mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Finish updating loot system to 1.8 with custom epoch features
This commit is contained in:
@@ -8,7 +8,16 @@ class CfgBuildingLoot {
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zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
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lootChance = 0;
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lootPos[] = {};
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lootPosSmall[] = {};
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lootPosZombie[] = {};
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itemType[] = {};
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itemChance[] = {};
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lootTypeSmall[] = {};
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itemChanceSmall[] = {};
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hangPos[] = {};
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vehPos[] = {};
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};
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@@ -66,25 +75,43 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootPos[] = {};
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lootType[] = {
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{"ItemSodaMdew","magazine",0.01}
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,{"ItemSodaRbull","magazine",0.01}
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,{"ItemSodaOrangeSherbet","magazine",0.02}
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,{"ItemWatch","generic",0.04}
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,{"ItemCompass","generic",0.03}
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,{"ItemMap","weapon",0.02}
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,{"ItemFlashlight","generic",0.01}
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,{"ItemKnife","generic",0.04}
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,{"ItemMatchbox_DZE","generic",0.01}
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,{"","generic",0.36}
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,{"backpacks","backpacks",0.04}
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,{"tents","tents",0.01}
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,{"","military",0.02}
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,{"","trash",0.17}
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,{"Binocular","weapon",0.02}
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,{"PartPlywoodPack","magazine",0.02}
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,{"clothes","clothes",0.01}
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,{"specialclothes","specialclothes",0.01}
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,{"WeaponHolder_MeleeCrowbar","object",0.03}
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{"ItemSodaMdew","magazine",0.01},
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{"ItemSodaRbull","magazine",0.01},
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{"ItemSodaOrangeSherbet","magazine",0.02},
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{"ItemWatch","generic",0.04},
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{"ItemCompass","generic",0.03},
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{"ItemMap","weapon",0.02},
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{"ItemFlashlight","generic",0.01},
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{"ItemKnife","generic",0.04},
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{"ItemMatchbox_DZE","generic",0.01},
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{"","generic",0.36},
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{"backpacks","backpacks",0.04},
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{"tents","tents",0.01},
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{"","military",0.02},
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{"","trash",0.17},
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{"Binocular","weapon",0.02},
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{"PartPlywoodPack","magazine",0.02},
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{"clothes","clothes",0.01},
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{"specialclothes","specialclothes",0.01},
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{"WeaponHolder_MeleeCrowbar","object",0.03}
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};
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lootTypeSmall[] = {
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{ "ItemSodaMdew","magazine",0.01 },
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{ "ItemSodaRbull","magazine",0.01 },
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{ "ItemSodaOrangeSherbet","magazine",0.02 },
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{ "ItemWatch","weapon",0.05 },
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{ "ItemCompass","weapon",0.04 },
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{ "ItemMap","weapon",0.03 },
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{ "pistols","cfglootweapon",0.12 },
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{ "ItemFlashlight","weapon",0.02 },
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{ "ItemKnife","weapon",0.04 },
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{ "ItemMatchbox_DZE","weapon",0.03 },
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{ "","generic",0.38 },
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{ "","military",0.04 },
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{ "","trash",0.17 },
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{ "Binocular","weapon",0.02 },
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{ "clothes","single",0.01},
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{ "specialclothes","single",0.01 }
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};
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};
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class Office: Default {
