diff --git a/SQF/dayz_code/compile/player_spawnCheck.sqf b/SQF/dayz_code/compile/player_spawnCheck.sqf index e98864b41..5a5a6f121 100644 --- a/SQF/dayz_code/compile/player_spawnCheck.sqf +++ b/SQF/dayz_code/compile/player_spawnCheck.sqf @@ -109,13 +109,13 @@ if (_nearbyCount < 1) exitwith _dateNow = (DateToNumber date); _age = (_dateNow - _looted) * 525948; //diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" ); - if ((_age > 10) and (!_cleared)) then { + if ((_age > DZE_LootSpawnTimer) and (!_cleared)) then { _nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)]; {deleteVehicle _x} forEach _nearByObj; _x setVariable ["cleared",true,true]; _x setVariable ["looted",_dateNow,true]; }; - if ((_age > 10) and (_cleared)) then { + if ((_age > DZE_LootSpawnTimer) and (_cleared)) then { //Register _x setVariable ["looted",_dateNow,true]; //cleanup @@ -148,4 +148,4 @@ if (_nearbyCount < 1) exitwith }; }; } forEach _nearby; -// ["player_spawnCheck.sqf",(diag_tickTime - _t1)] call fnc_dump; \ No newline at end of file +// ["player_spawnCheck.sqf",(diag_tickTime - _t1)] call fnc_dump;