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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.0.5 Developer Build
+ [ADDED] Added 4 more new military skins as rare drops on militaryclothes: (FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ) Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg + [CHANGED] You can now only sell vehicles to the trader if they are between 75% and 100% health. + [ADDED] Added generator as build-able and now can be started with one 20 liter Jerrycan and runs until server restart. + [CHANGED] Lowered building preview time from 50 seconds to 15. + [ADDED] First release of PHP tool to help config traders. + [ADDED] Player Zombie vision. + [CHANGED] You must now be the owner of a plot or a friend of an owner to build. + [CHANGED] When removing base building elements and not the owner or friend removal counter is doubled. + [FIXED] Potential fix for shifting position of mg nest. + [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo: 20Rnd_762x51_SB_SCAR) added to MassGrave loot tables. + [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and to traders. (ammo:100Rnd_762x54_PK) + [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1 (ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables. + [ADDED] New Pistol added to traders and loot tables MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo: 8Rnd_9x18_MakarovSD) + [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle, lingor. + [INFO] Attention server owners should change @tavi_DayZ_Epoch folder on the server to @taviana and your players can then connect and install automatically with play.withsix.com with the above mentioned bikeys.
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@@ -116,23 +116,29 @@ if (_qty >= _qty_in) then {
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cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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// Sell Vehicle
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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if((damage _obj) >= 0.75) then {
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// Sell Vehicle
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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_obj = _obj select 0;
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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deleteVehicle _obj;
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cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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_dampercent = (damage _obj) * 100;
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cutText [format[("Cannot sell %1 it is %2% damaged and cannot be sold under 75%."),_textPartIn,_dampercent], "PLAIN DOWN"];
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};
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_obj = _obj select 0;
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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deleteVehicle _obj;
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cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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};
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{player removeAction _x} forEach s_player_parts;s_player_parts = [];
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