Finish updating loot system to 1.8 with custom epoch features

This commit is contained in:
[VB]AWOL
2014-05-09 14:23:09 -05:00
parent feec3e19f5
commit 9b52797f84
8 changed files with 585 additions and 367 deletions

View File

@@ -8,7 +8,16 @@ class CfgBuildingLoot {
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
lootChance = 0;
lootPos[] = {};
lootPosSmall[] = {};
lootPosZombie[] = {};
itemType[] = {};
itemChance[] = {};
lootTypeSmall[] = {};
itemChanceSmall[] = {};
hangPos[] = {};
vehPos[] = {};
};
@@ -66,25 +75,43 @@ class CfgBuildingLoot {
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemSodaMdew","magazine",0.01}
,{"ItemSodaRbull","magazine",0.01}
,{"ItemSodaOrangeSherbet","magazine",0.02}
,{"ItemWatch","generic",0.04}
,{"ItemCompass","generic",0.03}
,{"ItemMap","weapon",0.02}
,{"ItemFlashlight","generic",0.01}
,{"ItemKnife","generic",0.04}
,{"ItemMatchbox_DZE","generic",0.01}
,{"","generic",0.36}
,{"backpacks","backpacks",0.04}
,{"tents","tents",0.01}
,{"","military",0.02}
,{"","trash",0.17}
,{"Binocular","weapon",0.02}
,{"PartPlywoodPack","magazine",0.02}
,{"clothes","clothes",0.01}
,{"specialclothes","specialclothes",0.01}
,{"WeaponHolder_MeleeCrowbar","object",0.03}
{"ItemSodaMdew","magazine",0.01},
{"ItemSodaRbull","magazine",0.01},
{"ItemSodaOrangeSherbet","magazine",0.02},
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.36},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.17},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03}
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.02 },
{ "ItemWatch","weapon",0.05 },
{ "ItemCompass","weapon",0.04 },
{ "ItemMap","weapon",0.03 },
{ "pistols","cfglootweapon",0.12 },
{ "ItemFlashlight","weapon",0.02 },
{ "ItemKnife","weapon",0.04 },
{ "ItemMatchbox_DZE","weapon",0.03 },
{ "","generic",0.38 },
{ "","military",0.04 },
{ "","trash",0.17 },
{ "Binocular","weapon",0.02 },
{ "clothes","single",0.01},
{ "specialclothes","single",0.01 }
};
};
class Office: Default {
@@ -94,27 +121,46 @@ class CfgBuildingLoot {
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemSodaMdew","magazine",0.01}
,{"ItemSodaRbull","magazine",0.01}
,{"ItemSodaOrangeSherbet","magazine",0.02}
,{"ItemWatch","generic",0.04}
,{"ItemCompass","generic",0.03}
,{"ItemMap","weapon",0.02}
,{"ItemFlashlight","generic",0.01}
,{"ItemKnife","generic",0.04}
,{"ItemMatchbox_DZE","generic",0.01}
,{"","generic",0.31}
,{"backpacks","backpacks",0.04}
,{"tents","tents",0.01}
,{"","military",0.02}
,{"","trash",0.21}
,{"Binocular","weapon",0.02}
,{"PartPlywoodPack","magazine",0.02}
,{"clothes","clothes",0.01}
,{"specialclothes","specialclothes",0.01}
,{"WeaponHolder_MeleeCrowbar","object",0.03}
,{"ItemBriefcaseEmpty","magazine",0.01}
,{"ItemDocument","magazine",0.01}
{"ItemSodaMdew","magazine",0.01},
{"ItemSodaRbull","magazine",0.01},
{"ItemSodaOrangeSherbet","magazine",0.02},
{"ItemWatch","generic",0.04},
{"ItemCompass","generic",0.03},
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.04},
{"ItemMatchbox_DZE","generic",0.01},
{"","generic",0.31},
{"backpacks","backpacks",0.04},
{"tents","tents",0.01},
{"","military",0.02},
{"","trash",0.21},
{"Binocular","weapon",0.02},
