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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Use nearEntities for empty drivable vehicles
NearEntities is faster and works fine for empty drivable vehicles that are not destroyed.
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@@ -13,7 +13,7 @@ _towTruckSize = (sizeOf typeOf _towTruck);
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_allowedSize = _towTruckSize-(_towTruckSize/3);
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// Get all nearby vehicles within 10m
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_findNearestVehicles = nearestObjects [_towTruck, ["Car","Motorcycle"], 10];
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_findNearestVehicles = _towTruck nearEntities [["Car","Motorcycle"],10];
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_findNearestVehicle = [];
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{
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if (alive _x && _towTruck != _x) then {
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@@ -282,7 +282,7 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
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//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
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if (_allowTow) then {
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_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
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_liftHelis = player nearEntities [DZE_HeliAllowTowFrom,15];
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{
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if(!_found) then {
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_posL = [_x] call FNC_getPos;
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@@ -13,7 +13,7 @@ _upgrade = _this;
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if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_18"), "PLAIN DOWN"]};
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// look for nearest empty vehicle
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_findNearestVehicles = nearestObjects [player, ["LandVehicle"], 10];
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_findNearestVehicles = player nearEntities [["LandVehicle"],10];
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_findNearestVehicle = [];
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{
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if (alive _x && (count (crew _x)) == 0) exitWith {
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@@ -129,7 +129,7 @@ if (_IsNearVehicle >= 1) then {
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publicVariableServer "PVDZE_veh_Upgrade";
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cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
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{player reveal _x;} count (nearestObjects [player,["AllVehicles"],30]);
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{player reveal _x;} count (player nearEntities [["LandVehicle"],10]);
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};
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}
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else {
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