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@@ -94,27 +121,46 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootPos[] = {};
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lootType[] = {
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{"ItemSodaMdew","magazine",0.01}
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,{"ItemSodaRbull","magazine",0.01}
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,{"ItemSodaOrangeSherbet","magazine",0.02}
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,{"ItemWatch","generic",0.04}
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,{"ItemCompass","generic",0.03}
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,{"ItemMap","weapon",0.02}
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,{"ItemFlashlight","generic",0.01}
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,{"ItemKnife","generic",0.04}
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,{"ItemMatchbox_DZE","generic",0.01}
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,{"","generic",0.31}
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,{"backpacks","backpacks",0.04}
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,{"tents","tents",0.01}
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,{"","military",0.02}
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,{"","trash",0.21}
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,{"Binocular","weapon",0.02}
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,{"PartPlywoodPack","magazine",0.02}
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,{"clothes","clothes",0.01}
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,{"specialclothes","specialclothes",0.01}
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,{"WeaponHolder_MeleeCrowbar","object",0.03}
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,{"ItemBriefcaseEmpty","magazine",0.01}
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,{"ItemDocument","magazine",0.01}
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{"ItemSodaMdew","magazine",0.01},
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{"ItemSodaRbull","magazine",0.01},
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{"ItemSodaOrangeSherbet","magazine",0.02},
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{"ItemWatch","generic",0.04},
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{"ItemCompass","generic",0.03},
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{"ItemMap","weapon",0.02},
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{"ItemFlashlight","generic",0.01},
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{"ItemKnife","generic",0.04},
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{"ItemMatchbox_DZE","generic",0.01},
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{"","generic",0.31},
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{"backpacks","backpacks",0.04},
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{"tents","tents",0.01},
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{"","military",0.02},
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{"","trash",0.21},
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{"Binocular","weapon",0.02},
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{"PartPlywoodPack","magazine",0.02},
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{"clothes","clothes",0.01},
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{"specialclothes","specialclothes",0.01},
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{"WeaponHolder_MeleeCrowbar","object",0.03},
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{"ItemBriefcaseEmpty","magazine",0.01},
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{"ItemDocument","magazine",0.01}
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};
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lootTypeSmall[] = {
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{ "ItemSodaMdew","magazine",0.01 },
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{ "ItemSodaRbull","magazine",0.01 },
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{ "ItemSodaOrangeSherbet","magazine",0.02 },
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{ "ItemWatch","weapon",0.05 },
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{ "ItemCompass","weapon",0.04 },
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{ "ItemMap","weapon",0.03 },
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{ "pistols","cfglootweapon",0.15 },
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{ "ItemFlashlight","weapon",0.02 },
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{ "ItemKnife","weapon",0.05 },
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{ "ItemMatchbox_DZE","weapon",0.03 },
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{ "","generic",0.31 },
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{ "","military",0.04 },
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{ "","trash",0.03 },
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{ "Binocular","weapon",0.02 },
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{ "clothes","single",0.16 },
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{ "specialclothes","single",0.02 },
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{ "ItemDocument","magazine",0.01 }
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};
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};
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class Industrial: Default {
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@@ -124,26 +170,33 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootPos[] = {};
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lootType[] = {
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{"ItemGenerator","magazine",0.01}
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,{"ItemFuelBarrelEmpty","magazine",0.01}
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,{"","generic",0.17}
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,{"","trash",0.25}
