Use nearEntities for empty drivable vehicles

NearEntities is faster and works fine for empty drivable vehicles that
are not destroyed.
This commit is contained in:
ebaydayz
2016-02-22 16:52:39 -05:00
parent ea948c7e0d
commit 9bbeb1e43e
3 changed files with 4 additions and 4 deletions

View File

@@ -282,7 +282,7 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
if (_allowTow) then {
_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
_liftHelis = player nearEntities [DZE_HeliAllowTowFrom,15];
{
if(!_found) then {
_posL = [_x] call FNC_getPos;