Cleanup variables.sqf

Epoch variables are grouped together now for easy comparison with
vanilla.
This commit is contained in:
ebaydayz
2016-03-19 19:58:37 -04:00
parent 4bd9a9aa0b
commit 9ce5a20417
14 changed files with 316 additions and 883 deletions

View File

@@ -127,9 +127,6 @@ if (count _medical > 0) then {
//Add Wounds
{
_playerObj setVariable["hit_"+_x,true, true];
//["usecBleed",[_playerObj,_x,_hit]] call broadcastRpcCallAll;
//usecBleed = [_playerObj,_x,_hit];
//publicVariable "usecBleed";
} count (_medical select 8);
//Add fractures

View File

@@ -1,13 +1,3 @@
/*
server_updateNearbyObjects = {
private["_pos"];
_pos = _this select 0;
{
[_x, "gear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects, 10];
}; */
/*
zombie_findOwner = {
private["_unit"];

View File

@@ -274,7 +274,7 @@ if (isServer && isNil "sm_done") then {
_object call fnc_veh_ResetEH;
if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then {
_object setvehiclelock "locked";
_object setVehicleLock "locked";
};
_totalvehicles = _totalvehicles + 1;