Fix combine mags not working for M1911 and Revolver

See #1313
This commit is contained in:
ebaydayz
2016-02-19 17:37:52 -05:00
parent 59d853ebc9
commit 9d1185409c
5 changed files with 44 additions and 33 deletions

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@@ -42,6 +42,7 @@
[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
[FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade
[FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebaydayz #1313
[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
[UPDATED] .bat files updated in Config-Examples @Raziel23x

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@@ -1,23 +1,30 @@
private ["_item","_config","_consumeArr","_consumeMagAmmo","_consume","_create","_item_ammo","_consume_magsize","_create_magsize","_consume_type","_slotstart","_slotend","_dialog","_qty_total_ammo","_qty_consume_ammo","_qty_create_ammo","_qty_consume_mags","_qty_create_mags","_qty_free_slots","_control","_mag","_qtynew_create_ammo","_qtynew_consume_ammo","_qtynew_create_mags","_qtynew_consume_mags","_qtynew_consume_mags_full","_qtynew_create_mags_full","_qtynew_consume_ammo_rest","_qtynew_create_ammo_rest"];
private ["_item","_config","_consume","_create","_item_ammo","_consume_magsize","_create_magsize","_consume_type","_slotstart","_slotend","_dialog","_qty_total_ammo","_qty_consume_ammo","_qty_create_ammo","_qty_consume_mags","_qty_create_mags","_qty_free_slots","_control","_mag","_qtynew_create_ammo","_qtynew_consume_ammo","_qtynew_create_mags","_qtynew_consume_mags","_qtynew_consume_mags_full","_qtynew_create_mags_full","_qtynew_consume_ammo_rest","_qtynew_create_ammo_rest"];
disableSerialization;
call gear_ui_init;
//note - one slot ammo can be used!
r_action_count = r_action_count + 1;
if (r_action_count != 1) exitWith { cutText [localize "str_player_actionslimit", "PLAIN DOWN"]; };
_item = _this;
if (!(_item in magazines player)) exitWith {r_action_count = 0;};
_config = configFile >> "CfgMagazines" >> _item;
_consumeArr = getArray (_config >> "ItemActions" >> "ReloadMag" >> "use");
_consume = _consumeArr select 0;
_consume = getArray (_config >> "ItemActions" >> "ReloadMag" >> "use") select 0;
_create = getArray (_config >> "ItemActions" >> "ReloadMag" >> "output") select 0;
_item_ammo = gearSlotAmmoCount (uiNamespace getVariable 'uiControl');
//add check if weapon can use create (if not - show message)
//add check if weapon can use _create (if not - show message)
/*
if (currentWeapon player != "") then {
_mags = [] + getArray (configFile >> "cfgWeapons" >> (currentWeapon player) >> "magazines");
};
if !(_create in _mags) exitWith {cutText [localize "str_must_have_weapon", "PLAIN DOWN"];};
*/
player playActionNow "PutDown";
_consume_magsize = getNumber(configFile >> "CfgMagazines" >> _consume >> "count");
@@ -32,7 +39,7 @@ if (_consume_type == 256) then {
_slotstart = 109;
_slotend = 120;
};
if ( _consume_type == 16) then {
if (_consume_type == 16) then {
_slotstart = 122;
_slotend = 129;
};
@@ -45,22 +52,18 @@ _qty_create_ammo = 0;
_qty_consume_mags = 0;
_qty_create_mags = 0;
_qty_free_slots = 0;
_consumeMagAmmo = 0;
for "_i" from _slotstart to _slotend do {
_control =_dialog displayCtrl _i;
_mag = gearSlotData _control;
if (_mag == _consume) then {
_qty_total_ammo = _qty_total_ammo + gearSlotAmmoCount _control;
_consumeMagAmmo = gearSlotAmmoCount _control;
_qty_consume_ammo = _qty_consume_ammo + _consumeMagAmmo;
if (_consumeMagAmmo >= (floor (0.85 * _consume_magsize))) then {
_qty_consume_mags = _qty_consume_mags + 1;
};
_qty_consume_ammo = _qty_consume_ammo + gearSlotAmmoCount _control;
_qty_consume_mags = _qty_consume_mags+1;
};
if (_mag == _create) then {
_qty_total_ammo = _qty_total_ammo + gearSlotAmmoCount _control;
_qty_create_ammo = _qty_create_ammo + gearSlotAmmoCount _control;
_qty_create_mags = _qty_create_mags + 1;
_qty_create_mags = _qty_create_mags+1;
};
if (_mag == "") then {
_qty_free_slots = _qty_free_slots + 1;
@@ -78,7 +81,7 @@ _qtynew_consume_ammo_rest = 0;
_qtynew_create_ammo_rest = 0;
if ( _consume_magsize > _create_magsize) then {
if (_consume_magsize > _create_magsize) then {
_qtynew_create_ammo = _qty_create_ammo + _item_ammo;
_qtynew_consume_ammo = _qty_consume_ammo - _item_ammo;
_qtynew_create_mags = ceil(_qtynew_create_ammo/_create_magsize);
@@ -89,6 +92,7 @@ if ( _consume_magsize > _create_magsize) then {
};
if ((_qtynew_create_mags + _qtynew_consume_mags) > (_qty_create_mags + _qty_consume_mags + _qty_free_slots)) exitWith {
r_action_count = 0;
cutText [localize "str_player_24", "PLAIN DOWN"];
};
_qtynew_consume_mags_full = floor(_qtynew_consume_ammo/_consume_magsize);
@@ -96,15 +100,8 @@ _qtynew_create_mags_full = floor(_qtynew_create_ammo/_create_magsize);
_qtynew_consume_ammo_rest = _qtynew_consume_ammo - (_qtynew_consume_mags_full*_consume_magsize);
_qtynew_create_ammo_rest = _qtynew_create_ammo - (_qtynew_create_mags_full*_create_magsize);
// abort if no complete mags || partial mag is less than 15% full
if(_qtynew_create_ammo_rest > 0 && _qty_consume_mags >= (count _consumeArr)) exitWith { cutText [(localize "str_epoch_player_81"), "PLAIN DOWN"]; };
//remove all _consume && _create mags (we already have total ammo count)
{
player removeMagazines _x;
} count _consumeArr;
//remove all _consume and _create mags (we already have total ammo count)
player removeMagazines _consume;
player removeMagazines _create;
for "_i" from 1 to _qtynew_consume_mags_full do {
@@ -119,3 +116,5 @@ for "_i" from 1 to _qtynew_create_mags_full do {
if (_qtynew_create_ammo_rest != 0) then {
player addMagazine [_create,_qtynew_create_ammo_rest];
};
sleep 1;
r_action_count = 0;

