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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update zombie_agent.fsm
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@@ -1,7 +1,7 @@
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/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Zombie Agent">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,4346,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"init"};
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item0[] = {"init",0,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"init"};
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item1[] = {"End",1,250,175.000000,-250.000000,275.000000,-200.000000,0.000000,"End"};
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item2[] = {"wait",4,218,-75.000000,0.000000,25.000000,50.000000,0.000000,"wait"};
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item3[] = {"Looking_for_Targ",2,250,-75.000000,75.000000,25.000000,125.000000,0.000000,"Looking for" \n "Target"};
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@@ -18,7 +18,7 @@ item13[] = {"",7,210,-29.000006,-29.000004,-20.999996,-20.999996,0.000000,""};
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item14[] = {"",7,210,-279.000061,-29.000004,-270.999969,-20.999996,0.000000,""};
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item15[] = {"",7,210,-254.000046,146.000000,-245.999954,154.000000,0.000000,""};
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item16[] = {"Has_Target",4,218,-150.000000,225.000000,-50.000000,275.000000,1.000000,"Has" \n "Target"};
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item17[] = {"Chase",2,250,-150.000000,300.000000,-50.000000,350.000000,0.000000,"Chase"};
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item17[] = {"Chase",2,4346,-150.000000,300.000000,-50.000000,350.000000,0.000000,"Chase"};
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item18[] = {"Time_Check",4,218,50.000000,75.000000,150.000000,125.000000,0.000000,"Time" \n "Check"};
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item19[] = {"",7,210,-29.000006,146.000000,-20.999996,154.000000,0.000000,""};
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item20[] = {"",7,210,-29.000006,196.000000,-20.999996,204.000000,0.000000,""};
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@@ -134,8 +134,8 @@ link71[] = {54,32};
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link72[] = {55,7};
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link73[] = {56,3};
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link74[] = {57,1};
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globals[] = {25.000000,1,0,0,0,640,480,1,98,6316128,1,-542.928589,768.370728,784.378479,-389.521301,983,1030,1};
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window[] = {2,-1,-1,-1,-1,806,26,1234,26,3,1001};
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globals[] = {25.000000,1,0,0,0,640,480,1,98,6316128,1,-542.928589,768.370728,784.378479,-389.521301,983,910,1};
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window[] = {2,-1,-1,-1,-1,962,182,1390,182,3,1001};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -472,7 +472,7 @@ class FSM
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"" \n
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"//Move to target" \n
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"_agent moveTo _targetPos;" \n
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"_speed = if (!isNil "DZE_slowZombies" && {DZE_slowZombies}) then { 2 } else { 10 };" \n
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"_speed = if (!isNil ""DZE_slowZombies"" && {DZE_slowZombies}) then { 2 } else { 10 };" \n
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"_agent forceSpeed _speed;" \n
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"" \n
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"if (_losCheck == 2) then {" \n
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@@ -701,7 +701,7 @@ class FSM
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initState="init";
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finalStates[] =
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{
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"End"
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"End",
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};
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};
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/*%FSM</COMPILE>*/
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