mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update Gaz_Vodnik.hpp
- Add Vodnic HMG DZ and DZE version without radar - Add Vodnic medivac DZE version - Cleanup the config
This commit is contained in:
@@ -1,533 +1,23 @@
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class Wheeled_APC : Car {
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class SpeechVariants {
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class Default {
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speechSingular[] = {
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"veh_WheeledAPC"
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};
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speechPlural[] = {
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"veh_WheeledAPCs"
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};
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};
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class EN : Default {};
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class CZ {
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speechSingular[] = {
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"veh_WheeledAPC_CZ"
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};
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speechPlural[] = {
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"veh_WheeledAPCs_CZ"
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};
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};
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class CZ_Akuzativ {
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speechSingular[] = {
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"veh_WheeledAPC_CZ4P"
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};
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speechPlural[] = {
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"veh_WheeledAPCs_CZ4P"
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};
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};
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class RU {
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speechSingular[] = {
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"veh_WheeledAPC_RU"
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};
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speechPlural[] = {
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"veh_WheeledAPCs_RU"
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};
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};
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};
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TextPlural = "APCs";
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TextSingular = "APC";
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nameSound = "veh_WheeledAPC";
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displayName = "APC";
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terrainCoef = 1.5;
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preferRoads = 0;
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damperSize = 0.2;
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damperForce = 1;
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damperDamping = 1;
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turnCoef = 5;
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steerAheadSimul = 0.2;
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steerAheadPlan = 0.3;
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predictTurnSimul = 0.9;
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predictTurnPlan = 1;
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brakeDistance = 3;
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};
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class GAZ_Vodnik_HMG : Wheeled_APC {
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wheelCircumference = 3.541;
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class GAZ_Vodnik_HMG;
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class GAZ_Vodnik_HMG_DZ : GAZ_Vodnik_HMG {
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scope = public;
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model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik_HMG.p3d";
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displayname = $STR_VEH_NAME_VODNIK_BPPU;
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picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_HMG_CA.paa";
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Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_HMG_CA.paa";
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mapSize = 6.5;
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side = 0;
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faction = "RU";
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vehicleClass = "Armored";
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crew = "";
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maxSpeed = 100;
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canFloat = 1;
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fuelCapacity = 220;
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terrainCoef = 2;
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class Library {
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libTextDesc = "GAZ-3937 ""Vodnik"" is a Russian high-mobility multipurpose amphibious vehicle. It can carry up to 10 people and drive at speeds up to 112 km/h (or 5 km when floating).<br/>This is equipped with a heavy machine gun.";
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};
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armor = 100;
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damageResistance = 0.02972;
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threat[] = {
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0.5,
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0.5,
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0.5
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};
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class HitPoints : HitPoints {
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class HitLFWheel : HitLFWheel {
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armor = 0.4;
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};
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class HitLBWheel : HitLBWheel {
