mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 10:02:02 +03:00
1.0.0.5 Developer Build
+ [ADDED] Added 4 more new military skins as rare drops on militaryclothes: (FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ) Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg + [CHANGED] You can now only sell vehicles to the trader if they are between 75% and 100% health. + [ADDED] Added generator as build-able and now can be started with one 20 liter Jerrycan and runs until server restart. + [CHANGED] Lowered building preview time from 50 seconds to 15. + [ADDED] First release of PHP tool to help config traders. + [ADDED] Player Zombie vision. + [CHANGED] You must now be the owner of a plot or a friend of an owner to build. + [CHANGED] When removing base building elements and not the owner or friend removal counter is doubled. + [FIXED] Potential fix for shifting position of mg nest. + [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo: 20Rnd_762x51_SB_SCAR) added to MassGrave loot tables. + [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and to traders. (ammo:100Rnd_762x54_PK) + [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1 (ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables. + [ADDED] New Pistol added to traders and loot tables MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo: 8Rnd_9x18_MakarovSD) + [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle, lingor. + [INFO] Attention server owners should change @tavi_DayZ_Epoch folder on the server to @taviana and your players can then connect and install automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
@@ -6,7 +6,12 @@ _id = _this select 2;
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_gen removeAction _id;
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_NV = player getvariable "NV";
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// get first rbg + m
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_NV1 = player getvariable ["NV1",[1.8,-1.5,-0.5,0]];
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_NV2 = player getvariable ["NV2",[2.4,0.6,0.3,-0.3]];
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_NV3 = player getvariable ["NV3",[-0.6,0.8,0.3,0.6]];
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_NV = player getvariable ["NV", ["OFF", 0.1]];
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_NVOn = (_NV select 0);
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_OldAperture = (_NV select 1);
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@@ -17,22 +22,34 @@ exitwith
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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player setvariable ["NV",["OFF",_oldAperture]];
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player addAction ["Night Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
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player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
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};
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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ppColor = ppEffectCreate ["ColorCorrections", 1999];
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ppColor ppEffectEnable true;
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ppColor ppEffectAdjust [1, 1, 0, [0.4, 1, 0.4, 0], [0.4, 1, 0.4, 0.0], [0.4, 1, 0.4, 1.0]];
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ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
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ppColor ppEffectCommit 0;
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/*
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ppInversion = ppEffectCreate ['colorInversion', 2555];
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ppInversion ppEffectEnable false;
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ppInversion ppEffectAdjust [1,1,1];
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ppInversion ppEffectCommit 0;
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*/
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diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _OldAperture, _NV1,_NV2,_NV3];
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ppBlur = ppEffectCreate ["dynamicBlur", 505];
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ppBlur ppEffectEnable true;
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ppBlur ppEffectAdjust [.2];
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ppBlur ppEffectCommit 0;
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aperture = 0.0001;
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while { aperture < _oldAperture } do
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{
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@@ -42,7 +59,12 @@ while { aperture < _oldAperture } do
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};
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player setVariable ["NV", ["ON", _oldAperture]];
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player setVariable ["NV1",_NV1];
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player setVariable ["NV2",_NV2];
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player setVariable ["NV3",_NV3];
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player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
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exit;
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28
dayz_code/actions/pzombie/pz_vision_ap.sqf
Normal file
28
dayz_code/actions/pzombie/pz_vision_ap.sqf
Normal file
@@ -0,0 +1,28 @@
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private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
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_gen = _this select 0;
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_caller = _this select 1;
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_id = _this select 2;
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// _gen removeAction _id;
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// array from tweaking settings
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_new = _this select 3;
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_inc = _new select 0;
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// get Aperture
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_NV = player getvariable ["NV",["OFF", 0.1]];
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_newap = (_NV select 1)+_inc;
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_NVOn = (_NV select 0);
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if(_NVOn == "ON") then {
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setAperture _newap;
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player setVariable ["NV", ["OFF", _newap]];
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} else {
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player setVariable ["NV", ["ON", _newap]];
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};
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cutText [format["%1 %2","NV",_newap], "PLAIN DOWN"];
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55
dayz_code/actions/pzombie/pz_vision_rbg1.sqf
Normal file
55
dayz_code/actions/pzombie/pz_vision_rbg1.sqf
Normal file
@@ -0,0 +1,55 @@
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private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
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_gen = _this select 0;
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_caller = _this select 1;
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_id = _this select 2;
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// _gen removeAction _id;
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// array from tweaking settings
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_new = _this select 3;
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_NVx = _new select 0;
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// get first rbg + m
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_NV = player getvariable [_NVx,[0.0, 0.0, 0.0, 0.0]];
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_increase = (_new select 1);
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_index = 0;
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{
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_NV set [_index,(_NV select _index) + _x];
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_index =_index + 1;
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} forEach _increase;
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// set rgb + m
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player setVariable [_NVx, _NV];
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cutText [format["%1 %2",_NVx,_NV], "PLAIN DOWN"];
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_NV = player getvariable ["NV",["OFF", 0.1]];
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_NVOn = (_NV select 0);
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_newap = (_NV select 1);
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if(_NVOn == "ON") then {
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_NV1 = player getvariable ["NV1",[0,0,0,0]];
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_NV2 = player getvariable ["NV2",[0,0,0,0]];
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_NV3 = player getvariable ["NV3",[0,0,0,0]];
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ppEffectDestroy ppColor;
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ppEffectDestroy ppBlur;
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ppColor = ppEffectCreate ["ColorCorrections", 1999];
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ppColor ppEffectEnable true;
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ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
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ppColor ppEffectCommit 0;
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diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _newap, _NV1,_NV2,_NV3];
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player setVariable ["NV", ["OFF", _newap]];
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} else {
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player setVariable ["NV", ["ON", _newap]];
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};
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exit;
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