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Cleanup variables.sqf
Epoch variables are grouped together now for easy comparison with vanilla.
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@@ -127,9 +127,6 @@ if (count _medical > 0) then {
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//Add Wounds
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{
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_playerObj setVariable["hit_"+_x,true, true];
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//["usecBleed",[_playerObj,_x,_hit]] call broadcastRpcCallAll;
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//usecBleed = [_playerObj,_x,_hit];
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//publicVariable "usecBleed";
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} count (_medical select 8);
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//Add fractures
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