1.0.0.5 Developer Build

+ [ADDED] Added 4 more new military skins as rare drops on
militaryclothes:
(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ)
Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg
+ [CHANGED] You can now only sell vehicles to the trader if they are
between 75% and 100% health.
+ [ADDED] Added generator as build-able and now can be started with one
20 liter Jerrycan and runs until server restart.
+ [CHANGED] Lowered building preview time from 50 seconds to 15.
+ [ADDED] First release of PHP tool to help config traders.
+ [ADDED] Player Zombie vision.
+ [CHANGED] You must now be the owner of a plot or a friend of an owner
to build.
+ [CHANGED] When removing base building elements and not the owner or
friend removal counter is doubled.
+ [FIXED] Potential fix for shifting position of mg nest.
+ [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo:
20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
+ [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and
to traders. (ammo:100Rnd_762x54_PK)
+ [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1
(ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
+ [ADDED] New Pistol added to traders and loot tables
MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo:
8Rnd_9x18_MakarovSD)
+ [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle,
lingor.
+ [INFO] Attention server owners should change @tavi_DayZ_Epoch folder
on the server to @taviana and your players can then connect and install
automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
vbawol
2013-04-23 15:59:55 -05:00
parent d4c65ad07b
commit 9e4ea22120
23 changed files with 571 additions and 135 deletions

View File

@@ -40,7 +40,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "1.0.0.4";
version = "1.0.0.5";
hiveVersion = 0.96; //0.93
};
};
@@ -379,6 +379,27 @@ class CfgSurvival {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
playerModel = "FR_OHara_DZ";
};
class Skin_FR_Rodriguez_DZ: Default
{
sex = "male";
playerModel = "FR_Rodriguez_DZ";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
{
sex = "male";
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
class Skin_Graves_Light_DZ: Default
{
sex = "male";
playerModel = "Graves_Light_DZ";
};
class Skin_Drake_Light_DZ: Default {
sex = "male";
@@ -439,6 +460,7 @@ class CfgBuildingLoot {
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
@@ -474,6 +496,7 @@ class CfgBuildingLoot {
0.05,
0.03,
0.13,
0.03,
0.05,
0.03,
0.08,
@@ -817,7 +840,8 @@ class HeliCrash_No50s: Default {
{ "","medical" },
{ "","generic" },
{ "","military" },
//{"Body","object"},
{ "Sa61_EP1","weapon"},
{ "UZI_SD_EP1","weapon"},
{ "ItemEtool","weapon" },
{"ItemSandbag","magazine"},
{"Sa58P_EP1","weapon"},
@@ -859,7 +883,8 @@ class HeliCrash_No50s: Default {
0.10,
1.00,
2.50,
//0.20,
0.05, // Sa61_EP1
0.02, //UZI_SD_EP1
0.05,
0.02,
0.03,
@@ -879,7 +904,7 @@ class HeliCrash_No50s: Default {
{ "M16A2GL","weapon" },
{ "M249_DZ","weapon" },
{ "M9SD","weapon" },
//{"M136","weapon"},
{ "Pecheneg_DZ","weapon"},
{ "AK_74","weapon" },
{ "M4A1_Aim","weapon" },
{ "AKS_74_kobra","weapon" },
@@ -936,7 +961,7 @@ class HeliCrash_No50s: Default {
0.05,
0.01,
0.02,
//0.01, //m136
0.01, //PKP
0.10,
0.02,
0.10,
@@ -1653,7 +1678,7 @@ class HeliCrash_No50s: Default {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
@@ -1682,6 +1707,7 @@ class HeliCrash_No50s: Default {
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemKnife","generic" },
@@ -1699,12 +1725,15 @@ class HeliCrash_No50s: Default {
{ "WeaponHolder_ItemHatchet","object" },
{ "MR43","weapon" },
{"WeaponHolder_ItemMachete", "object"}
{ "SCAR_H_LNG_Sniper_SD","weapon" },
};
itemChance[] = {
0.06,
0.08,
0.05,
0.06,
0.03,
0.08,
0.05,
@@ -1721,7 +1750,8 @@ class HeliCrash_No50s: Default {
0.11,
0.17,
0.06,
0.03
0.03,
0.01
};
};
class Land_House_C_1_EP1: Residential