{"PartPlywoodPack","magazine",0.02},
{"clothes","clothes",0.01},
{"specialclothes","specialclothes",0.01},
{"WeaponHolder_MeleeCrowbar","object",0.03},
{"ItemBriefcaseEmpty","magazine",0.01},
{"ItemDocument","magazine",0.01}
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.02 },
{ "ItemWatch","weapon",0.05 },
{ "ItemCompass","weapon",0.04 },
{ "ItemMap","weapon",0.03 },
{ "pistols","cfglootweapon",0.15 },
{ "ItemFlashlight","weapon",0.02 },
{ "ItemKnife","weapon",0.05 },
{ "ItemMatchbox_DZE","weapon",0.03 },
{ "","generic",0.31 },
{ "","military",0.04 },
{ "","trash",0.03 },
{ "Binocular","weapon",0.02 },
{ "clothes","single",0.16 },
{ "specialclothes","single",0.02 },
{ "ItemDocument","magazine",0.01 }
};
};
class Industrial: Default {
@@ -124,26 +170,33 @@ class CfgBuildingLoot {
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemGenerator","magazine",0.01}
,{"ItemFuelBarrelEmpty","magazine",0.01}
,{"","generic",0.17}
,{"","trash",0.25}
,{"","military",0.04}
,{"PartGeneric","magazine",0.04}
,{"PartWheel","magazine",0.05}
,{"PartFueltank","magazine",0.02}
,{"PartEngine","magazine",0.02}
,{"PartGlass","magazine",0.04}
,{"PartVRotor","magazine",0.01}
,{"ItemJerrycan","magazine",0.04}
,{"WeaponHolder_ItemHatchet_DZE","object",0.07}
,{"ItemKnife","military",0.07}
,{"ItemToolbox","weapon",0.06}
,{"ItemWire","magazine",0.01}
,{"ItemTankTrap","magazine",0.04}
,{"ItemKeyKit","weapon",0.01}
,{"CinderBlocks","magazine",0.03}
,{"MortarBucket","magazine",0.01}
{"ItemGenerator","magazine",0.01},
{"ItemFuelBarrelEmpty","magazine",0.01},
{"","generic",0.17},
{"","trash",0.25},
{"","military",0.04},
{"PartGeneric","magazine",0.04},
{"PartWheel","magazine",0.05},
{"PartFueltank","magazine",0.02},
{"PartEngine","magazine",0.02},
{"PartGlass","magazine",0.04},
{"PartVRotor","magazine",0.01},
{"ItemJerrycan","magazine",0.04},
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
{"ItemKnife","military",0.07},
{"ItemToolbox","weapon",0.06},
{"ItemWire","magazine",0.01},
{"ItemTankTrap","magazine",0.04},
{"ItemKeyKit","weapon",0.01},
{"CinderBlocks","magazine",0.03},
{"MortarBucket","magazine",0.01}
};
lootTypeSmall[] = {
{ "","generic",0.5 },
{ "","trash",0.28 },
{ "","military",0.14 },
{ "ItemKnife","weapon",0.07 },
{ "ItemKeyKit","weapon",0.01 }
};
};
class IndustrialFuel: Default {
@@ -153,24 +206,31 @@ class CfgBuildingLoot {
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"ItemGenerator","magazine",0.01}
,{"fuel_pump_kit","magazine",0.01}
,{"","generic",0.18}
,{"","trash",0.28}
,{"","military",0.04}
,{"PartGeneric","magazine",0.04}
,{"PartWheel","magazine",0.05}
,{"PartFueltank","magazine",0.02}
,{"PartEngine","magazine",0.02}
,{"PartGlass","magazine",0.04}
,{"PartVRotor","magazine",0.01}
,{"ItemJerrycan","magazine",0.04}
,{"WeaponHolder_ItemHatchet_DZE","object",0.07}
,{"ItemKnife","military",0.07}
,{"ItemToolbox","weapon",0.06}
,{"ItemWire","magazine",0.01}
,{"ItemTankTrap","magazine",0.04}
,{"ItemKeyKit","weapon",0.01}
{"ItemGenerator","magazine",0.01},
{"fuel_pump_kit","magazine",0.01},
{"","generic",0.18},
{"","trash",0.28},
{"","military",0.04},
{"PartGeneric","magazine",0.04},
{"PartWheel","magazine",0.05},
{"PartFueltank","magazine",0.02},
