1.0.0.5 Developer Build

+ [ADDED] Added 4 more new military skins as rare drops on
militaryclothes:
(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ)
Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg
+ [CHANGED] You can now only sell vehicles to the trader if they are
between 75% and 100% health.
+ [ADDED] Added generator as build-able and now can be started with one
20 liter Jerrycan and runs until server restart.
+ [CHANGED] Lowered building preview time from 50 seconds to 15.
+ [ADDED] First release of PHP tool to help config traders.
+ [ADDED] Player Zombie vision.
+ [CHANGED] You must now be the owner of a plot or a friend of an owner
to build.
+ [CHANGED] When removing base building elements and not the owner or
friend removal counter is doubled.
+ [FIXED] Potential fix for shifting position of mg nest.
+ [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo:
20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
+ [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and
to traders. (ammo:100Rnd_762x54_PK)
+ [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1
(ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
+ [ADDED] New Pistol added to traders and loot tables
MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo:
8Rnd_9x18_MakarovSD)
+ [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle,
lingor.
+ [INFO] Attention server owners should change @tavi_DayZ_Epoch folder
on the server to @taviana and your players can then connect and install
automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
vbawol
2013-04-23 15:59:55 -05:00
parent d4c65ad07b
commit 9e4ea22120
23 changed files with 571 additions and 135 deletions

View File

@@ -14,45 +14,8 @@ Camo1_DZ = "Camo1_DZ";
Soldier1_DZ = "Soldier1_DZ";
Rocket_DZ = "Rocket_DZ";
// more models
Rocker2_DZ = "Rocker2_DZ";
Priest_DZ = "Priest_DZ";
Functionary1_EP1_DZ = "Functionary1_EP1_DZ";
GUE_Commander_DZ = "GUE_Commander_DZ";
Ins_Soldier_GL_DZ = "Ins_Soldier_GL_DZ";
Haris_Press_EP1_DZ = "Haris_Press_EP1_DZ";
Pilot_EP1_DZ = "Pilot_EP1_DZ";
RU_Policeman_DZ = "RU_Policeman_DZ";
Soldier_TL_PMC_DZ = "Soldier_TL_PMC_DZ";
Soldier_Sniper_PMC_DZ = "Soldier_Sniper_PMC_DZ";
Soldier_Bodyguard_AA12_PMC_DZ = "Soldier_Bodyguard_AA12_PMC_DZ";
Drake_Light_DZ = "Drake_Light_DZ";
CZ_Special_Forces_GL_DES_EP1_DZ = "CZ_Special_Forces_GL_DES_EP1_DZ";
TK_INS_Soldier_EP1_DZ = "TK_INS_Soldier_EP1_DZ";
TK_INS_Warlord_EP1_DZ = "TK_INS_Warlord_EP1_DZ";
// new females
SurvivorWpink_DZ = "SurvivorWpink_DZ";
SurvivorWcombat_DZ = "SurvivorWcombat_DZ";
SurvivorWdesert_DZ = "SurvivorWdesert_DZ";
SurvivorWurban_DZ = "SurvivorWurban_DZ";
AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ"];
AllPlayersVehicles = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","AllVehicles"];
PZombie_VB = "PZombie_VB";
pz_policeman = "pz_policeman";
pz_suit1 = "pz_suit1";
pz_suit2 = "pz_suit2";
pz_worker1 = "pz_worker1";
pz_worker2 = "pz_worker2";
pz_worker3 = "pz_worker3";
pz_teacher = "pz_teacher";
pz_hunter = "pz_hunter";
pz_villager1 = "pz_villager1";
pz_villager2 = "pz_villager2";
pz_villager3 = "pz_villager3";
pz_priest = "pz_priest";
AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ"];
AllPlayersVehicles = ["AllVehicles"]+AllPlayers;
//Cooking
meatraw = [
@@ -76,7 +39,7 @@ meatcooked = [
//Eating
no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;
// Food with increased chance for infection.
badfood = ["FoodBioMeat","FoodCanUnlabeled"];
food_with_output=[
@@ -259,6 +222,7 @@ dayz_resetSelfActions = {
s_player_followdog = -1;
s_player_repair_crtl = -1;
s_player_information = -1;
s_player_fillgen = -1;
};
call dayz_resetSelfActions;
@@ -420,7 +384,7 @@ if(isNil "dayz_oldrefuel") then {
dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","M240Nest_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems"];
dayz_reveal = ["AllVehicles","WeaponHolder","TentStorage","VaultStorage","VaultStorageLocked","BuiltItems"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ"];
dayz_spawnPos = getPosATL player;