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1.0.2.4 RC2
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@@ -9,7 +9,7 @@ _spawnRadius = (HeliCrashArea/2);
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_spawnRoll = random 1;
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if (_spawnRoll <= _spawnChance) then {
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_crashModel = ["Misc_cargo_cont_tiny"] call BIS_fnc_selectRandom;
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_crashModel = "Supply_Crate_DZE";
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_lootTable = "SupplyDrop";
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