{"PartEngine","magazine",0.02},
{"PartGlass","magazine",0.04},
{"PartVRotor","magazine",0.01},
{"ItemJerrycan","magazine",0.04},
{"WeaponHolder_ItemHatchet_DZE","object",0.07},
{"ItemKnife","military",0.07},
{"ItemToolbox","weapon",0.06},
{"ItemWire","magazine",0.01},
{"ItemTankTrap","magazine",0.04},
{"ItemKeyKit","weapon",0.01}
};
lootTypeSmall[] = {
{ "","generic",0.5 },
{ "","trash",0.28 },
{ "","military",0.14 },
{ "ItemKnife","weapon",0.07 },
{ "ItemKeyKit","weapon",0.01 }
};
};
class Farm: Default {
@@ -180,16 +240,23 @@ class CfgBuildingLoot {
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{"ItemJerrycan","magazine",0.05}
,{"","generic",0.3}
,{"","trash",0.26}
,{"PartPlankPack","magazine",0.06}
,{"WeaponHolder_ItemHatchet_DZE","object",0.05}
,{"ItemFuelBarrelEmpty","magazine",0.01}
,{"WeaponHolder_ItemMachete","object",0.03}
,{"ItemFishingPole","weapon",0.02}
,{"ItemLightBulb","magazine",0.02}
,{"ItemSledgeHandle","magazine",0.02}
{"ItemJerrycan","magazine",0.05},
{"","generic",0.3},
{"","trash",0.26},
{"PartPlankPack","magazine",0.06},
{"WeaponHolder_ItemHatchet_DZE","object",0.05},
{"ItemFuelBarrelEmpty","magazine",0.01},
{"WeaponHolder_ItemMachete","object",0.03},
{"ItemFishingPole","weapon",0.02},
{"ItemLightBulb","magazine",0.02},
{"ItemSledgeHandle","magazine",0.02}
};
lootTypeSmall[] = {
{ "","generic", 0.79},
{ "","trash",0.14 },
{ "","military",0.05},
{ "ItemLightBulb","magazine",0.01},
{ "ItemSledgeHead","magazine",0.01}
};
};
class Supermarket: Default {
@@ -199,23 +266,40 @@ class CfgBuildingLoot {
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootType[] = {
{"ItemSodaMdew","magazine",0.01}
,{"ItemSodaRbull","magazine",0.01}
,{"ItemSodaOrangeSherbet","magazine",0.03}
,{"ItemWatch","generic",0.07}
,{"ItemCompass","generic",0.02}
,{"ItemMap","weapon",0.04}
,{"ItemFlashlight","generic",0.01}
,{"ItemKnife","generic",0.02}
,{"ItemMatchbox_DZE","generic",0.04}
,{"","generic",0.04}
,{"backpacks","backpacks",0.07}
,{"tents","tents",0.01}
,{"","food",0.3}
,{"","trash",0.23}
,{"Binocular","weapon",0.05}
,{"PartPlywoodPack","magazine",0.02}
,{"ItemMixOil","magazine",0.02}
{"ItemSodaMdew","magazine",0.01},
{"ItemSodaRbull","magazine",0.01},
{"ItemSodaOrangeSherbet","magazine",0.03},
{"ItemWatch","generic",0.07},
{"ItemCompass","generic",0.02},
{"ItemMap","weapon",0.04},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.02},
{"ItemMatchbox_DZE","generic",0.04},
{"","generic",0.04},
{"backpacks","backpacks",0.07},
{"tents","tents",0.01},
{"","food",0.3},
{"","trash",0.23},
{"Binocular","weapon",0.05},
{"PartPlywoodPack","magazine",0.02},
{"ItemMixOil","magazine",0.02}
};
lootTypeSmall[] = {
{ "ItemSodaMdew","magazine",0.01 },
{ "ItemSodaRbull","magazine",0.01 },
{ "ItemSodaOrangeSherbet","magazine",0.03 },
{ "ItemWatch","weapon",0.07 },
{ "ItemCompass","weapon",0.03 },
{ "ItemMap","weapon",0.05 },
{ "pistols","cfglootweapon",0.08 },
{ "ItemFlashlight","weapon",0.01 },
{ "ItemKnife","weapon",0.02 },
{ "ItemMatchbox_DZE","weapon",0.04 },
{ "","generic",0.21 },
{ "","food",0.24 },
{ "","trash",0.16 },
{ "Binocular","weapon",0.02 },
{ "ItemMixOil", "magazine",0.02}
};
};
class HeliCrash: Default {
