mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Trim down dayz_resetSelfActions
Thx @BigEgg17
This commit is contained in:
@@ -3,98 +3,11 @@ if (isServer) then {
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};
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};
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if (!isDedicated) then {
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if (!isDedicated) then {
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dayz_resetSelfActions1 = dayz_resetSelfActions;
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dayz_resetSelfActions = {
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dayz_resetSelfActions = {
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s_player_equip_carry = -1;
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call dayz_resetSelfActions1;
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s_player_fire = -1;
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// Add custom reset actions here
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s_player_cook = -1;
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s_player_boil = -1;
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s_player_packtent = -1;
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s_player_packtentinfected = -1;
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s_player_fillfuel = -1;
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s_player_grabflare = -1;
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s_player_removeflare = -1;
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s_player_studybody = -1;
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s_player_deleteBuild = -1;
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s_player_flipveh = -1;
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s_player_sleep = -1;
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s_player_fillfuel210 = -1;
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s_player_fillfuel20 = -1;
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s_player_fillfuel5 = -1;
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s_player_siphonfuel = -1;
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s_player_repair_crtl = -1;
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s_player_fishing = -1;
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s_player_fishing_veh = -1;
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s_player_gather = -1;
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s_player_destroytent = -1;
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s_player_packvault = -1;
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s_player_lockvault = -1;
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s_player_unlockvault = -1;
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s_player_attack = -1;
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s_player_callzombies = -1;
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s_player_showname = -1;
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s_player_pzombiesattack = -1;
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s_player_pzombiesvision = -1;
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s_player_pzombiesfeed = -1;
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s_player_tamedog = -1;
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s_player_parts_crtl = -1;
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s_player_movedog = -1;
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s_player_speeddog = -1;
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s_player_calldog = -1;
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s_player_feeddog = -1;
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s_player_waterdog = -1;
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s_player_staydog = -1;
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s_player_trackdog = -1;
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s_player_barkdog = -1;
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s_player_warndog = -1;
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s_player_followdog = -1;
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s_player_information = -1;
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s_player_fuelauto = -1;
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s_player_fuelauto2 = -1;
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s_player_fillgen = -1;
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s_player_upgrade_build = -1;
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s_player_maint_build = -1;
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s_player_downgrade_build = -1;
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s_halo_action = -1;
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s_player_SurrenderedGear = -1;
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s_player_maintain_area = -1;
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s_player_maintain_area_force = -1;
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s_player_maintain_area_preview = -1;
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s_player_heli_lift = -1;
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s_player_heli_detach = -1;
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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s_player_toggleSnap = -1;
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s_player_toggleSnapSelect = -1;
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snapActions = -1;
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s_player_plot_boundary = -1;
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s_player_plotManagement = -1;
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s_player_toggleDegree = -1;
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degreeActions = -1;
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s_player_toggleVector = -1;
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vectorActions = -1;
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s_player_manageDoor = -1;
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s_player_hide_body = -1;
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s_player_changeDoorCode = -1;
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s_player_changeVaultCode = -1;
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s_givemoney_dialog = -1;
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s_bank_dialog = -1;
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s_bank_dialog1 = -1;
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s_bank_dialog2 = -1;
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s_bank_dialog3 = -1;
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s_player_checkWallet = -1;
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s_player_clothes = -1;
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s_player_gdoor_opener = [];
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s_player_gdoor_opener_ctrl = -1;
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s_player_bury_human = -1;
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s_player_butcher_human = -1;
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s_player_copyToKey = -1;
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s_player_claimVehicle = -1;
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s_garage_dialog = -1;
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s_player_deconstruct = -1;
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// Add custom reset actions here
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};
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call dayz_resetSelfActions;
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};