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,{"","military",0.04}
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,{"PartGeneric","magazine",0.04}
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,{"PartWheel","magazine",0.05}
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,{"PartFueltank","magazine",0.02}
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,{"PartEngine","magazine",0.02}
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,{"PartGlass","magazine",0.04}
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,{"PartVRotor","magazine",0.01}
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,{"ItemJerrycan","magazine",0.04}
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,{"WeaponHolder_ItemHatchet_DZE","object",0.07}
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,{"ItemKnife","military",0.07}
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,{"ItemToolbox","weapon",0.06}
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,{"ItemWire","magazine",0.01}
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,{"ItemTankTrap","magazine",0.04}
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,{"ItemKeyKit","weapon",0.01}
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,{"CinderBlocks","magazine",0.03}
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,{"MortarBucket","magazine",0.01}
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{"ItemGenerator","magazine",0.01},
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{"ItemFuelBarrelEmpty","magazine",0.01},
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{"","generic",0.17},
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{"","trash",0.25},
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{"","military",0.04},
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{"PartGeneric","magazine",0.04},
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{"PartWheel","magazine",0.05},
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{"PartFueltank","magazine",0.02},
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{"PartEngine","magazine",0.02},
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{"PartGlass","magazine",0.04},
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{"PartVRotor","magazine",0.01},
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{"ItemJerrycan","magazine",0.04},
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{"WeaponHolder_ItemHatchet_DZE","object",0.07},
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{"ItemKnife","military",0.07},
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{"ItemToolbox","weapon",0.06},
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{"ItemWire","magazine",0.01},
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{"ItemTankTrap","magazine",0.04},
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{"ItemKeyKit","weapon",0.01},
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{"CinderBlocks","magazine",0.03},
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{"MortarBucket","magazine",0.01}
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};
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lootTypeSmall[] = {
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{ "","generic",0.5 },
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{ "","trash",0.28 },
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{ "","military",0.14 },
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{ "ItemKnife","weapon",0.07 },
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{ "ItemKeyKit","weapon",0.01 }
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};
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};
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class IndustrialFuel: Default {
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@@ -153,24 +206,31 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootPos[] = {};
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lootType[] = {
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{"ItemGenerator","magazine",0.01}
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,{"fuel_pump_kit","magazine",0.01}
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,{"","generic",0.18}
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,{"","trash",0.28}
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,{"","military",0.04}
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,{"PartGeneric","magazine",0.04}
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,{"PartWheel","magazine",0.05}
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,{"PartFueltank","magazine",0.02}
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,{"PartEngine","magazine",0.02}
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,{"PartGlass","magazine",0.04}
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,{"PartVRotor","magazine",0.01}
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,{"ItemJerrycan","magazine",0.04}
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,{"WeaponHolder_ItemHatchet_DZE","object",0.07}
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,{"ItemKnife","military",0.07}
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,{"ItemToolbox","weapon",0.06}
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,{"ItemWire","magazine",0.01}
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,{"ItemTankTrap","magazine",0.04}
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,{"ItemKeyKit","weapon",0.01}
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{"ItemGenerator","magazine",0.01},
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{"fuel_pump_kit","magazine",0.01},
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{"","generic",0.18},
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{"","trash",0.28},
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{"","military",0.04},
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{"PartGeneric","magazine",0.04},
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{"PartWheel","magazine",0.05},
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{"PartFueltank","magazine",0.02},