@@ -225,15 +309,15 @@ class CfgBuildingLoot {
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{"","military",0.3}
,{"","medical",0.18}
,{"MAAWS","weapon",0.02}
,{"MedBox0","object",0.05}
,{"NVGoggles","weapon",0.01}
,{"AmmoBoxSmall_556","object",0.03}
,{"AmmoBoxSmall_762","object",0.03}
,{"militaryclothes","militaryclothes",0.05}
,{"militaryammo","militaryammo",0.06}
{"","military",0.3},
{"","medical",0.18},
{"MAAWS","weapon",0.02},
{"MedBox0","object",0.05},
{"NVGoggles","weapon",0.01},
{"AmmoBoxSmall_556","object",0.03},
{"AmmoBoxSmall_762","object",0.03},
{"militaryclothes","militaryclothes",0.05},
{"militaryammo","militaryammo",0.06}
};
};
class HeliCrash_No50s: Default {
@@ -243,15 +327,15 @@ class CfgBuildingLoot {
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{"","military",0.35}
,{"","medical",0.18}
,{"MAAWS","weapon",0.02}
,{"MedBox0","object",0.05}
,{"NVGoggles","weapon",0.01}
,{"AmmoBoxSmall_556","object",0.03}
,{"AmmoBoxSmall_762","object",0.03}
,{"militaryclothes","militaryclothes",0.05}
,{"militaryammo","militaryammo",0.06}
{"","military",0.35},
{"","medical",0.18},
{"MAAWS","weapon",0.02},
{"MedBox0","object",0.05},
{"NVGoggles","weapon",0.01},
{"AmmoBoxSmall_556","object",0.03},
{"AmmoBoxSmall_762","object",0.03},
{"militaryclothes","militaryclothes",0.05},
{"militaryammo","militaryammo",0.06}
};
};
class Hospital: Default {
@@ -262,9 +346,13 @@ class CfgBuildingLoot {
lootChance = 1;
lootPos[] = {};
lootType[] = {
{"","trash",0.1}
,{"","hospital",0.7}
,{"MedBox0","object",0.2}
{"","trash",0.1},
{"","hospital",0.7},
{"MedBox0","object",0.2}
};
lootTypeSmall[] = {
{ "","trash",0.1 },
{ "","hospital",0.9 }
};
};
class Military: Default {
@@ -274,17 +362,30 @@ class CfgBuildingLoot {
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"Binocular","weapon",0.03}
,{"ItemFlashlightRed","military",0.04}
,{"ItemKnife","military",0.01}
,{"ItemGPS","weapon",0.01}
,{"ItemMap","military",0.02}
,{"militarybackpacks","militarybackpacks",0.05}
,{"","medical",0.03}
,{"","generic",0.1}
,{"","military",0.3}
,{"ItemEtool","weapon",0.02}
,{"ItemSandbag","magazine",0.02}
{"Binocular","weapon",0.03},
{"ItemFlashlightRed","military",0.04},
{"ItemKnife","military",0.01},
{"ItemGPS","weapon",0.01},
{"ItemMap","military",0.02},
{"militarybackpacks","militarybackpacks",0.05},
{"","medical",0.03},
{"","generic",0.1},
{"","military",0.3},
{"ItemEtool","weapon",0.02},
{"ItemSandbag","magazine",0.02}
};
lootTypeSmall[] = {
{ "pistols","cfglootweapon",0.15 },
{ "Binocular","weapon",0.02 },
{ "ItemFlashlightRed","weapon",0.03 },
{ "ItemKnife","weapon",0.04 },
{ "ItemGPS","weapon",0.02 },
{ "ItemMap","weapon",0.02 },
{ "","medical",0.09 },
{ "","generic",0.34 },
{ "","military",0.26 },
{ "submachinegun","cfglootweapon",0.02 },
{ "ItemEtool","weapon",0.01 }
};
};
class MilitaryIndustrial: Default {
@@ -294,22 +395,34 @@ class CfgBuildingLoot {
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"PartGeneric","magazine",0.03}
,{"ItemGenerator","magazine",0.01}
,{"PartWheel","magazine",0.02}
,{"Binocular","weapon",0.01}
,{"ItemFlashlightRed","military",0.03}
,{"ItemKnife","military",0.04}
,{"ItemGPS","weapon",0.01}