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call dayz_resetSelfActions;
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};
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};
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@@ -3,98 +3,11 @@ if (isServer) then {
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};
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};
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if (!isDedicated) then {
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if (!isDedicated) then {
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dayz_resetSelfActions1 = dayz_resetSelfActions;
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dayz_resetSelfActions = {
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dayz_resetSelfActions = {
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s_player_equip_carry = -1;
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call dayz_resetSelfActions1;
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s_player_fire = -1;
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// Add custom reset actions here
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s_player_cook = -1;
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s_player_boil = -1;
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s_player_packtent = -1;
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s_player_packtentinfected = -1;
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s_player_fillfuel = -1;
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s_player_grabflare = -1;
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s_player_removeflare = -1;
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s_player_studybody = -1;
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s_player_deleteBuild = -1;
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s_player_flipveh = -1;
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s_player_sleep = -1;
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s_player_fillfuel210 = -1;
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s_player_fillfuel20 = -1;
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s_player_fillfuel5 = -1;
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s_player_siphonfuel = -1;
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s_player_repair_crtl = -1;
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s_player_fishing = -1;
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s_player_fishing_veh = -1;
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s_player_gather = -1;
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s_player_destroytent = -1;
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s_player_packvault = -1;
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s_player_lockvault = -1;
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s_player_unlockvault = -1;
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s_player_attack = -1;
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s_player_callzombies = -1;
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s_player_showname = -1;
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s_player_pzombiesattack = -1;
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s_player_pzombiesvision = -1;
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s_player_pzombiesfeed = -1;
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s_player_tamedog = -1;
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s_player_parts_crtl = -1;
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s_player_movedog = -1;
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s_player_speeddog = -1;
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s_player_calldog = -1;
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s_player_feeddog = -1;
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s_player_waterdog = -1;
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s_player_staydog = -1;
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s_player_trackdog = -1;
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s_player_barkdog = -1;
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s_player_warndog = -1;
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s_player_followdog = -1;
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s_player_information = -1;
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s_player_fuelauto = -1;
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s_player_fuelauto2 = -1;
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s_player_fillgen = -1;
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s_player_upgrade_build = -1;
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s_player_maint_build = -1;
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s_player_downgrade_build = -1;
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s_halo_action = -1;
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s_player_SurrenderedGear = -1;
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s_player_maintain_area = -1;
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s_player_maintain_area_force = -1;
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s_player_maintain_area_preview = -1;
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s_player_heli_lift = -1;
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s_player_heli_detach = -1;
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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s_player_toggleSnap = -1;
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s_player_toggleSnapSelect = -1;
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snapActions = -1;
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s_player_plot_boundary = -1;
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s_player_plotManagement = -1;
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s_player_toggleDegree = -1;
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degreeActions = -1;
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s_player_toggleVector = -1;
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vectorActions = -1;
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s_player_manageDoor = -1;
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s_player_hide_body = -1;
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s_player_changeDoorCode = -1;
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s_player_changeVaultCode = -1;
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s_givemoney_dialog = -1;
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s_bank_dialog = -1;
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s_bank_dialog1 = -1;
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s_bank_dialog2 = -1;
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s_bank_dialog3 = -1;
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s_player_checkWallet = -1;
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s_player_clothes = -1;
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s_player_gdoor_opener = [];
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s_player_gdoor_opener_ctrl = -1;
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s_player_bury_human = -1;
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s_player_butcher_human = -1;
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s_player_copyToKey = -1;
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s_player_claimVehicle = -1;
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s_garage_dialog = -1;
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s_player_deconstruct = -1;
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// Add custom reset actions here
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};
