1.0.2.4 RC2

This commit is contained in:
[VB]AWOL
2013-10-07 00:30:42 -05:00
parent 96cba5647f
commit 9db68d1eb1
41 changed files with 371 additions and 200 deletions

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@@ -1,77 +0,0 @@
class StageTI
{
texture="ca\characters_e\woman\baker\data\baker_ti_ca.paa";
};
ambient[]={1.2,1.2,1.1,0.80000001};
diffuse[]={0.80000001,0.80000001,0.80000001,1};
forcedDiffuse[]={0.12,0.44999999,0.40000001,0.63};
emmisive[]={0.80000001,0.34999999,0.64999998,0.79000002};
specular[]={0.18000001,0.18000001,0.18000001,0.66000003};
specularPower=135;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="z\addons\dayz_epoch\skins\sequisha\sequisha_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="z\addons\dayz_epoch\skins\sequisha\sequisha_sdm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="z\addons\dayz_epoch\skins\sequisha\sequisha_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\skins\sequisha\sequisha_wtf_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(0.2,0.8)";
uvSource="none";
};

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@@ -0,0 +1,92 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.40000001,0.40000001,0.40000001,1};
specularPower=36.5;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\ammo_supply_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\textures\ammo_supply_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(1.7,7.0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,92 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.11764706,0.11764706,0.11764706,1};
specularPower=2.4000001;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\doc_generic_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\textures\doc_generic_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(0.1,0.1)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -1,8 +1,8 @@
ambient[]={0.80784315,0.80784315,0.80784315,1};
diffuse[]={0.80784315,0.80784315,0.80784315,1};
ambient[]={0.47843137,0.47843137,0.47843137,1};
diffuse[]={0.47843137,0.47843137,0.47843137,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.66274512,0.7764706,0.60784316,1};
specular[]={0.65490198,0.65490198,0.65490198,1};
specularPower=200;
PixelShaderID="Super";
VertexShaderID="Super";

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@@ -1,8 +1,8 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
ambient[]={0.6901961,0.6901961,0.6901961,1};
diffuse[]={0.6901961,0.6901961,0.6901961,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.45490196,0.45490196,0.45490196,1};
specular[]={0.32156864,0.32156864,0.32156864,1};
specularPower=200;
PixelShaderID="Super";
VertexShaderID="Super";