,{"PartVRotor","magazine",0.01}
,{"militarybackpacks","militarybackpacks",0.03}
,{"","medical",0.05}
,{"","generic",0.35}
,{"","military",0.07}
,{"ItemEtool","weapon",0.03}
,{"ItemSandbag","magazine",0.02}
,{"ItemFuelBarrelEmpty","magazine",0.03}
,{"fuel_pump_kit","magazine",0.01}
{"PartGeneric","magazine",0.03},
{"ItemGenerator","magazine",0.01},
{"PartWheel","magazine",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.03},
{"ItemKnife","military",0.04},
{"ItemGPS","weapon",0.01},
{"PartVRotor","magazine",0.01},
{"militarybackpacks","militarybackpacks",0.03},
{"","medical",0.05},
{"","generic",0.35},
{"","military",0.07},
{"ItemEtool","weapon",0.03},
{"ItemSandbag","magazine",0.02},
{"ItemFuelBarrelEmpty","magazine",0.03},
{"fuel_pump_kit","magazine",0.01}
};
lootTypeSmall[] = {
{ "pistols","cfglootweapon",0.12 },
{ "Binocular","weapon",0.05 },
{ "ItemFlashlightRed","weapon",0.03 },
{ "ItemKnife","weapon",0.04 },
{ "ItemGPS","weapon",0.02 },
{ "","medical",0.02 },
{ "","generic",0.09 },
{ "","military",0.34 },
{ "submachinegun","cfglootweapon",0.26 },
{ "ItemEtool","weapon",0.03 }
};
};
class IndustrialMilitary: Default {
@@ -319,25 +432,37 @@ class CfgBuildingLoot {
lootChance = 0.5;
lootPos[] = {};
lootType[] = {
{"PartGeneric","magazine",0.03}
,{"ItemGenerator","magazine",0.01}
,{"PartWheel","magazine",0.02}
,{"Binocular","weapon",0.01}
,{"ItemFlashlightRed","military",0.03}
,{"ItemKnife","military",0.04}
,{"ItemGPS","weapon",0.01}
,{"PartVRotor","magazine",0.01}
,{"PartFueltank","magazine",0.03}
,{"PartEngine","magazine",0.04}
,{"PartGlass","magazine",0.05}
,{"militarybackpacks","militarybackpacks",0.03}
,{"","medical",0.05}
,{"","generic",0.25}
,{"","military",0.07}
,{"ItemEtool","weapon",0.03}
,{"ItemSandbag","magazine",0.02}
,{"ItemFuelBarrelEmpty","magazine",0.03}
,{"fuel_pump_kit","magazine",0.01}
{"PartGeneric","magazine",0.03},
{"ItemGenerator","magazine",0.01},
{"PartWheel","magazine",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.03},
{"ItemKnife","military",0.04},
{"ItemGPS","weapon",0.01},
{"PartVRotor","magazine",0.01},
{"PartFueltank","magazine",0.03},
{"PartEngine","magazine",0.04},
{"PartGlass","magazine",0.05},
{"militarybackpacks","militarybackpacks",0.03},
{"","medical",0.05},
{"","generic",0.25},
{"","military",0.07},
{"ItemEtool","weapon",0.03},
{"ItemSandbag","magazine",0.02},
{"ItemFuelBarrelEmpty","magazine",0.03},
{"fuel_pump_kit","magazine",0.01},
};
lootTypeSmall[] = {
{ "pistols", "cfglootweapon", 0.12 },
{ "Binocular", "weapon", 0.05 },
{ "ItemFlashlightRed", "weapon", 0.03 },
{ "ItemKnife", "weapon", 0.04 },
{ "ItemGPS", "weapon", 0.02 },
{ "", "medical", 0.02 },
{ "", "generic", 0.09 },
{ "", "military", 0.34 },
{ "submachinegun", "cfglootweapon", 0.26 },
{ "ItemEtool", "weapon", 0.03 }
};
};
class MilitarySpecial: Default {
@@ -348,22 +473,42 @@ class CfgBuildingLoot {
lootChance = 0.4;
lootPos[] = {};
lootType[] = {
{"AmmoBoxSmall_556","object",0.01}
,{"AmmoBoxSmall_762","object",0.02}
,{"Binocular","weapon",0.01}
,{"ItemFlashlightRed","military",0.02}
,{"ItemKnife","military",0.01}
,{"ItemGPS","weapon",0.01}
,{"ItemMap","military",0.01}
,{"Binocular_Vector","military",0.01}
