mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-07-06 08:31:55 +03:00
1.0.2.4 RC2
This commit is contained in:
@@ -132,7 +132,7 @@ class CfgMagazines {
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};
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// Items
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// Items
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class ItemHotwireKit: CA_Magazine
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{
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scope = 2;
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@@ -145,6 +145,18 @@ class CfgMagazines {
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weight = 2;
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};
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class ItemDocument: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Document";
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model = "\z\addons\dayz_epoch\models\doc_generic.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_doc_generic_ca.paa";
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descriptionShort = "Unknown document";
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weight = 0.5;
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};
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class ItemCanvas: CA_Magazine
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{
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scope = 2;
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@@ -251,6 +251,14 @@ class Land_gold_vein_wreck: ruins {
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removeoutput[] = {{"PartOreGold",{6,4}},{"PartOre",{0,1}},{"PartOreSilver",{0,1}}};
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};
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class Land_ammo_supply_wreck: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
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displayName = "Supply Crate";
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removeoutput[] = {{"100Rnd_762x54_PK",{0,1}},{"29Rnd_30mm_AGS30",{0,1}},{"50Rnd_127x107_DSHKM",{0,1}},{"100Rnd_127x99_M2",{0,1}},{"2000Rnd_762x51_M134",{0,1}},{"48Rnd_40mm_MK19",{0,1}},{"100Rnd_762x51_M240",{0,1}}};
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};
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@@ -225,6 +225,7 @@ class SurvivorWpink_DZ: SurvivorW2_DZ
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
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};
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/*
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class SurvivorWsequisha_DZ: SurvivorW2_DZ
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{
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model = "\z\addons\dayz_epoch\skins\sequisha\sequisha.p3d";
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@@ -236,6 +237,7 @@ class SurvivorWsequishaD_DZ: SurvivorW2_DZ
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequishaD_co.paa"};
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};
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*/
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class SurvivorWcombat_DZ: SurvivorW2_DZ
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{
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hiddenSelections[] = {"Camo"};
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@@ -1436,6 +1436,20 @@ class CfgVehicles {
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};
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};
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};
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class DebugBox_DZ: NonStrategic
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{
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placement = "vertical";
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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model = "\z\addons\dayz_epoch\models\debug_box.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Debug Box";
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vehicleClass = "Fortifications";
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};
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class TrapItems: NonStrategic{};
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// buildables
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class Hedgehog_DZ: BuiltItems
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@@ -1634,6 +1648,35 @@ class CfgVehicles {
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removeoutput[] = {{"sandbag_nest_kit",1}};
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};
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class Supply_Crate_DZE: MiningItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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model="\z\addons\dayz_epoch\models\ammo_supply.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 40;
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displayName = "Supply Crate";
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vehicleClass = "Fortifications";
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class DestructionEffects : DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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// mining
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class Gold_Vein_DZE: MiningItems
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{
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@@ -149,7 +149,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 1.0.2.4 RC1";
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text = "DayZ Epoch 1.0.2.4 RC2";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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delete CA_TitleMainMenu;
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@@ -41,7 +41,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "1.0.2.391";
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version = "1.0.2.392";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -2469,14 +2469,14 @@ class HeliCrash_No50s: Default {
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{ "ItemSledge","weapon" },
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};
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itemChance[] = {
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0.15,
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0.1,
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0.2,
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0.1,
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0.1,
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0.2,
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0.1,
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0.1,
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0.05
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0.1
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};
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};
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class MassGrave: Default {
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@@ -1,77 +0,0 @@
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class StageTI