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{"PartEngine","magazine",0.02},
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{"PartGlass","magazine",0.04},
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{"PartVRotor","magazine",0.01},
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{"ItemJerrycan","magazine",0.04},
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{"WeaponHolder_ItemHatchet_DZE","object",0.07},
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{"ItemKnife","military",0.07},
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{"ItemToolbox","weapon",0.06},
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{"ItemWire","magazine",0.01},
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{"ItemTankTrap","magazine",0.04},
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{"ItemKeyKit","weapon",0.01}
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};
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lootTypeSmall[] = {
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{ "","generic",0.5 },
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{ "","trash",0.28 },
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{ "","military",0.14 },
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{ "ItemKnife","weapon",0.07 },
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{ "ItemKeyKit","weapon",0.01 }
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};
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};
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class Farm: Default {
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@@ -180,16 +240,23 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootPos[] = {};
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lootType[] = {
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{"ItemJerrycan","magazine",0.05}
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,{"","generic",0.3}
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,{"","trash",0.26}
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,{"PartPlankPack","magazine",0.06}
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,{"WeaponHolder_ItemHatchet_DZE","object",0.05}
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,{"ItemFuelBarrelEmpty","magazine",0.01}
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,{"WeaponHolder_ItemMachete","object",0.03}
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,{"ItemFishingPole","weapon",0.02}
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,{"ItemLightBulb","magazine",0.02}
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,{"ItemSledgeHandle","magazine",0.02}
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{"ItemJerrycan","magazine",0.05},
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{"","generic",0.3},
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{"","trash",0.26},
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{"PartPlankPack","magazine",0.06},
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{"WeaponHolder_ItemHatchet_DZE","object",0.05},
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{"ItemFuelBarrelEmpty","magazine",0.01},
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{"WeaponHolder_ItemMachete","object",0.03},
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{"ItemFishingPole","weapon",0.02},
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{"ItemLightBulb","magazine",0.02},
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{"ItemSledgeHandle","magazine",0.02}
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};
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lootTypeSmall[] = {
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{ "","generic", 0.79},
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{ "","trash",0.14 },
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{ "","military",0.05},
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{ "ItemLightBulb","magazine",0.01},
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{ "ItemSledgeHead","magazine",0.01}
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};
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};
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class Supermarket: Default {
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@@ -199,23 +266,40 @@ class CfgBuildingLoot {
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zombieChance = 0.3;
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zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
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lootType[] = {
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{"ItemSodaMdew","magazine",0.01}
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,{"ItemSodaRbull","magazine",0.01}
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,{"ItemSodaOrangeSherbet","magazine",0.03}
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,{"ItemWatch","generic",0.07}
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,{"ItemCompass","generic",0.02}
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,{"ItemMap","weapon",0.04}
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,{"ItemFlashlight","generic",0.01}
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,{"ItemKnife","generic",0.02}
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,{"ItemMatchbox_DZE","generic",0.04}
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,{"","generic",0.04}
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,{"backpacks","backpacks",0.07}
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,{"tents","tents",0.01}
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,{"","food",0.3}
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,{"","trash",0.23}
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,{"Binocular","weapon",0.05}
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,{"PartPlywoodPack","magazine",0.02}
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,{"ItemMixOil","magazine",0.02}
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{"ItemSodaMdew","magazine",0.01},
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{"ItemSodaRbull","magazine",0.01},
