Merge pull request #1710 from oiad/master

Tidyness changes
This commit is contained in:
icomrade
2016-07-24 00:48:13 -04:00
committed by GitHub
4 changed files with 24 additions and 24 deletions

View File

@@ -532,7 +532,7 @@ if (_canBuild select 0) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true]; _tmpbuilt setVariable ["ownerPUID",_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], []]; PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
if (_lockable == 3) then { if (_lockable == 3) then {
_friendsArr = [[([player] call FNC_GetPlayerUID),(name player)]]; _friendsArr = [[_playerUID,(name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true]; _tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr]; PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr];
}; };
@@ -553,7 +553,7 @@ if (_canBuild select 0) then {
if (DZE_permanentPlot) then { if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true]; _tmpbuilt setVariable ["ownerPUID",_playerUID,true];
if (_canBuild select 1) then { if (_canBuild select 1) then {
_friendsArr = [[([player] call FNC_GetPlayerUID),(name player)]]; _friendsArr = [[_playerUID,(name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true]; _tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr]; PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr];
} else { } else {

View File

@@ -440,7 +440,7 @@ if (_canBuild select 0) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true]; _tmpbuilt setVariable ["ownerPUID",_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname]; PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
if (_lockable == 3) then { if (_lockable == 3) then {
_friendsArr = [[([player] call FNC_GetPlayerUID),(name player)]]; _friendsArr = [[_playerUID,(name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true]; _tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr]; PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr];
}; };
@@ -461,7 +461,7 @@ if (_canBuild select 0) then {
if (DZE_permanentPlot) then { if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true]; _tmpbuilt setVariable ["ownerPUID",_playerUID,true];
if (_canBuild select 1) then { if (_canBuild select 1) then {
_friendsArr = [[([player] call FNC_GetPlayerUID),(name player)]]; _friendsArr = [[_playerUID,(name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true]; _tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_friendsArr]; PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_friendsArr];
} else { } else {
@@ -477,7 +477,6 @@ if (_canBuild select 0) then {
deleteVehicle _tmpbuilt; deleteVehicle _tmpbuilt;
localize "str_epoch_player_46" call dayz_rollingMessages; localize "str_epoch_player_46" call dayz_rollingMessages;
}; };
} else { } else {
r_interrupt = false; r_interrupt = false;
if (vehicle player == player) then { if (vehicle player == player) then {
@@ -489,7 +488,6 @@ if (_canBuild select 0) then {
localize "str_epoch_player_46" call dayz_rollingMessages; localize "str_epoch_player_46" call dayz_rollingMessages;
}; };
} else { } else {
format[localize "str_epoch_player_47",_text,_reason] call dayz_rollingMessages; format[localize "str_epoch_player_47",_text,_reason] call dayz_rollingMessages;
}; };

View File

@@ -2,7 +2,7 @@
DayZ Base Building Upgrades DayZ Base Building Upgrades
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/ */
private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_ownerID"]; private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_ownerID","_playerUID"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;}; if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;};
DZE_ActionInProgress = true; DZE_ActionInProgress = true;
@@ -19,6 +19,8 @@ _objectID = _obj getVariable ["ObjectID","0"];
// Find objectUID // Find objectUID
_objectUID = _obj getVariable ["ObjectUID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"];
_playerUID = [player] call FNC_GetPlayerUID;
if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;}; if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
// Get classname // Get classname
@@ -126,10 +128,10 @@ if ((count _upgrade) > 0) then {
}; };
if (DZE_permanentPlot) then { if (DZE_permanentPlot) then {
_ownerID = _obj getVariable["ownerPUID","0"]; _ownerID = _obj getVariable["ownerPUID","0"];
if (_ownerID == "0") then { _ownerID = [player] call FNC_GetPlayerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership. if (_ownerID == "0") then { _ownerID = _playerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership.
_object setVariable ["ownerPUID",_ownerID,true]; _object setVariable ["ownerPUID",_ownerID,true];
if (_lockable == 3) then { if (_lockable == 3) then {
_friendsArr = [[([player] call FNC_GetPlayerUID),(name player)]]; _friendsArr = [[_playerUID,(name player)]];
_object setVariable ["doorfriends", _friendsArr, true]; _object setVariable ["doorfriends", _friendsArr, true];
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,_friendsArr]; PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,_friendsArr];
} else { } else {