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armor = 0.4;
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};
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class HitRFWheel : HitRFWheel {
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armor = 0.4;
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};
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class HitRBWheel : HitRBWheel {
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armor = 0.4;
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};
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class HitFuel {
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armor = 1.4;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1 : HitGlass1 {
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armor = 0.65;
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};
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class HitGlass2 : HitGlass2 {
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armor = 0.65;
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};
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class HitGlass3 : HitGlass3 {
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armor = 0.65;
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};
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class HitGlass4 : HitGlass4 {
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armor = 0.65;
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};
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};
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class AnimationSources : AnimationSources {
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class recoil_source {
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source = "reload";
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weapon = "2A42";
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};
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};
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enableGPS = 1;
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weapons[] = {
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"TruckHorn2"
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};
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magazines[] = {};
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transportSoldier = 2;
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DriverAction = "GAZ_Driver";
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driverInAction = "GAZ_Driver";
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cargoAction[] = {
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"HMMWV_Cargo01",
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"Landrover_Cargo01"
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};
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viewCargoShadow = 1;
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unitInfoType = "UnitInfoShip";
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soundGear[] = {
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"",
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5.62341e-005,
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1
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};
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soundGetIn[] = {
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"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-getin",
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1,
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1
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};
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soundGetOut[] = {
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"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-getout",
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1,
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1,
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30
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};
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soundEngineOnInt[] = {
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"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-start-02",
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0.562341,
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1
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};
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soundEngineOnExt[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-start-02",
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0.562341,
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1,
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250
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};
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soundEngineOffInt[] = {
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"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\int\int-AV-stop-02",
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0.562341,
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1
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};
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soundEngineOffExt[] = {
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"\ca\sounds\vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-stop-02",
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0.562341,
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1,
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250
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};
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buildCrash0[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_01",
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0.707946,
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1,
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200
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};
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buildCrash1[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_02",
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0.707946,
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1,
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200
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};
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buildCrash2[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_03",
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0.707946,