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@@ -9,7 +9,7 @@ DZE_ActionInProgress = true;
_item = _this;
call gear_ui_init;
r_action_count = 0; //reset for strange glitch
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};

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@@ -317,6 +317,9 @@ isInTraderCity = false;
NORRN_dropAction = -1;
DZE_PROTOBOX = objNull;
//count actions
r_action_count = 0;
//ammo routine
r_player_actions2 = [];
r_action2 = false;

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@@ -710,6 +710,14 @@
<French>Son nom était %1, il semble qu'il soit mort d' %2</French>
<Czech>Jeho jméno bylo %1, vypadá to, že je mrtvý kvůli %2</Czech>
</Key>
<Key ID="str_player_actionslimit">
<English>Wait for the previous action to complete to perform another!</English>
<German>Du musst erst das eine beenden, bevor du etwas neues startest!</German>
<Russian>Дождитесь завершения предыдущего действия, перед тем, как начинать новое!</Russian>
<Spanish>¡Espera a terminar la acción previa para realizar otra!</Spanish>
<French>Attendez la fin de l&apos;action en cours avant d&apos;en commencer une autre !</French>
<Czech>Než začnete dělat něco jiného, musíte dokončit aktuální akci.</Czech>
</Key>
<Key ID="str_death_shothead">
<Original>a gunshot to the head</Original>
<English>a gunshot to the head</English>