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{"ItemSodaOrangeSherbet","magazine",0.03},
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{"ItemWatch","generic",0.07},
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{"ItemCompass","generic",0.02},
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{"ItemMap","weapon",0.04},
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{"ItemFlashlight","generic",0.01},
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{"ItemKnife","generic",0.02},
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{"ItemMatchbox_DZE","generic",0.04},
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{"","generic",0.04},
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{"backpacks","backpacks",0.07},
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{"tents","tents",0.01},
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{"","food",0.3},
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{"","trash",0.23},
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{"Binocular","weapon",0.05},
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{"PartPlywoodPack","magazine",0.02},
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{"ItemMixOil","magazine",0.02}
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};
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lootTypeSmall[] = {
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{ "ItemSodaMdew","magazine",0.01 },
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{ "ItemSodaRbull","magazine",0.01 },
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{ "ItemSodaOrangeSherbet","magazine",0.03 },
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{ "ItemWatch","weapon",0.07 },
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{ "ItemCompass","weapon",0.03 },
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{ "ItemMap","weapon",0.05 },
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{ "pistols","cfglootweapon",0.08 },
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{ "ItemFlashlight","weapon",0.01 },
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{ "ItemKnife","weapon",0.02 },
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{ "ItemMatchbox_DZE","weapon",0.04 },
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{ "","generic",0.21 },
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{ "","food",0.24 },
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{ "","trash",0.16 },
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{ "Binocular","weapon",0.02 },
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{ "ItemMixOil", "magazine",0.02}
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};
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};
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class HeliCrash: Default {
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@@ -225,15 +309,15 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootPos[] = {};
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lootType[] = {
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{"","military",0.3}
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,{"","medical",0.18}
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,{"MAAWS","weapon",0.02}
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,{"MedBox0","object",0.05}
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,{"NVGoggles","weapon",0.01}
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,{"AmmoBoxSmall_556","object",0.03}
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,{"AmmoBoxSmall_762","object",0.03}
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,{"militaryclothes","militaryclothes",0.05}
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,{"militaryammo","militaryammo",0.06}
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{"","military",0.3},
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{"","medical",0.18},
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{"MAAWS","weapon",0.02},
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{"MedBox0","object",0.05},
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{"NVGoggles","weapon",0.01},
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{"AmmoBoxSmall_556","object",0.03},
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{"AmmoBoxSmall_762","object",0.03},
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{"militaryclothes","militaryclothes",0.05},
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{"militaryammo","militaryammo",0.06}
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};
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};
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class HeliCrash_No50s: Default {
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@@ -243,15 +327,15 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootPos[] = {};
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lootType[] = {
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{"","military",0.35}
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,{"","medical",0.18}
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,{"MAAWS","weapon",0.02}
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,{"MedBox0","object",0.05}
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,{"NVGoggles","weapon",0.01}
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,{"AmmoBoxSmall_556","object",0.03}
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,{"AmmoBoxSmall_762","object",0.03}
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,{"militaryclothes","militaryclothes",0.05}
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,{"militaryammo","militaryammo",0.06}
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{"","military",0.35},
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{"","medical",0.18},
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{"MAAWS","weapon",0.02},
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{"MedBox0","object",0.05},
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{"NVGoggles","weapon",0.01},
