1.0.2.4 RC2

This commit is contained in:
[VB]AWOL
2013-10-07 00:30:42 -05:00
parent 96cba5647f
commit 9db68d1eb1
41 changed files with 371 additions and 200 deletions

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@@ -132,7 +132,7 @@ class CfgMagazines {
};
// Items
// Items
class ItemHotwireKit: CA_Magazine
{
scope = 2;
@@ -145,6 +145,18 @@ class CfgMagazines {
weight = 2;
};
class ItemDocument: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Document";
model = "\z\addons\dayz_epoch\models\doc_generic.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_generic_ca.paa";
descriptionShort = "Unknown document";
weight = 0.5;
};
class ItemCanvas: CA_Magazine
{
scope = 2;

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@@ -251,6 +251,14 @@ class Land_gold_vein_wreck: ruins {
removeoutput[] = {{"PartOreGold",{6,4}},{"PartOre",{0,1}},{"PartOreSilver",{0,1}}};
};
class Land_ammo_supply_wreck: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
displayName = "Supply Crate";
removeoutput[] = {{"100Rnd_762x54_PK",{0,1}},{"29Rnd_30mm_AGS30",{0,1}},{"50Rnd_127x107_DSHKM",{0,1}},{"100Rnd_127x99_M2",{0,1}},{"2000Rnd_762x51_M134",{0,1}},{"48Rnd_40mm_MK19",{0,1}},{"100Rnd_762x51_M240",{0,1}}};
};

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@@ -225,6 +225,7 @@ class SurvivorWpink_DZ: SurvivorW2_DZ
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
};
/*
class SurvivorWsequisha_DZ: SurvivorW2_DZ
{
model = "\z\addons\dayz_epoch\skins\sequisha\sequisha.p3d";
@@ -236,6 +237,7 @@ class SurvivorWsequishaD_DZ: SurvivorW2_DZ
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequishaD_co.paa"};
};
*/
class SurvivorWcombat_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};

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@@ -1436,6 +1436,20 @@ class CfgVehicles {
};
};
};
class DebugBox_DZ: NonStrategic
{
placement = "vertical";
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\debug_box.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Debug Box";
vehicleClass = "Fortifications";
};
class TrapItems: NonStrategic{};
// buildables
class Hedgehog_DZ: BuiltItems
@@ -1634,6 +1648,35 @@ class CfgVehicles {
removeoutput[] = {{"sandbag_nest_kit",1}};
};
class Supply_Crate_DZE: MiningItems
{
scope = 2;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\ammo_supply.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 40;
displayName = "Supply Crate";
vehicleClass = "Fortifications";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
// mining
class Gold_Vein_DZE: MiningItems
{

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@@ -149,7 +149,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
text = "DayZ Epoch 1.0.2.4 RC1";
text = "DayZ Epoch 1.0.2.4 RC2";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
delete CA_TitleMainMenu;

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@@ -41,7 +41,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "1.0.2.391";
version = "1.0.2.392";
hiveVersion = 0.96; //0.93
};
};
@@ -2469,14 +2469,14 @@ class HeliCrash_No50s: Default {
{ "ItemSledge","weapon" },
};
itemChance[] = {
0.15,
0.1,
0.2,
0.1,
0.1,
0.2,
0.1,
0.1,
0.05
0.1
};
};
class MassGrave: Default {

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@@ -1,77 +0,0 @@
class StageTI
{
texture="ca\characters_e\woman\baker\data\baker_ti_ca.paa";
};
ambient[]={1.2,1.2,1.1,0.80000001};
diffuse[]={0.80000001,0.80000001,0.80000001,1};
forcedDiffuse[]={0.12,0.44999999,0.40000001,0.63};
emmisive[]={0.80000001,0.34999999,0.64999998,0.79000002};
specular[]={0.18000001,0.18000001,0.18000001,0.66000003};
specularPower=135;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="z\addons\dayz_epoch\skins\sequisha\sequisha_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="z\addons\dayz_epoch\skins\sequisha\sequisha_sdm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="z\addons\dayz_epoch\skins\sequisha\sequisha_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\skins\sequisha\sequisha_wtf_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(0.2,0.8)";
uvSource="none";
};

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@@ -0,0 +1,92 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.40000001,0.40000001,0.40000001,1};
specularPower=36.5;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\ammo_supply_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\textures\ammo_supply_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(1.7,7.0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,92 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.11764706,0.11764706,0.11764706,1};
specularPower=2.4000001;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\doc_generic_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\textures\doc_generic_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(0.1,0.1)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -1,8 +1,8 @@
ambient[]={0.80784315,0.80784315,0.80784315,1};
diffuse[]={0.80784315,0.80784315,0.80784315,1};
ambient[]={0.47843137,0.47843137,0.47843137,1};
diffuse[]={0.47843137,0.47843137,0.47843137,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.66274512,0.7764706,0.60784316,1};
specular[]={0.65490198,0.65490198,0.65490198,1};
specularPower=200;
PixelShaderID="Super";
VertexShaderID="Super";

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@@ -1,8 +1,8 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
ambient[]={0.6901961,0.6901961,0.6901961,1};
diffuse[]={0.6901961,0.6901961,0.6901961,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.45490196,0.45490196,0.45490196,1};
specular[]={0.32156864,0.32156864,0.32156864,1};
specularPower=200;
PixelShaderID="Super";
VertexShaderID="Super";

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@@ -360,29 +360,27 @@ spawn_mineveins = {
if ((count _position) == 2) then {
_positions = selectBestPlaces [_position, 500, "(1 + hills) * (1 - sea)", 10, 5];
_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];
_position = (_positions call BIS_fnc_selectRandom) select 0;
// Get position with ground
_istoomany = _position nearObjects ["All",5];
_istoomany = _position nearObjects ["All",10];
if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };
if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };
if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
//if(DZEdebug) then {
_marker = createMarker [str(_position) , _position];
_marker setMarkerShape "ICON";
_marker setMarkerType "DOT";
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
_marker setMarkerText str(_spawnveh);
// };
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
_veh enableSimulation false;

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@@ -9,7 +9,7 @@ _spawnRadius = (HeliCrashArea/2);
_spawnRoll = random 1;
if (_spawnRoll <= _spawnChance) then {
_crashModel = ["Misc_cargo_cont_tiny"] call BIS_fnc_selectRandom;
_crashModel = "Supply_Crate_DZE";
_lootTable = "SupplyDrop";

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@@ -56,7 +56,7 @@ if(isnil "MaxDynamicDebris") then {
MaxDynamicDebris = 100;
};
if(isnil "MaxMineVeins") then {
MaxMineVeins = 100;
MaxMineVeins = 50;
};
// Custon Configs End