mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-09 17:52:54 +03:00
1.0.0.5 Developer Build
+ [ADDED] Added 4 more new military skins as rare drops on militaryclothes: (FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ) Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg + [CHANGED] You can now only sell vehicles to the trader if they are between 75% and 100% health. + [ADDED] Added generator as build-able and now can be started with one 20 liter Jerrycan and runs until server restart. + [CHANGED] Lowered building preview time from 50 seconds to 15. + [ADDED] First release of PHP tool to help config traders. + [ADDED] Player Zombie vision. + [CHANGED] You must now be the owner of a plot or a friend of an owner to build. + [CHANGED] When removing base building elements and not the owner or friend removal counter is doubled. + [FIXED] Potential fix for shifting position of mg nest. + [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo: 20Rnd_762x51_SB_SCAR) added to MassGrave loot tables. + [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and to traders. (ammo:100Rnd_762x54_PK) + [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1 (ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables. + [ADDED] New Pistol added to traders and loot tables MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo: 8Rnd_9x18_MakarovSD) + [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle, lingor. + [INFO] Attention server owners should change @tavi_DayZ_Epoch folder on the server to @taviana and your players can then connect and install automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
@@ -1030,7 +1030,7 @@ class CfgMagazines
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemTentDomed",1}};
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input[] = {{"ItemCanvas",2},{"ItemPole",2}};
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input[] = {{"ItemCanvas",3},{"ItemPole",2}};
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};
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class Crafting2
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{
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@@ -1254,6 +1254,30 @@ class CfgMagazines
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displayName = "Bodyguard";
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descriptionShort = "Bodyguard";
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};
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class Skin_FR_OHara_DZ: SkinBase
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{
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scope = 2;
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displayName = "Jungle Camo";
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descriptionShort = "Jungle Camo";
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};
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class Skin_FR_Rodriguez_DZ: SkinBase
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{
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scope = 2;
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displayName = "Gunner Outfit";
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descriptionShort = "Gunner Outfit";
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};
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class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase
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{
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scope = 2;
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displayName = "Desert Guille";
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descriptionShort = "Desert Guille";
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};
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class Skin_Graves_Light_DZ: SkinBase
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{
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scope = 2;
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displayName = "Urban Camo";
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descriptionShort = "Urban Camo";
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};
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class Skin_Soldier_Sniper_PMC_DZ: SkinBase
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{
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scope = 2;
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@@ -1469,11 +1493,11 @@ class CfgMagazines
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Wood Lumber";
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displayName = "Lumber";
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// TODO make custom model and icon
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model = "\dayz_equip\models\woodPile.p3d";
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picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
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descriptionShort = "Wood Lumber";
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descriptionShort = "Lumber";
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class ItemActions {
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class Build {
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text = "Build Wood Gate";
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@@ -2371,6 +2395,16 @@ class CfgMagazines
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model = "\dayz_equip\models\generator_gear.p3d";
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picture = "\dayz_equip\textures\equip_generator_ca.paa";
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descriptionShort = "$STR_EQUIP_DESC_31";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "Generator_DZ";
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};
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};
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};
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// Custom player vault
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class ItemVault: CA_Magazine
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@@ -2564,8 +2598,25 @@ class CfgVehicles
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armor = 400;
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displayName = "Hedgehog (Steel)";
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vehicleClass = "Fortifications";
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constructioncount = 10;
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constructioncount = 5;
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removeoutput[] = {{"ItemTankTrap",1}};
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};
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class Generator_DZ: BuiltItems
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model = "\dayz_equip\models\generator.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 400;
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displayName = "Generator";
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vehicleClass = "Fortifications";
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constructioncount = 5;
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removeoutput[] = {{"ItemGenerator",1}};
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};
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class Fort_RazorWire : BuiltItems {
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@@ -2595,7 +2646,8 @@ class CfgVehicles
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armor = 400;
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displayName = "Bag Fence";
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vehicleClass = "Fortifications";
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constructioncount = 10;
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constructioncount = 5;
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removeoutput[] = {{"ItemSandbag",1}};
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};
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class Land_HBarrier1_DZ : BuiltItems {
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@@ -2603,7 +2655,7 @@ class CfgVehicles
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animated = 0;
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vehicleClass = "Fortifications";
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typicalCargo[] = {};
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offset[] = {0,1.5,0.5};
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offset[] = {0,2,0};
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irTarget = 0;
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accuracy = 0.3;
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transportAmmo = 0;
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@@ -2620,7 +2672,8 @@ class CfgVehicles
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mapSize = 2;
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displayName = "H-barrier cube";
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GhostPreview = "Land_HBarrier1Preview";
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constructioncount = 20;
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constructioncount = 10;
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removeoutput[] = {{"ItemSandbagLarge",1}};
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};
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// PLAYER BUILDINGS
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@@ -2646,8 +2699,9 @@ class CfgVehicles
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transportMaxMagazines = 25;
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transportMaxWeapons = 4;
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transportMaxBackpacks = 1;
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constructioncount = 20;
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constructioncount = 10;
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removeoutput[] = {{"m240_nest_kit",1}};
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};
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class Land_covering_hut_EP1;
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class CanvasHut_DZ: Land_covering_hut_EP1
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@@ -2672,6 +2726,7 @@ class CfgVehicles
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offset[] = {0,2.5,1};
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displayName = "Rusty Gate";
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vehicleClass = "Fortifications";
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removeoutput[] = {{"rusty_gate_kit",1}};
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};
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class Land_KBud;
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class OutHouse_DZ: Land_KBud
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@@ -2683,7 +2738,7 @@ class CfgVehicles
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transportMaxMagazines = 4;
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transportMaxWeapons = 1;
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transportMaxBackpacks = 1;
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constructioncount = 10;
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constructioncount = 5;
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class transportmagazines
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{
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class _xx_ItemTrashToiletpaper
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@@ -2703,14 +2758,14 @@ class CfgVehicles
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transportMaxMagazines = 400;
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transportMaxWeapons = 40;
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transportMaxBackpacks = 20;
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constructioncount = 20;
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constructioncount = 10;
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};
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class Fence_corrugated_plate;
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class Fence_corrugated_DZ: Fence_corrugated_plate
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{
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scope = 2;
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offset[] = {0,2.5,1};
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removeoutput[] = {{"ItemPole",2},{"PartGeneric",4},{"PartWoodLumber",2}};
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removeoutput[] = {{"ItemCorrugated",1}};
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displayName = "Corrugated Fence";
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vehicleClass = "Fortifications";
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@@ -2728,7 +2783,7 @@ class CfgVehicles
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transportMaxMagazines = 100;
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transportMaxWeapons = 10;
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transportMaxBackpacks = 5;
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constructioncount = 20;
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constructioncount = 10;
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};
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class Land_Shed_wooden;
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class Wooden_shed_DZ: Land_Shed_wooden
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@@ -2864,7 +2919,8 @@ class CfgVehicles
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{
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scope = 2;
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displayName = "Machete";
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model="\z\addons\dayz_communityassets\models\machete.p3d";
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// test model="\z\addons\dayz_communityassets\models\machete.p3d";
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model = "\dayz_equip\models\hatchet.p3d";
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class eventHandlers
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{
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init = "[(_this select 0),'cfgWeapons','ItemMachete'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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