mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
1.0.0.5 Developer Build
+ [ADDED] Added 4 more new military skins as rare drops on militaryclothes: (FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ) Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg + [CHANGED] You can now only sell vehicles to the trader if they are between 75% and 100% health. + [ADDED] Added generator as build-able and now can be started with one 20 liter Jerrycan and runs until server restart. + [CHANGED] Lowered building preview time from 50 seconds to 15. + [ADDED] First release of PHP tool to help config traders. + [ADDED] Player Zombie vision. + [CHANGED] You must now be the owner of a plot or a friend of an owner to build. + [CHANGED] When removing base building elements and not the owner or friend removal counter is doubled. + [FIXED] Potential fix for shifting position of mg nest. + [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo: 20Rnd_762x51_SB_SCAR) added to MassGrave loot tables. + [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and to traders. (ammo:100Rnd_762x54_PK) + [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1 (ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables. + [ADDED] New Pistol added to traders and loot tables MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo: 8Rnd_9x18_MakarovSD) + [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle, lingor. + [INFO] Attention server owners should change @tavi_DayZ_Epoch folder on the server to @taviana and your players can then connect and install automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
@@ -6,7 +6,12 @@ _id = _this select 2;
|
||||
|
||||
_gen removeAction _id;
|
||||
|
||||
_NV = player getvariable "NV";
|
||||
// get first rbg + m
|
||||
_NV1 = player getvariable ["NV1",[1.8,-1.5,-0.5,0]];
|
||||
_NV2 = player getvariable ["NV2",[2.4,0.6,0.3,-0.3]];
|
||||
_NV3 = player getvariable ["NV3",[-0.6,0.8,0.3,0.6]];
|
||||
|
||||
_NV = player getvariable ["NV", ["OFF", 0.1]];
|
||||
_NVOn = (_NV select 0);
|
||||
_OldAperture = (_NV select 1);
|
||||
|
||||
@@ -17,22 +22,34 @@ exitwith
|
||||
ppEffectDestroy ppColor;
|
||||
ppEffectDestroy ppBlur;
|
||||
player setvariable ["NV",["OFF",_oldAperture]];
|
||||
player addAction ["Night Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
|
||||
player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
|
||||
};
|
||||
|
||||
ppEffectDestroy ppColor;
|
||||
ppEffectDestroy ppBlur;
|
||||
|
||||
|
||||
ppColor = ppEffectCreate ["ColorCorrections", 1999];
|
||||
ppColor ppEffectEnable true;
|
||||
ppColor ppEffectAdjust [1, 1, 0, [0.4, 1, 0.4, 0], [0.4, 1, 0.4, 0.0], [0.4, 1, 0.4, 1.0]];
|
||||
ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
|
||||
ppColor ppEffectCommit 0;
|
||||
|
||||
/*
|
||||
ppInversion = ppEffectCreate ['colorInversion', 2555];
|
||||
ppInversion ppEffectEnable false;
|
||||
ppInversion ppEffectAdjust [1,1,1];
|
||||
ppInversion ppEffectCommit 0;
|
||||
*/
|
||||
|
||||
diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _OldAperture, _NV1,_NV2,_NV3];
|
||||
|
||||
|
||||
ppBlur = ppEffectCreate ["dynamicBlur", 505];
|
||||
ppBlur ppEffectEnable true;
|
||||
ppBlur ppEffectAdjust [.2];
|
||||
ppBlur ppEffectCommit 0;
|
||||
|
||||
|
||||
aperture = 0.0001;
|
||||
while { aperture < _oldAperture } do
|
||||
{
|
||||
@@ -42,7 +59,12 @@ while { aperture < _oldAperture } do
|
||||
};
|
||||
|
||||
|
||||
|
||||
player setVariable ["NV", ["ON", _oldAperture]];
|
||||
player setVariable ["NV1",_NV1];
|
||||
player setVariable ["NV2",_NV2];
|
||||
player setVariable ["NV3",_NV3];
|
||||
|
||||
|
||||
player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
|
||||
exit;
|
||||
Reference in New Issue
Block a user