,{"militarybackpacks","militarybackpacks",0.04}
,{"","medical",0.08}
,{"","generic",0.3}
,{"","military",0.01}
,{"machinegunammo","machinegunammo",0.05}
,{"militaryclothes","militaryclothes",0.05}
,{"NVGoggles","weapon",0.01}
,{"100Rnd_762x54_PK","magazine",0.05}
{"AmmoBoxSmall_556","object",0.01},
{"AmmoBoxSmall_762","object",0.02},
{"Binocular","weapon",0.01},
{"ItemFlashlightRed","military",0.02},
{"ItemKnife","military",0.01},
{"ItemGPS","weapon",0.01},
{"ItemMap","military",0.01},
{"Binocular_Vector","military",0.01},
{"militarybackpacks","militarybackpacks",0.04},
{"","medical",0.08},
{"","generic",0.3},
{"","military",0.01},
{"machinegunammo","machinegunammo",0.05},
{"militaryclothes","militaryclothes",0.05},
{"NVGoggles","weapon",0.01},
{"100Rnd_762x54_PK","magazine",0.05}
};
lootTypeSmall[] = {
{ "pistols","cfglootweapon",0.10 },
{ "AmmoBoxSmall_556","object",0.02 },
{ "AmmoBoxSmall_762","object",0.02 },
{ "Binocular","weapon",0.02 },
{ "ItemFlashlightRed","military",0.01 },
{ "ItemKnife","military",0.02 },
{ "ItemGPS","weapon",0.02 },
{ "ItemMap","weapon",0.01 },
{ "Binocular_Vector","weapon",0.03},
{ "","medical",0.08},
{ "","generic",0.15},
{ "","military",0.33 },
{ "5Rnd_86x70_L115A1","magazine",0.03},
{ "10Rnd_127x99_m107","magazine",0.02},
{ "machinegunammoexpl","single",0.02 },
{ "militaryclothes","single",0.05 },
{ "NVGoggles","weapon",0.04 },
{ "100Rnd_762x54_PK","magazine",0.02 }
};
};
class Hunting: Default {
@@ -374,13 +519,21 @@ class CfgBuildingLoot {
lootChance = 1;
lootPos[] = {};
lootType[] = {
{"ItemMap","weapon",0.02}
,{"ItemFlashlight","generic",0.01}
,{"ItemKnife","generic",0.01}
,{"ItemMatchbox_DZE","generic",0.03}
,{"","military",0.38}
,{"WeaponHolder_ItemMachete","object",0.02}
,{"","hunter",0.5}
{"ItemMap","weapon",0.02},
{"ItemFlashlight","generic",0.01},
{"ItemKnife","generic",0.01},
{"ItemMatchbox_DZE","generic",0.03},
{"","military",0.38},
{"WeaponHolder_ItemMachete","object",0.02},
{"","hunter",0.5}
};
lootTypeSmall[] = {
{"ItemMap","weapon",0.02},
{"ItemFlashlight","weapon",0.02},
{"ItemKnife","weapon",0.02},
{"ItemMatchbox_DZE","weapon",0.04},
{"","military",0.4},
{"","hunter",0.5}
};
};
class DynamicDebris: Default
@@ -391,23 +544,23 @@ class CfgBuildingLoot {
zombieChance = 0.3;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
lootType[] = {
{"ItemWatch","generic",0.19}
,{"ItemCompass","generic",0.01}
,{"ItemMap","weapon",0.06}
,{"Makarov","weapon",0.02}
,{"Colt1911","weapon",0.02}
,{"ItemFlashlight","generic",0.06}
,{"ItemKnife","generic",0.06}
,{"ItemMatchbox_DZE","generic",0.06}
,{"ItemToolbox","weapon",0.02}
,{"","generic",0.17}
,{"","food",0.06}
,{"PartGeneric","magazine",0.07}
,{"PartWheel","magazine",0.06}
,{"PartFueltank","magazine",0.03}
,{"PartEngine","magazine",0.01}
,{"PartGlass","magazine",0.08}
,{"WeaponHolder_ItemJerrycan","object",0.03}
{ "ItemWatch", "generic", 0.19 },
{ "ItemCompass", "generic", 0.01 },
{ "ItemMap", "weapon", 0.06 },
{ "Makarov", "weapon", 0.02 },
{ "Colt1911", "weapon", 0.02 },
{ "ItemFlashlight", "generic", 0.06 },
{ "ItemKnife", "generic", 0.06 },
{ "ItemMatchbox_DZE", "generic", 0.06 },
{ "ItemToolbox", "weapon", 0.02 },
{ "", "generic", 0.17 },
