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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-16 17:33:22 +03:00
Cleanup variables.sqf
Epoch variables are grouped together now for easy comparison with vanilla.
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@@ -127,9 +127,6 @@ if (count _medical > 0) then {
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//Add Wounds
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{
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_playerObj setVariable["hit_"+_x,true, true];
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//["usecBleed",[_playerObj,_x,_hit]] call broadcastRpcCallAll;
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//usecBleed = [_playerObj,_x,_hit];
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//publicVariable "usecBleed";
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} count (_medical select 8);
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//Add fractures
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@@ -1,13 +1,3 @@
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/*
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server_updateNearbyObjects = {
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private["_pos"];
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_pos = _this select 0;
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{
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[_x, "gear"] call server_updateObject;
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} count nearestObjects [_pos, dayz_updateObjects, 10];
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}; */
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/*
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zombie_findOwner = {
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private["_unit"];
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@@ -274,7 +274,7 @@ if (isServer && isNil "sm_done") then {
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_object call fnc_veh_ResetEH;
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if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then {
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_object setvehiclelock "locked";
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_object setVehicleLock "locked";
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};
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_totalvehicles = _totalvehicles + 1;
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