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1,
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200
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};
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buildCrash3[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_04",
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0.707946,
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1,
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200
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};
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soundBuildingCrash[] = {
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"buildCrash0",
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0.25,
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"buildCrash1",
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0.25,
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"buildCrash2",
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0.25,
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"buildCrash3",
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0.25
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};
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WoodCrash0[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",
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0.707946,
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1,
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200
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};
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WoodCrash1[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",
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0.707946,
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1,
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200
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};
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WoodCrash2[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",
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0.707946,
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1,
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200
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};
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WoodCrash3[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",
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0.707946,
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1,
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200
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};
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WoodCrash4[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",
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0.707946,
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1,
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200
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};
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WoodCrash5[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",
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0.707946,
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1,
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200
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};
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soundWoodCrash[] = {
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"woodCrash0",
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0.166,
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"woodCrash1",
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0.166,
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"woodCrash2",
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0.166,
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"woodCrash3",
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0.166,
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"woodCrash4",
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0.166,
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"woodCrash5",
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0.166
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};
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ArmorCrash0[] = {
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"Ca\sounds\Vehicles\Crash\crash_vehicle_01",
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0.707946,
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1,
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200
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};
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ArmorCrash1[] = {
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"Ca\sounds\Vehicles\Crash\crash_vehicle_02",
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0.707946,
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1,
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200
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};
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ArmorCrash2[] = {
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"Ca\sounds\Vehicles\Crash\crash_vehicle_03",
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0.707946,
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1,
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200
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};
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ArmorCrash3[] = {
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"Ca\sounds\Vehicles\Crash\crash_vehicle_04",
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0.707946,
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1,
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200
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};
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soundArmorCrash[] = {
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"ArmorCrash0",
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0.25,
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"ArmorCrash1",
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0.25,
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"ArmorCrash2",
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0.25,
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"ArmorCrash3",
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0.25
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};
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class SoundEvents {
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class AccelerationIn {