View File

@@ -16196,23 +16196,23 @@
<Russian>Вы можете купить в снаряжение: оружия-%1, пистолетов-%2, инструментов-%3.</Russian> <Russian>Вы можете купить в снаряжение: оружия-%1, пистолетов-%2, инструментов-%3.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_MAGS_FULL"> <Key ID="STR_EPOCH_TRADE_MAGS_FULL">
<English>You can only buy %1 magazines in your gear.</English> <English>You can only buy %1 magazines into your gear.</English>
<Russian>Вы можете купить предметов в снаряжение: %1.</Russian> <Russian>Вы можете купить предметов в снаряжение: %1.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_BAG_FULL"> <Key ID="STR_EPOCH_TRADE_BAG_FULL">
<English>You can only buy %1 backpacks in your gear.</English> <English>You can only buy %1 backpacks into your gear.</English>
<Russian>Вы можете купить рюкзаков в снаряжение: %1.</Russian> <Russian>Вы можете купить рюкзаков в снаряжение: %1.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_VEHICLE_WEPS"> <Key ID="STR_EPOCH_TRADE_VEHICLE_WEPS">
<English>You can only buy %1 weapons in your vehicle.</English> <English>You can only buy %1 weapons into your vehicle.</English>
<Russian>Вы можете купить оружия в ваш автомобиль: %1.</Russian> <Russian>Вы можете купить оружия в ваш автомобиль: %1.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_VEHICLE_MAGS"> <Key ID="STR_EPOCH_TRADE_VEHICLE_MAGS">
<English>You can only buy %1 magazines in your vehicle.</English> <English>You can only buy %1 magazines into your vehicle.</English>
<Russian>Вы можете купить предметов в ваш автомобиль: %1.</Russian> <Russian>Вы можете купить предметов в ваш автомобиль: %1.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_VEHICLE_BAGS"> <Key ID="STR_EPOCH_TRADE_VEHICLE_BAGS">
<English>You can only buy %1 backpacks in your vehicle.</English> <English>You can only buy %1 backpacks into your vehicle.</English>
<Russian>Вы можете купить рюкзаков в ваш транспорт: %1.</Russian> <Russian>Вы можете купить рюкзаков в ваш транспорт: %1.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_NEED_BAG"> <Key ID="STR_EPOCH_TRADE_NEED_BAG">
@@ -16223,15 +16223,15 @@
<English>Total backpack space exceeded.</English> <English>Total backpack space exceeded.</English>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_BAG_WEPS"> <Key ID="STR_EPOCH_TRADE_BAG_WEPS">
<English>Only %1 weapons fit in the backpack.</English> <English>Only %1 weapons will fit into your backpack.</English>
<Russian>В рюкзак поместится оружия: %1.</Russian> <Russian>В рюкзак поместится оружия: %1.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_BAG_MAGS"> <Key ID="STR_EPOCH_TRADE_BAG_MAGS">
<English>Only %1 mags fit in the backpack.</English> <English>Only %1 mags will fit into your backpack.</English>
<Russian>В рюкзак поместится предметов: %1.</Russian> <Russian>В рюкзак поместится предметов: %1.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_BAG_BAGS"> <Key ID="STR_EPOCH_TRADE_BAG_BAGS">
<English>Only %1 bags fit in the backpack.</English> <English>Only %1 bags will fit into your backpack.</English>
<Russian>В рюкзак поместится рюкзаков: %1.</Russian> <Russian>В рюкзак поместится рюкзаков: %1.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_BUY_IN_BACKPACK"> <Key ID="STR_EPOCH_TRADE_BUY_IN_BACKPACK">
@@ -16257,19 +16257,19 @@
<Russian>Продажа завершена.</Russian> <Russian>Продажа завершена.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_BUY_SUCCESS"> <Key ID="STR_EPOCH_TRADE_BUY_SUCCESS">
<English>Trade successfull, paid:%1.</English> <English>Trade successfull, you paid:%1.</English>
<Russian>Продано! С вас %1.</Russian> <Russian>Продано! С вас %1.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_SELL_SUCCESS"> <Key ID="STR_EPOCH_TRADE_SELL_SUCCESS">
<English>Trade successfull, received:%1.</English> <English>Trade successfull, you received:%1.</English>
<Russian>Продажа завершена. Получено:%1</Russian> <Russian>Продажа завершена. Получено:%1</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_SUCCESS_COINS"> <Key ID="STR_EPOCH_TRADE_SUCCESS_COINS">
<English>Trade successfull, paid %1 %2.</English> <English>Trade successfull, you paid %1 %2.</English>
<Russian>Продано! С вас %1 %2.</Russian> <Russian>Продано! С вас %1 %2.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_SUCCESS_CHANGE"> <Key ID="STR_EPOCH_TRADE_SUCCESS_CHANGE">
<English>Trade successfull, received %1 %2</English> <English>Trade successfull, you received %1 %2</English>
<Russian>Продажа завершена. Получено %1 %2</Russian> <Russian>Продажа завершена. Получено %1 %2</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_DEBUG"> <Key ID="STR_EPOCH_TRADE_DEBUG">
@@ -16307,7 +16307,7 @@
<Russian>Выбрано: %1</Russian> <Russian>Выбрано: %1</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_BUYING_IN"> <Key ID="STR_EPOCH_TRADE_BUYING_IN">
<English>Buying in %1.</English> <English>Buying into %1.</English>
<Russian>Покупка в %1.</Russian> <Russian>Покупка в %1.</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_TRADE_SELLING_FROM"> <Key ID="STR_EPOCH_TRADE_SELLING_FROM">
@@ -16343,12 +16343,12 @@
<Russian>ОШИБКА: Требуется денег: %1 %2 !</Russian> <Russian>ОШИБКА: Требуется денег: %1 %2 !</Russian>
</Key> </Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST"> <Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST">
<English>Already on the list</English> <English>That user is already on the list</English>
<Russian>Уже в списке друзей</Russian> <Russian>Уже в списке друзей</Russian>
<German>Schon auf der Liste</German> <German>Schon auf der Liste</German>
</Key> </Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT"> <Key ID="STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT">
<English>Only %1 friends allowed</English> <English>Only %1 friends are allowed</English>
<Russian>Можно добавить друзей: %1</Russian> <Russian>Можно добавить друзей: %1</Russian>
<German>Nur %1 Freunde erlaubt</German> <German>Nur %1 Freunde erlaubt</German>
</Key> </Key>