1.0.0.5 Developer Build

+ [ADDED] Added 4 more new military skins as rare drops on
militaryclothes:
(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ)
Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg
+ [CHANGED] You can now only sell vehicles to the trader if they are
between 75% and 100% health.
+ [ADDED] Added generator as build-able and now can be started with one
20 liter Jerrycan and runs until server restart.
+ [CHANGED] Lowered building preview time from 50 seconds to 15.
+ [ADDED] First release of PHP tool to help config traders.
+ [ADDED] Player Zombie vision.
+ [CHANGED] You must now be the owner of a plot or a friend of an owner
to build.
+ [CHANGED] When removing base building elements and not the owner or
friend removal counter is doubled.
+ [FIXED] Potential fix for shifting position of mg nest.
+ [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo:
20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
+ [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and
to traders. (ammo:100Rnd_762x54_PK)
+ [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1
(ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
+ [ADDED] New Pistol added to traders and loot tables
MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo:
8Rnd_9x18_MakarovSD)
+ [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle,
lingor.
+ [INFO] Attention server owners should change @tavi_DayZ_Epoch folder
on the server to @taviana and your players can then connect and install
automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
vbawol
2013-04-23 15:59:55 -05:00
parent d4c65ad07b
commit 9e4ea22120
23 changed files with 571 additions and 135 deletions

View File

@@ -32,7 +32,8 @@ class CfgLoot {
"2Rnd_shotgun_74Pellets",
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat"
"FoodBioMeat",
"8Rnd_9x18_Makarov"
},
{
0.09,
@@ -50,6 +51,7 @@ class CfgLoot {
0.05,
0.06,
0.06,
0.01,
0.01
}
};
@@ -221,7 +223,10 @@ class CfgLoot {
"HandChemBlue",
"HandChemRed",
"ItemHeatPack",
"FoodMRE"
"FoodMRE",
"8Rnd_9x18_MakarovSD",
"20Rnd_B_765x17_Ball",
"30Rnd_9x19_UZI_SD"
},
{
0.18,
@@ -260,7 +265,10 @@ class CfgLoot {
0.02,
0.02,
0.04,
0.03
0.03,
0.01,
0.04,
0.01,
}
};
policeman[] = {
@@ -373,6 +381,10 @@ class CfgLoot {
"Skin_Soldier_Sniper_PMC_DZ",
"Skin_Soldier_Bodyguard_AA12_PMC_DZ",
"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",
"Skin_FR_OHara_DZ",
"Skin_FR_Rodriguez_DZ",
"Skin_CZ_Soldier_Sniper_EP1_DZ",
"Skin_Graves_Light_DZ"
},
{
0.03, // "Skin_Camo1_DZ",
@@ -384,6 +396,10 @@ class CfgLoot {
0.02, // Skin_Soldier_Sniper_PMC_DZ
0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ
0.02, // Skin_CZ_Special_Forces_GL_DES_EP1_DZ
0.01, // "Skin_FR_OHara_DZ",
0.01, // "Skin_FR_Rodriguez_DZ",
0.01, // "Skin_CZ_Soldier_Sniper_EP1_DZ",
0.01, // "Skin_Graves_Light_DZ"
}
};
specialclothes[] = {