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{"AmmoBoxSmall_556","object",0.03},
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{"AmmoBoxSmall_762","object",0.03},
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{"militaryclothes","militaryclothes",0.05},
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{"militaryammo","militaryammo",0.06}
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};
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||||
};
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class Hospital: Default {
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@@ -262,9 +346,13 @@ class CfgBuildingLoot {
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lootChance = 1;
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||||
lootPos[] = {};
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||||
lootType[] = {
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||||
{"","trash",0.1}
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||||
,{"","hospital",0.7}
|
||||
,{"MedBox0","object",0.2}
|
||||
{"","trash",0.1},
|
||||
{"","hospital",0.7},
|
||||
{"MedBox0","object",0.2}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "","trash",0.1 },
|
||||
{ "","hospital",0.9 }
|
||||
};
|
||||
};
|
||||
class Military: Default {
|
||||
@@ -274,17 +362,30 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"Binocular","weapon",0.03}
|
||||
,{"ItemFlashlightRed","military",0.04}
|
||||
,{"ItemKnife","military",0.01}
|
||||
,{"ItemGPS","weapon",0.01}
|
||||
,{"ItemMap","military",0.02}
|
||||
,{"militarybackpacks","militarybackpacks",0.05}
|
||||
,{"","medical",0.03}
|
||||
,{"","generic",0.1}
|
||||
,{"","military",0.3}
|
||||
,{"ItemEtool","weapon",0.02}
|
||||
,{"ItemSandbag","magazine",0.02}
|
||||
{"Binocular","weapon",0.03},
|
||||
{"ItemFlashlightRed","military",0.04},
|
||||
{"ItemKnife","military",0.01},
|
||||
{"ItemGPS","weapon",0.01},
|
||||
{"ItemMap","military",0.02},
|
||||
{"militarybackpacks","militarybackpacks",0.05},
|
||||
{"","medical",0.03},
|
||||
{"","generic",0.1},
|
||||
{"","military",0.3},
|
||||
{"ItemEtool","weapon",0.02},
|
||||
{"ItemSandbag","magazine",0.02}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "pistols","cfglootweapon",0.15 },
|
||||
{ "Binocular","weapon",0.02 },
|
||||
{ "ItemFlashlightRed","weapon",0.03 },
|
||||
{ "ItemKnife","weapon",0.04 },
|
||||
{ "ItemGPS","weapon",0.02 },
|
||||
{ "ItemMap","weapon",0.02 },
|
||||
{ "","medical",0.09 },
|
||||
{ "","generic",0.34 },
|
||||
{ "","military",0.26 },
|
||||
{ "submachinegun","cfglootweapon",0.02 },
|
||||
{ "ItemEtool","weapon",0.01 }
|
||||
};
|
||||
};
|
||||
class MilitaryIndustrial: Default {
|
||||
@@ -294,22 +395,34 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"PartGeneric","magazine",0.03}
|
||||
,{"ItemGenerator","magazine",0.01}
|
||||
,{"PartWheel","magazine",0.02}
|
||||
,{"Binocular","weapon",0.01}
|
||||
,{"ItemFlashlightRed","military",0.03}
|
||||
,{"ItemKnife","military",0.04}
|
||||
,{"ItemGPS","weapon",0.01}
|
||||
,{"PartVRotor","magazine",0.01}
|
||||
,{"militarybackpacks","militarybackpacks",0.03}
|
||||
,{"","medical",0.05}
|
||||
,{"","generic",0.35}
|
||||
,{"","military",0.07}
|
||||
,{"ItemEtool","weapon",0.03}
|
||||
,{"ItemSandbag","magazine",0.02}
|
||||
,{"ItemFuelBarrelEmpty","magazine",0.03}
|
||||
,{"fuel_pump_kit","magazine",0.01}
|
||||
{"PartGeneric","magazine",0.03},
|
||||
{"ItemGenerator","magazine",0.01},
|
||||
{"PartWheel","magazine",0.02},
|
||||
{"Binocular","weapon",0.01},
|
||||
{"ItemFlashlightRed","military",0.03},
|
||||
{"ItemKnife","military",0.04},
|
||||
{"ItemGPS","weapon",0.01},
|
||||
{"PartVRotor","magazine",0.01},
|
||||
{"militarybackpacks","militarybackpacks",0.03},
|
||||
{"","medical",0.05},
|
||||
{"","generic",0.35},
|
||||
{"","military",0.07},
|
||||
{"ItemEtool","weapon",0.03},
|
||||
{"ItemSandbag","magazine",0.02},
|
||||
{"ItemFuelBarrelEmpty","magazine",0.03},
|
||||
{"fuel_pump_kit","magazine",0.01}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "pistols","cfglootweapon",0.12 },
|
||||
{ "Binocular","weapon",0.05 },
|
||||
{ "ItemFlashlightRed","weapon",0.03 },
|
||||
{ "ItemKnife","weapon",0.04 },
|
||||
{ "ItemGPS","weapon",0.02 },
|
||||
{ "","medical",0.02 },
|
||||
{ "","generic",0.09 },
|
||||
{ "","military",0.34 },
|
||||
{ "submachinegun","cfglootweapon",0.26 },
|
||||
{ "ItemEtool","weapon",0.03 }
|
||||
};
|
||||
};
|
||||
class IndustrialMilitary: Default {
|
||||
@@ -319,25 +432,37 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"PartGeneric","magazine",0.03}
|
||||
,{"ItemGenerator","magazine",0.01}
|
||||
,{"PartWheel","magazine",0.02}
|
||||
,{"Binocular","weapon",0.01}
|
||||
,{"ItemFlashlightRed","military",0.03}
|
||||
,{"ItemKnife","military",0.04}
|
||||
,{"ItemGPS","weapon",0.01}
|
||||
,{"PartVRotor","magazine",0.01}
|
||||
,{"PartFueltank","magazine",0.03}
|
||||
,{"PartEngine","magazine",0.04}
|
||||
,{"PartGlass","magazine",0.05}
|
||||
,{"militarybackpacks","militarybackpacks",0.03}
|
||||
,{"","medical",0.05}
|
||||
,{"","generic",0.25}
|
||||
,{"","military",0.07}
|
||||
,{"ItemEtool","weapon",0.03}
|
||||
,{"ItemSandbag","magazine",0.02}
|
||||
,{"ItemFuelBarrelEmpty","magazine",0.03}
|
||||
,{"fuel_pump_kit","magazine",0.01}
|
||||
{"PartGeneric","magazine",0.03},
|
||||
{"ItemGenerator","magazine",0.01},
|
||||
{"PartWheel","magazine",0.02},
|
||||
{"Binocular","weapon",0.01},
|
||||
{"ItemFlashlightRed","military",0.03},
|
||||
{"ItemKnife","military",0.04},
|
||||
{"ItemGPS","weapon",0.01},
|
||||
{"PartVRotor","magazine",0.01},
|
||||
{"PartFueltank","magazine",0.03},
|
||||
{"PartEngine","magazine",0.04},
|
||||
{"PartGlass","magazine",0.05},
|
||||
{"militarybackpacks","militarybackpacks",0.03},
|
||||
{"","medical",0.05},
|
||||
{"","generic",0.25},
|
||||
{"","military",0.07},
|
||||
{"ItemEtool","weapon",0.03},
|
||||
{"ItemSandbag","magazine",0.02},
|
||||
{"ItemFuelBarrelEmpty","magazine",0.03},
|
||||
{"fuel_pump_kit","magazine",0.01},
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "pistols", "cfglootweapon", 0.12 },
|
||||
{ "Binocular", "weapon", 0.05 },
|
