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Cleanup variables.sqf
Epoch variables are grouped together now for easy comparison with vanilla.
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@@ -264,7 +264,7 @@ if (isNil "keyboard_keys") then {
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} else {
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_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
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if (count _nearbyObjects > 0) then {
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if((diag_tickTime - dayz_lastCheckBit > 4)) then {
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if ((diag_tickTime - dayz_lastCheckBit > 4)) then {
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[objNull, player, rSwitchMove,"GetOver"] call RE;
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player playActionNow "GetOver";
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dayz_lastCheckBit = diag_tickTime;
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