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Add option to clear the ammo of all static guns, compile vehicle functions for server and client
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@@ -799,6 +799,10 @@ object_getHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\o
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object_setHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHit.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
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object_processHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_processHit.sqf"; //process the hit in the REVO damage system (records and sets hit)
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fn_vehicleAddons = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_vehicleAddons.sqf";
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fn_clearTurrets = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_clearTurrets.sqf";
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fn_fillTurrets = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_fillTurrets.sqf";
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// Vehicle damage fix
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fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf";
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fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleKilled.sqf";
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