{ "", "food", 0.06 },
{ "PartGeneric", "magazine", 0.07 },
{ "PartWheel", "magazine", 0.06 },
{ "PartFueltank", "magazine", 0.03 },
{ "PartEngine", "magazine", 0.01 },
{ "PartGlass", "magazine", 0.08 },
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
};
};
class DynamicDebrisMilitary: Default
@@ -418,27 +571,27 @@ class CfgBuildingLoot {
zombieChance = 0.3;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
lootType[] = {
{"ItemEtool","weapon",0.05}
,{"ItemSandbag","magazine",0.1}
,{"","military",0.08}
,{"ItemWatch","generic",0.1}
,{"ItemCompass","generic",0.02}
,{"ItemMap","weapon",0.05}
,{"MakarovSD","weapon",0.01}
,{"Colt1911","weapon",0.02}
,{"ItemFlashlight","generic",0.01}
,{"ItemKnife","generic",0.05}
,{"ItemMatchbox_DZE","generic",0.05}
,{"ItemToolbox","weapon",0.02}
,{"","generic",0.15}
,{"","food",0.05}
,{"PartGeneric","magazine",0.06}
,{"PartWheel","magazine",0.05}
,{"PartFueltank","magazine",0.03}
,{"PartEngine","magazine",0.02}
,{"PartGlass","magazine",0.03}
,{"PartVRotor","magazine",0.02}
,{"WeaponHolder_ItemJerrycan","object",0.03}
{ "ItemEtool", "weapon", 0.05 },
{ "ItemSandbag", "magazine", 0.1 },
{ "", "military", 0.08 },
{ "ItemWatch", "generic", 0.1 },
{ "ItemCompass", "generic", 0.02 },
{ "ItemMap", "weapon", 0.05 },
{ "MakarovSD", "weapon", 0.01 },
{ "Colt1911", "weapon", 0.02 },
{ "ItemFlashlight", "generic", 0.01 },
{ "ItemKnife", "generic", 0.05 },
{ "ItemMatchbox_DZE", "generic", 0.05 },
{ "ItemToolbox", "weapon", 0.02 },
{ "", "generic", 0.15 },
{ "", "food", 0.05 },
{ "PartGeneric", "magazine", 0.06 },
{ "PartWheel", "magazine", 0.05 },
{ "PartFueltank", "magazine", 0.03 },
{ "PartEngine", "magazine", 0.02 },
{ "PartGlass", "magazine", 0.03 },
{ "PartVRotor", "magazine", 0.02 },
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
};
};
class SupplyDrop: Default {
@@ -448,14 +601,14 @@ class CfgBuildingLoot {
lootChance = 1;
lootPos[] = {};
lootType[] = {
{"PartPlywoodPack","magazine",0.1}
,{"PartPlankPack","magazine",0.2}
,{"CinderBlocks","magazine",0.1}
,{"MortarBucket","magazine",0.1}
,{"bulk_PartGeneric","magazine",0.2}
,{"bulk_ItemSandbag","magazine",0.1}
,{"bulk_ItemTankTrap","magazine",0.1}
,{"ItemSledge","weapon",0.1}
{ "PartPlywoodPack", "magazine", 0.1 },
{ "PartPlankPack", "magazine", 0.2 },
{ "CinderBlocks", "magazine", 0.1 },
{ "MortarBucket", "magazine", 0.1 },
{ "bulk_PartGeneric", "magazine", 0.2 },
{ "bulk_ItemSandbag", "magazine", 0.1 },
{ "bulk_ItemTankTrap", "magazine", 0.1 },
{ "ItemSledge", "weapon", 0.1 }
};
};
class MassGrave: Default {
@@ -465,62 +618,62 @@ class CfgBuildingLoot {
lootChance = 1;
lootPos[] = {};
lootType[] = {
{"M16A2","weapon",0.03}
,{"M16A2GL","weapon",0.01}
,{"M249_EP1_DZ","weapon",0.01}
,{"M9SD","weapon",0.02}
,{"Pecheneg_DZ","weapon",0.02}
,{"PK_DZ","weapon",0.01}
,{"AK_74","weapon",0.02}
,{"M4A1_Aim","weapon",0.01}
,{"AKS_74_kobra","weapon",0.01}
,{"AKS_74_U","weapon",0.02}
,{"AK_47_M","weapon",0.02}
,{"M24","weapon",0.01}
,{"SVD_CAMO","weapon",0.01}
,{"M1014","weapon",0.02}
,{"BAF_LRR_scoped","weapon",0.01}
,{"M4SPR","weapon",0.01}
,{"M4A1","weapon",0.01}
,{"M14_EP1","weapon",0.02}
,{"UZI_EP1","weapon",0.03}
,{"Remington870_lamp","weapon",0.01}
