diff --git a/SQF/dayz_server/compile/server_playerDied.sqf b/SQF/dayz_server/compile/server_playerDied.sqf index 6057a3e3e..8fc0896c4 100644 --- a/SQF/dayz_server/compile/server_playerDied.sqf +++ b/SQF/dayz_server/compile/server_playerDied.sqf @@ -49,7 +49,7 @@ if (_method in ["explosion","melee","shot","shothead","shotheavy","suicide"] && if (_sourceWeapon == "") then {_sourceWeapon = "unknown weapon";}; _message = ["killed",_playerName,_sourceName,_sourceWeapon,_distance]; // Store death messages to allow viewing at message board in trader citys. - PlayerDeaths set [count PlayerDeaths,[_playerName,_sourceName,_sourceWeapon,_distance,ServerCurrentTime]]; + PlayerDeaths set [count PlayerDeaths,[_playerName,_sourceName,_sourceWeapon,_distance,[(ServerCurrentTime select 3), (ServerCurrentTime select 4)]]]; }; } else { // No source name, distance or weapon needed: "%1 died from %2" str_death_%1 (see stringtable)