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{
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texture="ca\characters_e\woman\baker\data\baker_ti_ca.paa";
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};
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ambient[]={1.2,1.2,1.1,0.80000001};
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diffuse[]={0.80000001,0.80000001,0.80000001,1};
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forcedDiffuse[]={0.12,0.44999999,0.40000001,0.63};
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emmisive[]={0.80000001,0.34999999,0.64999998,0.79000002};
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specular[]={0.18000001,0.18000001,0.18000001,0.66000003};
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specularPower=135;
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PixelShaderID="Skin";
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VertexShaderID="Skin";
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class Stage1
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{
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texture="z\addons\dayz_epoch\skins\sequisha\sequisha_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="z\addons\dayz_epoch\skins\sequisha\sequisha_sdm.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="z\addons\dayz_epoch\skins\sequisha\sequisha_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\skins\sequisha\sequisha_wtf_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,1,1)fresnel(0.2,0.8)";
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uvSource="none";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.40000001,0.40000001,0.40000001,1};
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specularPower=36.5;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\ammo_supply_nohq.paa";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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||||
{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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||||
{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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||||
};
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||||
};
|
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class Stage4
|
||||
{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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||||
uvSource="tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
|
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dir[]={0,0,0};
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||||
pos[]={0,0,0};
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||||
};
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||||
};
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class Stage5
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||||
{
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texture="z\addons\dayz_epoch\textures\ammo_supply_smdi.paa";
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uvSource="tex";
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||||
class uvTransform
|
||||
{
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||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
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pos[]={0,0,0};
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||||
};
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};
|
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class Stage6
|
||||
{
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texture="#(ai,32,128,1)fresnel(1.7,7.0)";
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||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
||||
pos[]={0,0,0};
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||||
};
|
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};
|
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class Stage7
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||||
{
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texture="ca\data\env_land_co.paa";
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||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
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ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.11764706,0.11764706,0.11764706,1};
|
||||
specularPower=2.4000001;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\doc_generic_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\doc_generic_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,32,128,1)fresnel(0.1,0.1)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
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|
||||
ambient[]={0.80784315,0.80784315,0.80784315,1};
|
||||
diffuse[]={0.80784315,0.80784315,0.80784315,1};
|
||||
ambient[]={0.47843137,0.47843137,0.47843137,1};
|
||||
diffuse[]={0.47843137,0.47843137,0.47843137,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.66274512,0.7764706,0.60784316,1};
|
||||
specular[]={0.65490198,0.65490198,0.65490198,1};
|
||||
specularPower=200;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
ambient[]={0.6901961,0.6901961,0.6901961,1};
|
||||
diffuse[]={0.6901961,0.6901961,0.6901961,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.45490196,0.45490196,0.45490196,1};
|
||||
specular[]={0.32156864,0.32156864,0.32156864,1};
|
||||
specularPower=200;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
|
||||
@@ -360,29 +360,27 @@ spawn_mineveins = {
|
||||
|
||||
if ((count _position) == 2) then {
|
||||
|
||||
_positions = selectBestPlaces [_position, 500, "(1 + hills) * (1 - sea)", 10, 5];
|
||||
_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];
|
||||
|
||||
_position = (_positions call BIS_fnc_selectRandom) select 0;
|
||||
|
||||
// Get position with ground
|
||||
|
||||
_istoomany = _position nearObjects ["All",5];
|
||||
_istoomany = _position nearObjects ["All",10];
|
||||
|
||||
if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };
|
||||
if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };
|
||||
|
||||
if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };
|
||||
|
||||
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
|
||||
|
||||
//if(DZEdebug) then {
|
||||
_marker = createMarker [str(_position) , _position];
|
||||
_marker setMarkerShape "ICON";
|
||||
_marker setMarkerType "DOT";
|
||||
|
||||
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
|
||||
|
||||
|
||||
_marker setMarkerText str(_spawnveh);
|
||||
|
||||
// };
|
||||
|
||||
|
||||
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
|
||||
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
|
||||
_veh enableSimulation false;
|
||||
|
||||
@@ -9,7 +9,7 @@ _spawnRadius = (HeliCrashArea/2);
|
||||
_spawnRoll = random 1;
|
||||
if (_spawnRoll <= _spawnChance) then {
|
||||
|
||||
_crashModel = ["Misc_cargo_cont_tiny"] call BIS_fnc_selectRandom;
|
||||
_crashModel = "Supply_Crate_DZE";
|
||||
|
||||
_lootTable = "SupplyDrop";
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ if(isnil "MaxDynamicDebris") then {
|
||||
MaxDynamicDebris = 100;
|
||||
};
|
||||
if(isnil "MaxMineVeins") then {
|
||||
MaxMineVeins = 100;
|
||||
MaxMineVeins = 50;
|
||||
};
|
||||
// Custon Configs End
|
||||
|
||||
|
||||
Reference in New Issue
Block a user