1.0.0.5 Developer Build

+ [ADDED] Added 4 more new military skins as rare drops on
militaryclothes:
(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ)
Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg
+ [CHANGED] You can now only sell vehicles to the trader if they are
between 75% and 100% health.
+ [ADDED] Added generator as build-able and now can be started with one
20 liter Jerrycan and runs until server restart.
+ [CHANGED] Lowered building preview time from 50 seconds to 15.
+ [ADDED] First release of PHP tool to help config traders.
+ [ADDED] Player Zombie vision.
+ [CHANGED] You must now be the owner of a plot or a friend of an owner
to build.
+ [CHANGED] When removing base building elements and not the owner or
friend removal counter is doubled.
+ [FIXED] Potential fix for shifting position of mg nest.
+ [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo:
20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
+ [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and
to traders. (ammo:100Rnd_762x54_PK)
+ [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1
(ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
+ [ADDED] New Pistol added to traders and loot tables
MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo:
8Rnd_9x18_MakarovSD)
+ [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle,
lingor.
+ [INFO] Attention server owners should change @tavi_DayZ_Epoch folder
on the server to @taviana and your players can then connect and install
automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
vbawol
2013-04-23 15:59:55 -05:00
parent d4c65ad07b
commit 9e4ea22120
23 changed files with 571 additions and 135 deletions

View File

@@ -7,6 +7,7 @@ _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animati
_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
_cancel = false;
_reason = "";
_canBuildOnPlot = false;
call gear_ui_init;
@@ -14,9 +15,6 @@ if(_isWater) exitWith {TradeInprogress = false; cutText [localize "str_player_26
if(_onLadder) exitWith {TradeInprogress = false; cutText [localize "str_player_21", "PLAIN DOWN"];};
if(player getVariable["combattimeout", 0] >= time) exitWith {TradeInprogress = false; cutText ["Cannot build while in combat.", "PLAIN DOWN"];};
_item = _this;
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
_require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Build" >> "require");
@@ -24,13 +22,56 @@ _require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >>
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
// Allow building of plot
if(_classname == "Plastic_Pole_EP1_DZ") then {
_IsNearPlot = 1;
// check for near plot
_findNearestPole = [player, ["Plastic_Pole_EP1_DZ"], 30];
_IsNearPlot = count (_findNearestPole);
if(_IsNearPlot == 0) then {
// Allow building of plot
if(_classname == "Plastic_Pole_EP1_DZ") then {
if(count ([player, ["Plastic_Pole_EP1_DZ"], 60]) == 0) then {
_canBuildOnPlot = true;
};
};
} else {
_IsNearPlot = count (position player nearObjects ["Plastic_Pole_EP1_DZ",30]);
// Since there are plots nearby we check for ownership and then for friend status
// select closest pole
_nearestPole = _findNearestPole select 0;
// Find owner
_ownerID = _nearestPole getVariable["CharacterID","0"];
// check if friendly to owner
if(dayz_characterID == _ownerID) then {
// owner can build anything within his plot
if(_classname == "Plastic_Pole_EP1_DZ") then {
if(count ([player, ["Plastic_Pole_EP1_DZ"], 30]) == 0) then {
_canBuildOnPlot = true;
};
} else {
_canBuildOnPlot = true;
};
} else {
// not the owner so check if user is friendly to owner.
_friendlies = player getVariable ["friendlies",[]];
// check if friendly to owner
if(_ownerID in _friendlies) then {
if(_classname != "Plastic_Pole_EP1_DZ") then {
_canBuildOnPlot = true;
};
};
};
};
if(_IsNearPlot == 0) exitWith { TradeInprogress = false; cutText ["Building requires plot within 30m" , "PLAIN DOWN"]; };
if(!_canBuildOnPlot) exitWith { TradeInprogress = false; cutText ["Building requires plot within 30m" , "PLAIN DOWN"]; };
_missing = "";
_hasrequireditem = true;