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Adding many new weapons (#1743)
* Update stringtable.xml Adding string support for AA12 ammo * Update Rifles.hpp Adding a few missing weapons. * Update LMG.hpp Adding one new LMG * Update ShotgunAmmo.hpp Adding AA12 ammo * Update BanditAmmunition.hpp Adding SCAR ammo * Update BanditWeapons.hpp Adding Mk17 Sniper and M110 NVG. * Update FriendlyAssaultRifle.hpp Adding Mk16 and L85 variations. * Update FriendlyLightMachineGun.hpp Adding L86A2 LSW * Update NeutralBlackMarketAmmo.hpp Adding new ammo AA12 and Mk17 * Update NeutralBlackMarketWeapons.hpp Adding AA12 Shotgun and Mk17 variants. * Update Weapons.hpp Adding many new weapons. * Update Ammo.hpp Adding new AA12, Mk17 ammo to loot. * Update AmmoBox.hpp Adding SCAR ammo to eu2 box. * Update Shotgun.hpp Adding re-combine action for new AA12 ammo * Update NeutralHelicopterUnarmed.hpp Adding UH60M_MEV_EP1 to trader. * Update NeutralBlackMarketAmmo.hpp Removing AA12 HE * Update Ammo.hpp Comment out AA12 HE ammo * Update Weapons.hpp Lowering DMR spawnrate
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@@ -124,4 +124,38 @@ class 2Rnd_12Gauge_Buck : 8Rnd_12Gauge_Buck
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};
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};
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};
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};
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};
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//AA12 Ammo
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class 20Rnd_B_AA12_74Slug : CA_Magazine
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{
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displayName = $STR_DZ_MAG_20Rnd_B_AA12_74Slug_NAME;
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cartridgeName = "12Gauge_Slug";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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class 20Rnd_B_AA12_Pellets : CA_Magazine
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{
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displayName = $STR_DZ_MAG_20Rnd_B_AA12_Pellets_NAME;
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cartridgeName = "12Gauge_Pellets";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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class 20Rnd_B_AA12_HE : CA_Magazine
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{
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displayName = $STR_DZ_MAG_20Rnd_B_AA12_HE_NAME;
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cartridgeName = "19mm_HE";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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