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1.0.2.4 RC2
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@@ -1,8 +1,8 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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ambient[]={0.6901961,0.6901961,0.6901961,1};
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diffuse[]={0.6901961,0.6901961,0.6901961,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.45490196,0.45490196,0.45490196,1};
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specular[]={0.32156864,0.32156864,0.32156864,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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