,{"glock17_EP1","weapon",0.02}
,{"M240_DZ","weapon",0.02}
,{"M4A1_AIM_SD_camo","weapon",0.01}
,{"M16A4_ACG","weapon",0.01}
,{"M4A1_HWS_GL_camo","weapon",0.01}
,{"Mk_48_DZ","weapon",0.01}
,{"M4A3_CCO_EP1","weapon",0.01}
,{"AmmoBoxSmall_556","object",0.03}
,{"AmmoBoxSmall_762","object",0.03}
,{"Binocular","weapon",0.01}
,{"ItemFlashlightRed","military",0.02}
,{"ItemKnife","military",0.01}
,{"ItemGPS","weapon",0.01}
,{"ItemMap","military",0.01}
,{"Binocular_Vector","military",0.01}
,{"DZ_ALICE_Pack_EP1","object",0.03}
,{"DZ_TK_Assault_Pack_EP1","object",0.02}
,{"DZ_British_ACU","object",0.02}
,{"DZ_CivilBackpack_EP1","object",0.02}
,{"DZ_Backpack_EP1","object",0.01}
,{"DZ_LargeGunBag_EP1","object",0.01}
,{"","medical",0.05}
,{"","generic",0.05}
,{"","military",0.13}
,{"PipeBomb","magazine",0.01}
,{"Sa58V_RCO_EP1","weapon",0.01}
,{"Sa58V_CCO_EP1","weapon",0.01}
,{"G36_C_SD_camo","weapon",0.01}
,{"M40A3","weapon",0.01}
,{"100Rnd_762x54_PK","magazine",0.01}
,{"","militaryclothes",0.05}
,{"WeaponHolder_ItemMachete","object",0.02}
,{"SCAR_H_LNG_Sniper_SD","weapon",0.01}
,{"2000Rnd_762x51_M134","magazine",0.01}
,{"KSVK_DZE","weapon",0.01}
,{"m240_scoped_EP1_DZE","weapon",0.01}
{ "M16A2", "weapon", 0.03 },
{ "M16A2GL", "weapon", 0.01 },
{ "M249_EP1_DZ", "weapon", 0.01 },
{ "M9SD", "weapon", 0.02 },
{ "Pecheneg_DZ", "weapon", 0.02 },
{ "PK_DZ", "weapon", 0.01 },
{ "AK_74", "weapon", 0.02 },
{ "M4A1_Aim", "weapon", 0.01 },
{ "AKS_74_kobra", "weapon", 0.01 },
{ "AKS_74_U", "weapon", 0.02 },
{ "AK_47_M", "weapon", 0.02 },
{ "M24", "weapon", 0.01 },
{ "SVD_CAMO", "weapon", 0.01 },
{ "M1014", "weapon", 0.02 },
{ "BAF_LRR_scoped", "weapon", 0.01 },
{ "M4SPR", "weapon", 0.01 },
{ "M4A1", "weapon", 0.01 },
{ "M14_EP1", "weapon", 0.02 },
{ "UZI_EP1", "weapon", 0.03 },
{ "Remington870_lamp", "weapon", 0.01 },
{ "glock17_EP1", "weapon", 0.02 },
{ "M240_DZ", "weapon", 0.02 },
{ "M4A1_AIM_SD_camo", "weapon", 0.01 },
{ "M16A4_ACG", "weapon", 0.01 },
{ "M4A1_HWS_GL_camo", "weapon", 0.01 },
{ "Mk_48_DZ", "weapon", 0.01 },
{ "M4A3_CCO_EP1", "weapon", 0.01 },
{ "AmmoBoxSmall_556", "object", 0.03 },
{ "AmmoBoxSmall_762", "object", 0.03 },
{ "Binocular", "weapon", 0.01 },
{ "ItemFlashlightRed", "military", 0.02 },
{ "ItemKnife", "military", 0.01 },
{ "ItemGPS", "weapon", 0.01 },
{ "ItemMap", "military", 0.01 },
{ "Binocular_Vector", "military", 0.01 },
{ "DZ_ALICE_Pack_EP1", "object", 0.03 },
{ "DZ_TK_Assault_Pack_EP1", "object", 0.02 },
{ "DZ_British_ACU", "object", 0.02 },
{ "DZ_CivilBackpack_EP1", "object", 0.02 },
{ "DZ_Backpack_EP1", "object", 0.01 },
{ "DZ_LargeGunBag_EP1", "object", 0.01 },
{ "", "medical", 0.05 },
{ "", "generic", 0.05 },
{ "", "military", 0.13 },
{ "PipeBomb", "magazine", 0.01 },
{ "Sa58V_RCO_EP1", "weapon", 0.01 },
{ "Sa58V_CCO_EP1", "weapon", 0.01 },
{ "G36_C_SD_camo", "weapon", 0.01 },
{ "M40A3", "weapon", 0.01 },
{ "100Rnd_762x54_PK", "magazine", 0.01 },
{ "", "militaryclothes", 0.05 },
{ "WeaponHolder_ItemMachete", "object", 0.02 },
{ "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 },
{ "2000Rnd_762x51_M134", "magazine", 0.01 },
{ "KSVK_DZE", "weapon", 0.01 },
{ "m240_scoped_EP1_DZE", "weapon", 0.01 }
};
};