Update zombie_agent.fsm

This commit is contained in:
Mikeeeyy
2015-02-08 00:28:53 +00:00
parent ece508a8d2
commit 9d3890cce5

View File

@@ -1,7 +1,7 @@
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Zombie Agent">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,4346,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"init"};
item0[] = {"init",0,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"init"};
item1[] = {"End",1,250,175.000000,-250.000000,275.000000,-200.000000,0.000000,"End"};
item2[] = {"wait",4,218,-75.000000,0.000000,25.000000,50.000000,0.000000,"wait"};
item3[] = {"Looking_for_Targ",2,250,-75.000000,75.000000,25.000000,125.000000,0.000000,"Looking for" \n "Target"};
@@ -18,7 +18,7 @@ item13[] = {"",7,210,-29.000006,-29.000004,-20.999996,-20.999996,0.000000,""};
item14[] = {"",7,210,-279.000061,-29.000004,-270.999969,-20.999996,0.000000,""};
item15[] = {"",7,210,-254.000046,146.000000,-245.999954,154.000000,0.000000,""};
item16[] = {"Has_Target",4,218,-150.000000,225.000000,-50.000000,275.000000,1.000000,"Has" \n "Target"};
item17[] = {"Chase",2,250,-150.000000,300.000000,-50.000000,350.000000,0.000000,"Chase"};
item17[] = {"Chase",2,4346,-150.000000,300.000000,-50.000000,350.000000,0.000000,"Chase"};
item18[] = {"Time_Check",4,218,50.000000,75.000000,150.000000,125.000000,0.000000,"Time" \n "Check"};
item19[] = {"",7,210,-29.000006,146.000000,-20.999996,154.000000,0.000000,""};
item20[] = {"",7,210,-29.000006,196.000000,-20.999996,204.000000,0.000000,""};
@@ -134,8 +134,8 @@ link71[] = {54,32};
link72[] = {55,7};
link73[] = {56,3};
link74[] = {57,1};
globals[] = {25.000000,1,0,0,0,640,480,1,98,6316128,1,-542.928589,768.370728,784.378479,-389.521301,983,1030,1};
window[] = {2,-1,-1,-1,-1,806,26,1234,26,3,1001};
globals[] = {25.000000,1,0,0,0,640,480,1,98,6316128,1,-542.928589,768.370728,784.378479,-389.521301,983,910,1};
window[] = {2,-1,-1,-1,-1,962,182,1390,182,3,1001};
*//*%FSM</HEAD>*/
class FSM
{
@@ -472,7 +472,7 @@ class FSM
"" \n
"//Move to target" \n
"_agent moveTo _targetPos;" \n
"_speed = if (!isNil "DZE_slowZombies" && {DZE_slowZombies}) then { 2 } else { 10 };" \n
"_speed = if (!isNil ""DZE_slowZombies"" && {DZE_slowZombies}) then { 2 } else { 10 };" \n
"_agent forceSpeed _speed;" \n
"" \n
"if (_losCheck == 2) then {" \n
@@ -701,7 +701,7 @@ class FSM
initState="init";
finalStates[] =
{
"End"
"End",
};
};
/*%FSM</COMPILE>*/