mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-14 20:22:56 +03:00
1.0.0.5 Developer Build
+ [ADDED] Added 4 more new military skins as rare drops on militaryclothes: (FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ) Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg + [CHANGED] You can now only sell vehicles to the trader if they are between 75% and 100% health. + [ADDED] Added generator as build-able and now can be started with one 20 liter Jerrycan and runs until server restart. + [CHANGED] Lowered building preview time from 50 seconds to 15. + [ADDED] First release of PHP tool to help config traders. + [ADDED] Player Zombie vision. + [CHANGED] You must now be the owner of a plot or a friend of an owner to build. + [CHANGED] When removing base building elements and not the owner or friend removal counter is doubled. + [FIXED] Potential fix for shifting position of mg nest. + [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo: 20Rnd_762x51_SB_SCAR) added to MassGrave loot tables. + [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and to traders. (ammo:100Rnd_762x54_PK) + [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1 (ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables. + [ADDED] New Pistol added to traders and loot tables MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo: 8Rnd_9x18_MakarovSD) + [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle, lingor. + [INFO] Attention server owners should change @tavi_DayZ_Epoch folder on the server to @taviana and your players can then connect and install automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
@@ -32,7 +32,8 @@ class CfgLoot {
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"2Rnd_shotgun_74Pellets",
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"ItemBandage",
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"ItemPainkiller",
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"FoodBioMeat"
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"FoodBioMeat",
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"8Rnd_9x18_Makarov"
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},
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{
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0.09,
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@@ -50,6 +51,7 @@ class CfgLoot {
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0.05,
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0.06,
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0.06,
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0.01,
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0.01
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}
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};
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@@ -221,7 +223,10 @@ class CfgLoot {
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"HandChemBlue",
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"HandChemRed",
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"ItemHeatPack",
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"FoodMRE"
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"FoodMRE",
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"8Rnd_9x18_MakarovSD",
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"20Rnd_B_765x17_Ball",
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"30Rnd_9x19_UZI_SD"
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},
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{
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0.18,
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@@ -260,7 +265,10 @@ class CfgLoot {
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0.02,
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0.02,
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0.04,
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0.03
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0.03,
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0.01,
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0.04,
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0.01,
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}
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};
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policeman[] = {
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@@ -373,6 +381,10 @@ class CfgLoot {
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"Skin_Soldier_Sniper_PMC_DZ",
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"Skin_Soldier_Bodyguard_AA12_PMC_DZ",
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"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",
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"Skin_FR_OHara_DZ",
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"Skin_FR_Rodriguez_DZ",
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"Skin_CZ_Soldier_Sniper_EP1_DZ",
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"Skin_Graves_Light_DZ"
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},
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{
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0.03, // "Skin_Camo1_DZ",
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@@ -384,6 +396,10 @@ class CfgLoot {
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0.02, // Skin_Soldier_Sniper_PMC_DZ
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0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ
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0.02, // Skin_CZ_Special_Forces_GL_DES_EP1_DZ
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0.01, // "Skin_FR_OHara_DZ",
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0.01, // "Skin_FR_Rodriguez_DZ",
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0.01, // "Skin_CZ_Soldier_Sniper_EP1_DZ",
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0.01, // "Skin_Graves_Light_DZ"
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}
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};
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specialclothes[] = {
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