Add option to clear the ammo of all static guns, compile vehicle functions for server and client

This commit is contained in:
A Man
2022-04-26 16:54:57 +02:00
parent 57f1a534a7
commit 9c1da8101d
14 changed files with 30 additions and 17 deletions

View File

@@ -799,6 +799,10 @@ object_getHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\o
object_setHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHit.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
object_processHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_processHit.sqf"; //process the hit in the REVO damage system (records and sets hit)
fn_vehicleAddons = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_vehicleAddons.sqf";
fn_clearTurrets = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_clearTurrets.sqf";
fn_fillTurrets = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_fillTurrets.sqf";
// Vehicle damage fix
fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf";
fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleKilled.sqf";