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-acce-01",
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0.562341,
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1
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};
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limit = "0.15";
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expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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};
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class AccelerationOut {
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-acce-01",
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0.562341,
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1,
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250
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};
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limit = "0.15";
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expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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};
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};
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class Sounds {
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class Engine {
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sound[] = {
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"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-engine-02low",
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1.77828,
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1,
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300
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};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "engineOn*camPos*(thrust factor[0.7, 0.2])";
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};
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class EngineHighOut
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{
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sound[] = {
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"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-engine-02high",
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1.77828,
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0.9,
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500
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};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "engineOn*camPos*(thrust factor[0.5, 0.9])";
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};
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class IdleOut
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{
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\ext\ext-AV-idle-02",
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0.562341,
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1,
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230
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};
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frequency = "1";
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volume = "engineOn*camPos*(rpm factor[0.4, 0])";
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};
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class TiresRockOut
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{
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",
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0.316228,
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1,
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30
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};
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frequency = "1";
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volume = "camPos*rock*(speed factor[2, 20])";
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};
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class TiresSandOut
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{
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",
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0.316228,
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1,
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30
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};
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frequency = "1";
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volume = "camPos*sand*(speed factor[2, 20])";
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};
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class TiresGrassOut
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{
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",
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0.316228,
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1,
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30
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};
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frequency = "1";
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volume = "camPos*grass*(speed factor[2, 20])";
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};
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class TiresMudOut
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{
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",
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0.316228,
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1,
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30
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};
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frequency = "1";
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volume = "camPos*mud*(speed factor[2, 20])";
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};
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class TiresGravelOut
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{
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",
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0.316228,
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1,
|
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30
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||||
};
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frequency = "1";
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volume = "camPos*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltOut
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{
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",
