set humanity early

This commit is contained in:
icomrade
2017-08-01 19:34:15 -04:00
parent fbfb124296
commit 9cc3c82d5d
2 changed files with 6 additions and 6 deletions

View File

@@ -39,7 +39,7 @@ if (Z_SingleCurrency) then {
};
//Switch
[_model, _charID] call player_switchModel; //Already spawned thread, no need to spawn and waitUntil script is done
[_model, _charID, _humanity] call player_switchModel; //Already spawned thread, no need to spawn and waitUntil script is done
//Login
@@ -113,7 +113,7 @@ player removeEventHandler ["HandleDamage",mydamage_eh1];
eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;}];
[player] call fnc_usec_damageHandle;
player allowDamage true;
call player_forceSave;
uiSleep 0.1;
if !(isNull _old) then {deleteVehicle _old;};
if !(isNull _old) then {deleteVehicle _old;};
call player_forceSave;