From 9c81d727e38f759163636c730dc50b93e4facf91 Mon Sep 17 00:00:00 2001 From: icomrade Date: Thu, 12 Jan 2017 13:34:29 -0500 Subject: [PATCH] Remove IR Laser from DZ L110A1 - Fix #1873 Thanks @DeVloek --- SQF/dayz_code/Configs/CfgWeapons/Rifles/L110A1.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/L110A1.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/L110A1.hpp index f47718356..7a2a525da 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/L110A1.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/L110A1.hpp @@ -3,7 +3,7 @@ class L110A1_CCO_DZ : BAF_L110A1_Aim model = "z\addons\dayz_communityweapons\l110a1\l110a1_cco.p3d"; picture = "\z\addons\dayz_communityweapons\l110a1\data\w_l110a1_cco_ca.paa"; displayName = $STR_DZ_WPN_L110A1_CCO_NAME; - + irDistance = 0; type = WeaponSlotPrimary; magazines[] = @@ -29,7 +29,7 @@ class L110A1_Holo_DZ : L110A1_CCO_DZ model = "z\addons\dayz_communityweapons\l110a1\l110a1_holo.p3d"; picture = "\z\addons\dayz_communityweapons\l110a1\data\w_l110a1_holo_ca.paa"; displayName = $STR_DZ_WPN_L110A1_HOLO_NAME; - + class ItemActions { class RemoveHolo