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0.316228,
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1,
|
||||
30
|
||||
};
|
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frequency = "1";
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volume = "camPos*asphalt*(speed factor[2, 20])";
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};
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class NoiseOut
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{
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise3",
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0.316228,
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1,
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30
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};
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frequency = "1";
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volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
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};
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class EngineLowIn
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{
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sound[] = {
|
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"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-engine-02low",
|
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1.77828,
|
||||
1
|
||||
};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)";
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};
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class EngineHighIn
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{
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||||
sound[] = {
|
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"\ca\SOUNDS\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-engine-02high",
|
||||
1.77828,
|
||||
0.9
|
||||
};
|
||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
||||
volume = "((engineOn*thrust) factor[0.55, 1.0])*(1-camPos)";
|
||||
};
|
||||
class IdleIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\sounds\Vehicles\Wheeled\Armored_Vehicle\int\int-AV-idle-02",
|
||||
0.316228,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
|
||||
};
|
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class TiresRockIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*rock*(speed factor[2, 20])";
|
||||
};
|
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class TiresSandIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*sand*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGrassIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
||||
};
|
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class TiresMudIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresGravelIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
||||
};
|
||||
class TiresAsphaltIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",
|
||||
0.0562341,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
||||
};
|
||||
class NoiseIn
|
||||
{
|
||||
sound[] = {
|
||||
"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise4",
|
||||
1,
|
||||
1
|
||||
};
|
||||
frequency = "1";
|
||||
volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
|
||||
};
|
||||
class Movement
|
||||
{
|
||||
sound = "soundEnviron";
|
||||
frequency = "1";
|
||||
volume = "0";
|
||||
};
|
||||
};
|
||||
enableManualFire = 0;
|
||||
class Turrets
|
||||
{
|
||||
class MainTurret : NewTurret
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
class Turrets;
|
||||
class NewTurret;
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
transportMaxWeapons = 15;
|
||||
transportMaxMagazines = 70;
|
||||
transportmaxbackpacks = 4;
|
||||
};
|
||||
|
||||
class GAZ_Vodnik_HMG_DZE : GAZ_Vodnik_HMG_DZ {
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: NewTurret
|
||||
{
|
||||
outGunnerMayFire = 1;
|
||||
minElev = -8;
|
||||
@@ -538,15 +28,8 @@ class GAZ_Vodnik_HMG : Wheeled_APC {
|
||||
gunBeg = "muzzle_1";
|
||||
gunEnd = "chamber_1";
|
||||
memoryPointGun = "machinegun";
|
||||
weapons[] = {
|
||||
"2A42",
|
||||
"PKT_veh"
|
||||
};
|
||||
magazines[] = {
|
||||
"150Rnd_30mmAP_2A42",
|
||||
"150Rnd_30mmHE_2A42",
|
||||
"1500Rnd_762x54_PKT"
|
||||
};
|
||||
weapons[] = {"2A42","PKT_veh"};
|
||||
magazines[] = {};
|
||||
gunnerOutOpticsShowCursor = 0;
|
||||
gunnerOpticsShowCursor = 0;
|
||||
gunnerAction = "GAZ_Gunner";
|
||||
@@ -570,12 +53,7 @@ class GAZ_Vodnik_HMG : Wheeled_APC {
|
||||
minFov = 0.203;
|
||||
maxFov = 0.203;
|
||||
};
|
||||
soundServo[] = {
|
||||
"\ca\wheeled\Data\Sound\servo4",
|
||||
0.00562341,
|
||||
1,
|
||||
15
|
||||
};
|
||||
soundServo[] = {"\ca\wheeled\Data\Sound\servo4",0.0056234132,1.0,15};
|
||||
startEngine = 1;
|
||||
class HitPoints
|
||||
{
|
||||
@@ -598,255 +76,38 @@ class GAZ_Vodnik_HMG : Wheeled_APC {
|
||||
};
|
||||
};
|
||||
};
|
||||
class Reflectors
|
||||
{
|
||||
class Left
|
||||
{
|
||||
color[] = {
|
||||
0.9,
|
||||
0.8,
|
||||
0.8,
|
||||
1
|
||||
};
|
||||
ambient[] = {
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
1
|
||||
};
|
||||
position = "L svetlo";
|
||||
direction = "konec L svetla";
|
||||
hitpoint = "L svetlo";
|
||||
selection = "L svetlo";
|
||||
size = 0.5;
|
||||
brightness = 0.5;
|
||||
};
|
||||
class Right
|
||||
{
|
||||
color[] = {
|
||||
0.9,
|
||||
0.8,
|
||||
0.8,
|
||||
1
|
||||
};
|
||||
ambient[] = {
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
1
|
||||
};
|
||||
position = "P svetlo";
|
||||
direction = "konec P svetla";
|
||||
hitpoint = "P svetlo";
|
||||
selection = "P svetlo";
|
||||
size = 0.5;
|
||||
brightness = 0.5;
|
||||
};
|
||||
};
|
||||
memoryPointExhaust = "vyfuk_start";
|
||||
memoryPointExhaustDir = "vyfuk konec";
|
||||
class Damage
|
||||
{
|
||||
tex[] = {
|
||||
};
|
||||
mat[] = {
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_basis_01.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_basis_01_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_basis_01_Full_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_cabin.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_cabin_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_cabin_Full_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_module.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_module_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_module_Full_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_int.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_int.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_int_destruct.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_in.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_in_Half_D.rvmat",
