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set humanity early
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@@ -39,7 +39,7 @@ if (Z_SingleCurrency) then {
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};
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//Switch
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[_model, _charID] call player_switchModel; //Already spawned thread, no need to spawn and waitUntil script is done
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[_model, _charID, _humanity] call player_switchModel; //Already spawned thread, no need to spawn and waitUntil script is done
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//Login
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@@ -113,7 +113,7 @@ player removeEventHandler ["HandleDamage",mydamage_eh1];
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eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;}];
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[player] call fnc_usec_damageHandle;
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player allowDamage true;
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call player_forceSave;
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uiSleep 0.1;
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if !(isNull _old) then {deleteVehicle _old;};
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if !(isNull _old) then {deleteVehicle _old;};
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call player_forceSave;
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