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call dayz_resetSelfActions;
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};
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call dayz_resetSelfActions;
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};
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};
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@@ -3,98 +3,11 @@ if (isServer) then {
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};
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};
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if (!isDedicated) then {
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if (!isDedicated) then {
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dayz_resetSelfActions1 = dayz_resetSelfActions;
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dayz_resetSelfActions = {
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dayz_resetSelfActions = {
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s_player_equip_carry = -1;
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call dayz_resetSelfActions1;
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s_player_fire = -1;
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// Add custom reset actions here
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s_player_cook = -1;
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s_player_boil = -1;
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s_player_packtent = -1;
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s_player_packtentinfected = -1;
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s_player_fillfuel = -1;
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s_player_grabflare = -1;
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s_player_removeflare = -1;
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s_player_studybody = -1;
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s_player_deleteBuild = -1;
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s_player_flipveh = -1;
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s_player_sleep = -1;
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s_player_fillfuel210 = -1;
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s_player_fillfuel20 = -1;
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s_player_fillfuel5 = -1;
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s_player_siphonfuel = -1;
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s_player_repair_crtl = -1;
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s_player_fishing = -1;
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s_player_fishing_veh = -1;
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s_player_gather = -1;
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s_player_destroytent = -1;
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s_player_packvault = -1;
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s_player_lockvault = -1;
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s_player_unlockvault = -1;
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s_player_attack = -1;
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s_player_callzombies = -1;
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s_player_showname = -1;
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s_player_pzombiesattack = -1;
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s_player_pzombiesvision = -1;
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s_player_pzombiesfeed = -1;
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s_player_tamedog = -1;
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s_player_parts_crtl = -1;
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s_player_movedog = -1;
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s_player_speeddog = -1;
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s_player_calldog = -1;
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s_player_feeddog = -1;
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s_player_waterdog = -1;
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s_player_staydog = -1;
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s_player_trackdog = -1;
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s_player_barkdog = -1;
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s_player_warndog = -1;
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s_player_followdog = -1;
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s_player_information = -1;
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s_player_fuelauto = -1;
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s_player_fuelauto2 = -1;
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s_player_fillgen = -1;
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s_player_upgrade_build = -1;
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s_player_maint_build = -1;
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s_player_downgrade_build = -1;
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s_halo_action = -1;
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s_player_SurrenderedGear = -1;
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s_player_maintain_area = -1;
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s_player_maintain_area_force = -1;
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s_player_maintain_area_preview = -1;
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s_player_heli_lift = -1;
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s_player_heli_detach = -1;
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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s_player_toggleSnap = -1;
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s_player_toggleSnapSelect = -1;
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snapActions = -1;
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s_player_plot_boundary = -1;
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s_player_plotManagement = -1;
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s_player_toggleDegree = -1;
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degreeActions = -1;
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s_player_toggleVector = -1;
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vectorActions = -1;
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s_player_manageDoor = -1;
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s_player_hide_body = -1;
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s_player_changeDoorCode = -1;
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s_player_changeVaultCode = -1;
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s_givemoney_dialog = -1;
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s_bank_dialog = -1;
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s_bank_dialog1 = -1;
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s_bank_dialog2 = -1;
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s_bank_dialog3 = -1;
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s_player_checkWallet = -1;
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s_player_clothes = -1;
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s_player_gdoor_opener = [];
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s_player_gdoor_opener_ctrl = -1;
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s_player_bury_human = -1;
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s_player_butcher_human = -1;
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s_player_copyToKey = -1;
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s_player_claimVehicle = -1;
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s_garage_dialog = -1;
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s_player_deconstruct = -1;
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// Add custom reset actions here