|
||||
"ca\wheeled2\gaz39371\data\gaz39371_vodnik_glass_in_Half_D.rvmat"
|
||||
};
|
||||
};
|
||||
hiddenSelections[] = {
|
||||
"Camo1",
|
||||
"Camo2",
|
||||
"Camo3"
|
||||
};
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\ca\wheeled2\gaz39371\data\gaz39371_vodnik_basis_01_co.paa",
|
||||
"\ca\wheeled2\gaz39371\data\gaz39371_vodnik_cabin_co.paa",
|
||||
"\ca\wheeled2\gaz39371\data\gaz39371_vodnik_mod_out_co.paa"
|
||||
};
|
||||
};
|
||||
|
||||
class GAZ_Vodnik_DZ : GAZ_Vodnik_HMG
|
||||
{
|
||||
class GAZ_Vodnik;
|
||||
class GAZ_Vodnik_DZ : GAZ_Vodnik {
|
||||
scope = public;
|
||||
displayname = $STR_VEH_NAME_VODNIK_PKT;
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
model = "\ca\wheeled2\GAZ39371\GAZ39371_Vodnik.p3d";
|
||||
displayname = $STR_VEH_NAME_VODNIK_PKT;
|
||||
picture = "\Ca\wheeled2\data\UI\Picture_GAZ39371_CA.paa";
|
||||
Icon = "\Ca\wheeled2\data\UI\Icon_GAZ39371_CA.paa";
|
||||
gunnerCanSee = "4+8+16";
|
||||
commanderCanSee = "4+8+16";
|
||||
mapSize = 6.5;
|
||||
transportSoldier = 10;
|
||||
cargoAction[] = {
|
||||
"HMMWV_Cargo01",
|
||||
"Landrover_Cargo01",
|
||||
"UAZ_Cargo01"
|
||||
};
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "GAZ-3937 ""Vodnik"" is a Russian high-mobility multipurpose amphibious vehicle. It can carry up to 10 people and drive at speeds up to 112 km/h (or 5 km when floating).<br/>This is equipped with dual PK 7.62 mm machine gun.";
|
||||
};
|
||||
armor = 85;
|
||||
damageResistance = 0.032;
|
||||
threat[] = {
|
||||
0.5,
|
||||
0.1,
|
||||
0.2
|
||||
};
|
||||
enableManualFire = 0;
|
||||
class Turrets : Turrets
|
||||
{
|
||||
class MainTurret : MainTurret
|
||||
{
|
||||
minElev = -25;
|
||||
maxElev = 60;
|
||||
minTurn = -90;
|
||||
maxTurn = 90;
|
||||
initElev = 23;
|
||||
gunnerName = $STR_POSITION_VEH_FRONT_GUNNER;
|
||||
weapons[] = {
|
||||
"PKT"
|
||||
};
|
||||
magazines[] = {
|
||||
"100Rnd_762x54_PK"
|
||||
};
|
||||
soundServo[] = {
|
||||
};
|
||||
viewGunnerInExternal = 1;
|
||||
castGunnerShadow = 1;
|
||||
gunnerForceOptics = 0;
|
||||
gunnerOpticsModel = "\ca\weapons\optika_empty";
|
||||
LODTurnedOut = 1000;
|
||||
LODTurnedIn = 1000;
|
||||
forceHideGunner = 0;
|
||||
commanding = 2;
|
||||
primaryGunner = 0;
|
||||
stabilizedInAxes = "StabilizedInAxesNone";
|
||||
primaryObserver = 1;
|
||||
class ViewOptics
|
||||
{
|
||||
initAngleX = 0;
|
||||
minAngleX = -30;
|
||||
maxAngleX = 30;
|
||||
initAngleY = 0;
|
||||
minAngleY = -100;
|
||||
maxAngleY = 100;
|
||||
initFov = 0.7;
|
||||
minFov = 0.25;
|
||||
maxFov = 1.1;
|
||||
};
|
||||
class ViewGunner
|
||||
{
|
||||
initAngleX = 5;
|
||||
minAngleX = -65;
|
||||
maxAngleX = 85;
|
||||
initAngleY = 0;
|
||||
minAngleY = -150;
|
||||
maxAngleY = 150;
|
||||
initFov = 0.7;
|
||||
minFov = 0.25;
|
||||
maxFov = 1.1;
|
||||
};
|
||||
startEngine = 0;
|
||||
};
|
||||
class BackTurret : MainTurret
|
||||
{
|
||||
body = "turret_2";
|
||||
gun = "gun_2";
|
||||
weapons[] = {
|
||||
"PKT_2"
|
||||
};
|
||||
animationSourceBody = "turret_2";
|
||||
animationSourceGun = "gun_2";
|
||||
selectionFireAnim = "zasleh2";
|
||||
proxyIndex = 2;
|
||||
gunnerName = $STR_POSITION_REARGUNNER;
|
||||
forceHideGunner = 0;
|
||||
commanding = -2;
|
||||
primaryGunner = 1;
|
||||
primaryObserver = 0;
|
||||
minTurn = 90;
|
||||
maxTurn = 270;
|
||||
initTurn = 180;
|
||||
stabilizedInAxes = "StabilizedInAxesNone";
|
||||
gunBeg = "muzzle_2";
|
||||
gunEnd = "chamber_2";
|
||||
memoryPointGun = "machinegun2";
|
||||
memoryPointGunnerOptics = "gunnerview2";
|
||||
startEngine = 0;
|
||||
};
|
||||
};
|
||||
class AnimationSources : AnimationSources
|
||||
{
|
||||
class ReloadAnim
|
||||
{
|
||||
source = "reload";
|
||||
weapon = "PKT";
|
||||
};
|
||||
class ReloadMagazine
|
||||
{
|
||||
source = "reloadmagazine";
|
||||
weapon = "PKT";
|
||||
};
|
||||
class Revolving
|
||||
{
|
||||
source = "revolving";
|
||||
weapon = "PKT";
|
||||
};
|
||||
class ReloadAnim_2
|
||||
{
|
||||
source = "reload";
|
||||
weapon = "PKT_2";
|
||||
};
|
||||
class ReloadMagazine_2
|
||||
{
|
||||
source = "reloadmagazine";
|
||||
weapon = "PKT_2";
|
||||
};
|
||||
class Revolving_2
|
||||
{
|
||||
source = "revolving";
|
||||
weapon = "PKT_2";
|
||||
};
|
||||
};
|
||||
class Turrets;
|
||||
class MainTurret;
|
||||
class BackTurret;
|
||||
transportMaxWeapons = 15;
|
||||
transportMaxMagazines = 70;
|
||||
transportmaxbackpacks = 4;
|
||||
};
|
||||
|
||||
class GAZ_Vodnik_DZE : GAZ_Vodnik_DZ
|
||||
{
|
||||
class Turrets : Turrets
|
||||
class Turrets: Turrets
|
||||
{
|
||||
class MainTurret : MainTurret
|
||||
class MainTurret: MainTurret
|
||||
{
|
||||
minElev = -25;
|
||||
maxElev = 60;
|
||||
minTurn = -90;
|
||||
maxTurn = 90;
|
||||
initElev = 23;
|
||||
gunnerName = $STR_POSITION_VEH_FRONT_GUNNER;
|
||||
weapons[] = {
|
||||
"PKT"
|
||||
};
|
||||
gunnerName = "$STR_POSITION_FRONTGUNNER";
|
||||
weapons[] = {"PKT"};
|
||||
magazines[] = {};
|
||||
soundServo[] = {
|
||||
};
|
||||
soundServo[] = {};
|
||||
viewGunnerInExternal = 1;
|
||||
castGunnerShadow = 1;
|
||||
gunnerForceOptics = 0;
|
||||
@@ -884,18 +145,16 @@ class GAZ_Vodnik_DZE : GAZ_Vodnik_DZ
|
||||
};
|
||||
startEngine = 0;
|
||||
};
|
||||
class BackTurret : MainTurret
|
||||
class BackTurret: MainTurret
|
||||
{
|
||||
body = "turret_2";
|
||||
gun = "gun_2";
|
||||
weapons[] = {
|
||||
"PKT_2"
|
||||
};
|
||||
weapons[] = {"PKT_2"};
|
||||
animationSourceBody = "turret_2";
|
||||
animationSourceGun = "gun_2";
|
||||
selectionFireAnim = "zasleh2";
|
||||
proxyIndex = 2;
|
||||
gunnerName = $STR_POSITION_REARGUNNER;
|
||||
gunnerName = "$STR_POSITION_REARGUNNER";
|
||||
forceHideGunner = 0;
|
||||
commanding = -2;
|
||||
primaryGunner = 1;
|
||||
@@ -913,10 +172,15 @@ class GAZ_Vodnik_DZE : GAZ_Vodnik_DZ
|
||||
};
|
||||
};
|
||||
|
||||
class GAZ_Vodnik;
|
||||
class GAZ_Vodnik_MedEvac : GAZ_Vodnik {
|
||||
class GAZ_Vodnik_MedEvac;
|
||||
class GAZ_Vodnik_MedEvac_DZE : GAZ_Vodnik_MedEvac {
|
||||
displayname = "$STR_DN_GAZ_VODNIK_MEDEVAC";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
transportMaxWeapons = 15;
|
||||
transportMaxMagazines = 70;
|
||||
transportmaxbackpacks = 4;
|
||||
attendant = 0;
|
||||
};
|
||||
Reference in New Issue
Block a user