||||
{ "ItemFlashlightRed", "weapon", 0.03 },
|
||||
{ "ItemKnife", "weapon", 0.04 },
|
||||
{ "ItemGPS", "weapon", 0.02 },
|
||||
{ "", "medical", 0.02 },
|
||||
{ "", "generic", 0.09 },
|
||||
{ "", "military", 0.34 },
|
||||
{ "submachinegun", "cfglootweapon", 0.26 },
|
||||
{ "ItemEtool", "weapon", 0.03 }
|
||||
};
|
||||
};
|
||||
class MilitarySpecial: Default {
|
||||
@@ -348,22 +473,42 @@ class CfgBuildingLoot {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"AmmoBoxSmall_556","object",0.01}
|
||||
,{"AmmoBoxSmall_762","object",0.02}
|
||||
,{"Binocular","weapon",0.01}
|
||||
,{"ItemFlashlightRed","military",0.02}
|
||||
,{"ItemKnife","military",0.01}
|
||||
,{"ItemGPS","weapon",0.01}
|
||||
,{"ItemMap","military",0.01}
|
||||
,{"Binocular_Vector","military",0.01}
|
||||
,{"militarybackpacks","militarybackpacks",0.04}
|
||||
,{"","medical",0.08}
|
||||
,{"","generic",0.3}
|
||||
,{"","military",0.01}
|
||||
,{"machinegunammo","machinegunammo",0.05}
|
||||
,{"militaryclothes","militaryclothes",0.05}
|
||||
,{"NVGoggles","weapon",0.01}
|
||||
,{"100Rnd_762x54_PK","magazine",0.05}
|
||||
{"AmmoBoxSmall_556","object",0.01},
|
||||
{"AmmoBoxSmall_762","object",0.02},
|
||||
{"Binocular","weapon",0.01},
|
||||
{"ItemFlashlightRed","military",0.02},
|
||||
{"ItemKnife","military",0.01},
|
||||
{"ItemGPS","weapon",0.01},
|
||||
{"ItemMap","military",0.01},
|
||||
{"Binocular_Vector","military",0.01},
|
||||
{"militarybackpacks","militarybackpacks",0.04},
|
||||
{"","medical",0.08},
|
||||
{"","generic",0.3},
|
||||
{"","military",0.01},
|
||||
{"machinegunammo","machinegunammo",0.05},
|
||||
{"militaryclothes","militaryclothes",0.05},
|
||||
{"NVGoggles","weapon",0.01},
|
||||
{"100Rnd_762x54_PK","magazine",0.05}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{ "pistols","cfglootweapon",0.10 },
|
||||
{ "AmmoBoxSmall_556","object",0.02 },
|
||||
{ "AmmoBoxSmall_762","object",0.02 },
|
||||
{ "Binocular","weapon",0.02 },
|
||||
{ "ItemFlashlightRed","military",0.01 },
|
||||
{ "ItemKnife","military",0.02 },
|
||||
{ "ItemGPS","weapon",0.02 },
|
||||
{ "ItemMap","weapon",0.01 },
|
||||
{ "Binocular_Vector","weapon",0.03},
|
||||
{ "","medical",0.08},
|
||||
{ "","generic",0.15},
|
||||
{ "","military",0.33 },
|
||||
{ "5Rnd_86x70_L115A1","magazine",0.03},
|
||||
{ "10Rnd_127x99_m107","magazine",0.02},
|
||||
{ "machinegunammoexpl","single",0.02 },
|
||||
{ "militaryclothes","single",0.05 },
|
||||
{ "NVGoggles","weapon",0.04 },
|
||||
{ "100Rnd_762x54_PK","magazine",0.02 }
|
||||
};
|
||||
};
|
||||
class Hunting: Default {
|
||||
@@ -374,13 +519,21 @@ class CfgBuildingLoot {
|
||||
lootChance = 1;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"ItemMap","weapon",0.02}
|
||||
,{"ItemFlashlight","generic",0.01}
|
||||
,{"ItemKnife","generic",0.01}
|
||||
,{"ItemMatchbox_DZE","generic",0.03}
|
||||
,{"","military",0.38}
|
||||
,{"WeaponHolder_ItemMachete","object",0.02}
|
||||
,{"","hunter",0.5}
|
||||
{"ItemMap","weapon",0.02},
|
||||
{"ItemFlashlight","generic",0.01},
|
||||
{"ItemKnife","generic",0.01},
|
||||
{"ItemMatchbox_DZE","generic",0.03},
|
||||
{"","military",0.38},
|
||||
{"WeaponHolder_ItemMachete","object",0.02},
|
||||
{"","hunter",0.5}
|
||||
};
|
||||
lootTypeSmall[] = {
|
||||
{"ItemMap","weapon",0.02},
|
||||
{"ItemFlashlight","weapon",0.02},
|
||||
{"ItemKnife","weapon",0.02},
|
||||
{"ItemMatchbox_DZE","weapon",0.04},
|
||||
{"","military",0.4},
|
||||
{"","hunter",0.5}
|
||||
};
|
||||
};
|
||||
class DynamicDebris: Default
|
||||
@@ -391,23 +544,23 @@ class CfgBuildingLoot {
|
||||
zombieChance = 0.3;
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||
lootType[] = {
|
||||
{"ItemWatch","generic",0.19}
|
||||
,{"ItemCompass","generic",0.01}
|
||||
,{"ItemMap","weapon",0.06}
|
||||
,{"Makarov","weapon",0.02}
|
||||
,{"Colt1911","weapon",0.02}
|
||||
,{"ItemFlashlight","generic",0.06}
|
||||
,{"ItemKnife","generic",0.06}
|
||||
,{"ItemMatchbox_DZE","generic",0.06}
|
||||
,{"ItemToolbox","weapon",0.02}
|
||||
,{"","generic",0.17}
|
||||
,{"","food",0.06}
|
||||
,{"PartGeneric","magazine",0.07}
|
||||
,{"PartWheel","magazine",0.06}
|
||||
,{"PartFueltank","magazine",0.03}
|
||||
,{"PartEngine","magazine",0.01}
|
||||
,{"PartGlass","magazine",0.08}
|
||||
,{"WeaponHolder_ItemJerrycan","object",0.03}
|
||||
{ "ItemWatch", "generic", 0.19 },
|
||||
{ "ItemCompass", "generic", 0.01 },
|
||||
{ "ItemMap", "weapon", 0.06 },
|
||||
{ "Makarov", "weapon", 0.02 },
|
||||
{ "Colt1911", "weapon", 0.02 },
|
||||
{ "ItemFlashlight", "generic", 0.06 },
|
||||
{ "ItemKnife", "generic", 0.06 },
|
||||
{ "ItemMatchbox_DZE", "generic", 0.06 },
|
||||
{ "ItemToolbox", "weapon", 0.02 },
|
||||
{ "", "generic", 0.17 },
|
||||
{ "", "food", 0.06 },
|
||||
{ "PartGeneric", "magazine", 0.07 },
|
||||
{ "PartWheel", "magazine", 0.06 },
|
||||
{ "PartFueltank", "magazine", 0.03 },
|
||||
{ "PartEngine", "magazine", 0.01 },
|
||||
{ "PartGlass", "magazine", 0.08 },
|
||||
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
|
||||
};
|
||||
};
|
||||
class DynamicDebrisMilitary: Default
|
||||
@@ -418,27 +571,27 @@ class CfgBuildingLoot {
|
||||
zombieChance = 0.3;
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
lootType[] = {
|
||||
{"ItemEtool","weapon",0.05}
|
||||
,{"ItemSandbag","magazine",0.1}
|
||||
,{"","military",0.08}
|
||||
,{"ItemWatch","generic",0.1}
|
||||
,{"ItemCompass","generic",0.02}
|
||||
,{"ItemMap","weapon",0.05}
|
||||
,{"MakarovSD","weapon",0.01}
|
||||
,{"Colt1911","weapon",0.02}
|
||||
,{"ItemFlashlight","generic",0.01}
|
||||
,{"ItemKnife","generic",0.05}
|
||||
,{"ItemMatchbox_DZE","generic",0.05}
|
||||
,{"ItemToolbox","weapon",0.02}
|
||||
,{"","generic",0.15}
|
||||
,{"","food",0.05}
|
||||
,{"PartGeneric","magazine",0.06}
|
||||
,{"PartWheel","magazine",0.05}
|
||||
,{"PartFueltank","magazine",0.03}
|
||||
,{"PartEngine","magazine",0.02}
|
||||
,{"PartGlass","magazine",0.03}
|
||||
,{"PartVRotor","magazine",0.02}
|
||||
,{"WeaponHolder_ItemJerrycan","object",0.03}
|
||||
{ "ItemEtool", "weapon", 0.05 },
|
||||
{ "ItemSandbag", "magazine", 0.1 },
|
||||
{ "", "military", 0.08 },
|
||||
