mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 19:06:29 +03:00
Use nearEntities for empty drivable vehicles
NearEntities is faster and works fine for empty drivable vehicles that are not destroyed.
This commit is contained in:
@@ -282,7 +282,7 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
|
||||
//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
|
||||
|
||||
if (_allowTow) then {
|
||||
_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
|
||||
_liftHelis = player nearEntities [DZE_HeliAllowTowFrom,15];
|
||||
{
|
||||
if(!_found) then {
|
||||
_posL = [_x] call FNC_getPos;
|
||||
|
||||
@@ -13,7 +13,7 @@ _upgrade = _this;
|
||||
if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_18"), "PLAIN DOWN"]};
|
||||
|
||||
// look for nearest empty vehicle
|
||||
_findNearestVehicles = nearestObjects [player, ["LandVehicle"], 10];
|
||||
_findNearestVehicles = player nearEntities [["LandVehicle"],10];
|
||||
_findNearestVehicle = [];
|
||||
{
|
||||
if (alive _x && (count (crew _x)) == 0) exitWith {
|
||||
@@ -129,7 +129,7 @@ if (_IsNearVehicle >= 1) then {
|
||||
publicVariableServer "PVDZE_veh_Upgrade";
|
||||
|
||||
cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
|
||||
{player reveal _x;} count (nearestObjects [player,["AllVehicles"],30]);
|
||||
{player reveal _x;} count (player nearEntities [["LandVehicle"],10]);
|
||||
};
|
||||
}
|
||||
else {
|
||||
|
||||
Reference in New Issue
Block a user