vehicleClass = "Fortifications";
removeoutput[] = {{"rusty_gate_kit",1}};
};
class Land_KBud;
class OutHouse_DZ: Land_KBud
@@ -2683,7 +2738,7 @@ class CfgVehicles
transportMaxMagazines = 4;
transportMaxWeapons = 1;
transportMaxBackpacks = 1;
constructioncount = 10;
constructioncount = 5;
class transportmagazines
{
class _xx_ItemTrashToiletpaper
@@ -2703,14 +2758,14 @@ class CfgVehicles
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
constructioncount = 20;
constructioncount = 10;
};
class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
{
scope = 2;
offset[] = {0,2.5,1};
removeoutput[] = {{"ItemPole",2},{"PartGeneric",4},{"PartWoodLumber",2}};
removeoutput[] = {{"ItemCorrugated",1}};
displayName = "Corrugated Fence";
vehicleClass = "Fortifications";
@@ -2728,7 +2783,7 @@ class CfgVehicles
transportMaxMagazines = 100;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
constructioncount = 20;
constructioncount = 10;
};
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
@@ -2864,7 +2919,8 @@ class CfgVehicles
{
scope = 2;
displayName = "Machete";
model="\z\addons\dayz_communityassets\models\machete.p3d";
// test model="\z\addons\dayz_communityassets\models\machete.p3d";
model = "\dayz_equip\models\hatchet.p3d";
class eventHandlers
{
init = "[(_this select 0),'cfgWeapons','ItemMachete'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";