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||||||
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};
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call dayz_resetSelfActions;
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};
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call dayz_resetSelfActions;
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||||||
};
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};
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@@ -3,98 +3,11 @@ if (isServer) then {
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|||||||
};
|
};
|
||||||
|
|
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if (!isDedicated) then {
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if (!isDedicated) then {
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dayz_resetSelfActions1 = dayz_resetSelfActions;
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dayz_resetSelfActions = {
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dayz_resetSelfActions = {
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s_player_equip_carry = -1;
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call dayz_resetSelfActions1;
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s_player_fire = -1;
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// Add custom reset actions here
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s_player_cook = -1;
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s_player_boil = -1;
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||||||
s_player_packtent = -1;
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s_player_packtentinfected = -1;
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s_player_fillfuel = -1;
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s_player_grabflare = -1;
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s_player_removeflare = -1;
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s_player_studybody = -1;
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s_player_deleteBuild = -1;
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s_player_flipveh = -1;
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s_player_sleep = -1;
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s_player_fillfuel210 = -1;
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s_player_fillfuel20 = -1;
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s_player_fillfuel5 = -1;
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s_player_siphonfuel = -1;
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s_player_repair_crtl = -1;
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s_player_fishing = -1;
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s_player_fishing_veh = -1;
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s_player_gather = -1;
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s_player_destroytent = -1;
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s_player_packvault = -1;
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s_player_lockvault = -1;
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s_player_unlockvault = -1;
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s_player_attack = -1;
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s_player_callzombies = -1;
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s_player_showname = -1;
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s_player_pzombiesattack = -1;
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s_player_pzombiesvision = -1;
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s_player_pzombiesfeed = -1;
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||||||
s_player_tamedog = -1;
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||||||
s_player_parts_crtl = -1;
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||||||
s_player_movedog = -1;
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||||||
s_player_speeddog = -1;
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|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
@@ -3,98 +3,11 @@ if (isServer) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!isDedicated) then {
|
if (!isDedicated) then {
|
||||||
|
dayz_resetSelfActions1 = dayz_resetSelfActions;
|
||||||
dayz_resetSelfActions = {
|
dayz_resetSelfActions = {
|
||||||
s_player_equip_carry = -1;
|
call dayz_resetSelfActions1;
|
||||||
s_player_fire = -1;
|
// Add custom reset actions here
|
||||||
s_player_cook = -1;
|
|
||||||
s_player_boil = -1;
|
|
||||||
s_player_packtent = -1;
|
|
||||||
s_player_packtentinfected = -1;
|
|
||||||
s_player_fillfuel = -1;
|
|
||||||
s_player_grabflare = -1;
|
|
||||||
s_player_removeflare = -1;
|
|
||||||
s_player_studybody = -1;
|
|
||||||
s_player_deleteBuild = -1;
|
|
||||||
s_player_flipveh = -1;
|
|
||||||
s_player_sleep = -1;
|
|
||||||
s_player_fillfuel210 = -1;
|
|
||||||
s_player_fillfuel20 = -1;
|
|
||||||
s_player_fillfuel5 = -1;
|
|
||||||
s_player_siphonfuel = -1;
|
|
||||||
s_player_repair_crtl = -1;
|
|
||||||
s_player_fishing = -1;
|
|
||||||
s_player_fishing_veh = -1;
|
|
||||||
s_player_gather = -1;
|
|
||||||
s_player_destroytent = -1;
|
|
||||||
s_player_packvault = -1;
|
|
||||||
s_player_lockvault = -1;
|
|
||||||
s_player_unlockvault = -1;
|
|
||||||
s_player_attack = -1;
|
|
||||||
s_player_callzombies = -1;
|
|
||||||
s_player_showname = -1;
|
|
||||||
s_player_pzombiesattack = -1;
|
|
||||||
s_player_pzombiesvision = -1;
|
|
||||||
s_player_pzombiesfeed = -1;
|
|
||||||
s_player_tamedog = -1;
|
|
||||||
s_player_parts_crtl = -1;
|
|
||||||
s_player_movedog = -1;
|
|
||||||
s_player_speeddog = -1;
|
|
||||||
s_player_calldog = -1;
|
|
||||||
s_player_feeddog = -1;
|
|
||||||
s_player_waterdog = -1;
|
|
||||||
s_player_staydog = -1;
|
|
||||||
s_player_trackdog = -1;
|
|
||||||
s_player_barkdog = -1;
|
|
||||||
s_player_warndog = -1;
|
|
||||||
s_player_followdog = -1;
|
|
||||||
s_player_information = -1;
|
|
||||||
s_player_fuelauto = -1;
|
|
||||||
s_player_fuelauto2 = -1;
|
|
||||||
s_player_fillgen = -1;
|
|
||||||
s_player_upgrade_build = -1;
|
|
||||||
s_player_maint_build = -1;
|
|
||||||
s_player_downgrade_build = -1;
|
|
||||||
s_halo_action = -1;
|
|
||||||
s_player_SurrenderedGear = -1;
|
|
||||||
s_player_maintain_area = -1;
|
|
||||||
s_player_maintain_area_force = -1;
|
|
||||||
s_player_maintain_area_preview = -1;
|
|
||||||
s_player_heli_lift = -1;
|
|
||||||
s_player_heli_detach = -1;
|
|
||||||
s_player_lockUnlock_crtl = -1;
|
|
||||||
s_player_lockUnlockInside_ctrl = -1;
|
|
||||||
s_player_toggleSnap = -1;
|
|
||||||
s_player_toggleSnapSelect = -1;
|
|
||||||
snapActions = -1;
|
|
||||||
s_player_plot_boundary = -1;
|
|
||||||
s_player_plotManagement = -1;
|
|
||||||
s_player_toggleDegree = -1;
|
|
||||||
degreeActions = -1;
|
|
||||||
s_player_toggleVector = -1;
|
|
||||||
vectorActions = -1;
|
|
||||||
s_player_manageDoor = -1;
|
|
||||||
s_player_hide_body = -1;
|
|
||||||
s_player_changeDoorCode = -1;
|
|
||||||
s_player_changeVaultCode = -1;
|
|
||||||
s_givemoney_dialog = -1;
|
|
||||||
s_bank_dialog = -1;
|
|
||||||
s_bank_dialog1 = -1;
|
|
||||||
s_bank_dialog2 = -1;
|
|
||||||
s_bank_dialog3 = -1;
|
|
||||||
s_player_checkWallet = -1;
|
|
||||||
s_player_clothes = -1;
|
|
||||||
s_player_gdoor_opener = [];
|
|
||||||
s_player_gdoor_opener_ctrl = -1;
|
|
||||||
s_player_bury_human = -1;
|
|
||||||
s_player_butcher_human = -1;
|
|
||||||
s_player_copyToKey = -1;
|
|
||||||
s_player_claimVehicle = -1;
|
|
||||||
s_garage_dialog = -1;
|
|
||||||
s_player_deconstruct = -1;
|
|
||||||
// Add custom reset actions here
|
|
||||||
|
|
||||||
};
|
|
||||||
call dayz_resetSelfActions;
|
|
||||||
|
|
||||||
|
};
|
||||||
|
call dayz_resetSelfActions;
|
||||||
};
|
};
|
||||||
Reference in New Issue
Block a user