{ "ItemWatch", "generic", 0.1 },
|
||||
{ "ItemCompass", "generic", 0.02 },
|
||||
{ "ItemMap", "weapon", 0.05 },
|
||||
{ "MakarovSD", "weapon", 0.01 },
|
||||
{ "Colt1911", "weapon", 0.02 },
|
||||
{ "ItemFlashlight", "generic", 0.01 },
|
||||
{ "ItemKnife", "generic", 0.05 },
|
||||
{ "ItemMatchbox_DZE", "generic", 0.05 },
|
||||
{ "ItemToolbox", "weapon", 0.02 },
|
||||
{ "", "generic", 0.15 },
|
||||
{ "", "food", 0.05 },
|
||||
{ "PartGeneric", "magazine", 0.06 },
|
||||
{ "PartWheel", "magazine", 0.05 },
|
||||
{ "PartFueltank", "magazine", 0.03 },
|
||||
{ "PartEngine", "magazine", 0.02 },
|
||||
{ "PartGlass", "magazine", 0.03 },
|
||||
{ "PartVRotor", "magazine", 0.02 },
|
||||
{ "WeaponHolder_ItemJerrycan", "object", 0.03 }
|
||||
};
|
||||
};
|
||||
class SupplyDrop: Default {
|
||||
@@ -448,14 +601,14 @@ class CfgBuildingLoot {
|
||||
lootChance = 1;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"PartPlywoodPack","magazine",0.1}
|
||||
,{"PartPlankPack","magazine",0.2}
|
||||
,{"CinderBlocks","magazine",0.1}
|
||||
,{"MortarBucket","magazine",0.1}
|
||||
,{"bulk_PartGeneric","magazine",0.2}
|
||||
,{"bulk_ItemSandbag","magazine",0.1}
|
||||
,{"bulk_ItemTankTrap","magazine",0.1}
|
||||
,{"ItemSledge","weapon",0.1}
|
||||
{ "PartPlywoodPack", "magazine", 0.1 },
|
||||
{ "PartPlankPack", "magazine", 0.2 },
|
||||
{ "CinderBlocks", "magazine", 0.1 },
|
||||
{ "MortarBucket", "magazine", 0.1 },
|
||||
{ "bulk_PartGeneric", "magazine", 0.2 },
|
||||
{ "bulk_ItemSandbag", "magazine", 0.1 },
|
||||
{ "bulk_ItemTankTrap", "magazine", 0.1 },
|
||||
{ "ItemSledge", "weapon", 0.1 }
|
||||
};
|
||||
};
|
||||
class MassGrave: Default {
|
||||
@@ -465,62 +618,62 @@ class CfgBuildingLoot {
|
||||
lootChance = 1;
|
||||
lootPos[] = {};
|
||||
lootType[] = {
|
||||
{"M16A2","weapon",0.03}
|
||||
,{"M16A2GL","weapon",0.01}
|
||||
,{"M249_EP1_DZ","weapon",0.01}
|
||||
,{"M9SD","weapon",0.02}
|
||||
,{"Pecheneg_DZ","weapon",0.02}
|
||||
,{"PK_DZ","weapon",0.01}
|
||||
,{"AK_74","weapon",0.02}
|
||||
,{"M4A1_Aim","weapon",0.01}
|
||||
,{"AKS_74_kobra","weapon",0.01}
|
||||
,{"AKS_74_U","weapon",0.02}
|
||||
,{"AK_47_M","weapon",0.02}
|
||||
,{"M24","weapon",0.01}
|
||||
,{"SVD_CAMO","weapon",0.01}
|
||||
,{"M1014","weapon",0.02}
|
||||
,{"BAF_LRR_scoped","weapon",0.01}
|
||||
,{"M4SPR","weapon",0.01}
|
||||
,{"M4A1","weapon",0.01}
|
||||
,{"M14_EP1","weapon",0.02}
|
||||
,{"UZI_EP1","weapon",0.03}
|
||||
,{"Remington870_lamp","weapon",0.01}
|
||||
,{"glock17_EP1","weapon",0.02}
|
||||
,{"M240_DZ","weapon",0.02}
|
||||
,{"M4A1_AIM_SD_camo","weapon",0.01}
|
||||
,{"M16A4_ACG","weapon",0.01}
|
||||
,{"M4A1_HWS_GL_camo","weapon",0.01}
|
||||
,{"Mk_48_DZ","weapon",0.01}
|
||||
,{"M4A3_CCO_EP1","weapon",0.01}
|
||||
,{"AmmoBoxSmall_556","object",0.03}
|
||||
,{"AmmoBoxSmall_762","object",0.03}
|
||||
,{"Binocular","weapon",0.01}
|
||||
,{"ItemFlashlightRed","military",0.02}
|
||||
,{"ItemKnife","military",0.01}
|
||||
,{"ItemGPS","weapon",0.01}
|
||||
,{"ItemMap","military",0.01}
|
||||
,{"Binocular_Vector","military",0.01}
|
||||
,{"DZ_ALICE_Pack_EP1","object",0.03}
|
||||
,{"DZ_TK_Assault_Pack_EP1","object",0.02}
|
||||
,{"DZ_British_ACU","object",0.02}
|
||||
,{"DZ_CivilBackpack_EP1","object",0.02}
|
||||
,{"DZ_Backpack_EP1","object",0.01}
|
||||
,{"DZ_LargeGunBag_EP1","object",0.01}
|
||||
,{"","medical",0.05}
|
||||
,{"","generic",0.05}
|
||||
,{"","military",0.13}
|
||||
,{"PipeBomb","magazine",0.01}
|
||||
,{"Sa58V_RCO_EP1","weapon",0.01}
|
||||
,{"Sa58V_CCO_EP1","weapon",0.01}
|
||||
,{"G36_C_SD_camo","weapon",0.01}
|
||||
,{"M40A3","weapon",0.01}
|
||||
,{"100Rnd_762x54_PK","magazine",0.01}
|
||||
,{"","militaryclothes",0.05}
|
||||
,{"WeaponHolder_ItemMachete","object",0.02}
|
||||
,{"SCAR_H_LNG_Sniper_SD","weapon",0.01}
|
||||
,{"2000Rnd_762x51_M134","magazine",0.01}
|
||||
,{"KSVK_DZE","weapon",0.01}
|
||||
,{"m240_scoped_EP1_DZE","weapon",0.01}
|
||||
{ "M16A2", "weapon", 0.03 },
|
||||
{ "M16A2GL", "weapon", 0.01 },
|
||||
{ "M249_EP1_DZ", "weapon", 0.01 },
|
||||
{ "M9SD", "weapon", 0.02 },
|
||||
{ "Pecheneg_DZ", "weapon", 0.02 },
|
||||
{ "PK_DZ", "weapon", 0.01 },
|
||||
{ "AK_74", "weapon", 0.02 },
|
||||
{ "M4A1_Aim", "weapon", 0.01 },
|
||||
{ "AKS_74_kobra", "weapon", 0.01 },
|
||||
{ "AKS_74_U", "weapon", 0.02 },
|
||||
{ "AK_47_M", "weapon", 0.02 },
|
||||
{ "M24", "weapon", 0.01 },
|
||||
{ "SVD_CAMO", "weapon", 0.01 },
|
||||
{ "M1014", "weapon", 0.02 },
|
||||
{ "BAF_LRR_scoped", "weapon", 0.01 },
|
||||
{ "M4SPR", "weapon", 0.01 },
|
||||
{ "M4A1", "weapon", 0.01 },
|
||||
{ "M14_EP1", "weapon", 0.02 },
|
||||
{ "UZI_EP1", "weapon", 0.03 },
|
||||
{ "Remington870_lamp", "weapon", 0.01 },
|
||||
{ "glock17_EP1", "weapon", 0.02 },
|
||||
{ "M240_DZ", "weapon", 0.02 },
|
||||
{ "M4A1_AIM_SD_camo", "weapon", 0.01 },
|
||||
{ "M16A4_ACG", "weapon", 0.01 },
|
||||
{ "M4A1_HWS_GL_camo", "weapon", 0.01 },
|
||||
{ "Mk_48_DZ", "weapon", 0.01 },
|
||||
{ "M4A3_CCO_EP1", "weapon", 0.01 },
|
||||
{ "AmmoBoxSmall_556", "object", 0.03 },
|
||||
{ "AmmoBoxSmall_762", "object", 0.03 },
|
||||
{ "Binocular", "weapon", 0.01 },
|
||||
{ "ItemFlashlightRed", "military", 0.02 },
|
||||
{ "ItemKnife", "military", 0.01 },
|
||||
{ "ItemGPS", "weapon", 0.01 },
|
||||
{ "ItemMap", "military", 0.01 },
|
||||
{ "Binocular_Vector", "military", 0.01 },
|
||||
{ "DZ_ALICE_Pack_EP1", "object", 0.03 },
|
||||
{ "DZ_TK_Assault_Pack_EP1", "object", 0.02 },
|
||||
{ "DZ_British_ACU", "object", 0.02 },
|
||||
{ "DZ_CivilBackpack_EP1", "object", 0.02 },
|
||||
{ "DZ_Backpack_EP1", "object", 0.01 },
|
||||
{ "DZ_LargeGunBag_EP1", "object", 0.01 },
|
||||
{ "", "medical", 0.05 },
|
||||
{ "", "generic", 0.05 },
|
||||
{ "", "military", 0.13 },
|
||||
{ "PipeBomb", "magazine", 0.01 },
|
||||
{ "Sa58V_RCO_EP1", "weapon", 0.01 },
|
||||
{ "Sa58V_CCO_EP1", "weapon", 0.01 },
|
||||
{ "G36_C_SD_camo", "weapon", 0.01 },
|
||||
{ "M40A3", "weapon", 0.01 },
|
||||
{ "100Rnd_762x54_PK", "magazine", 0.01 },
|
||||
{ "", "militaryclothes", 0.05 },
|
||||
{ "WeaponHolder_ItemMachete", "object", 0.02 },
|
||||
{ "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 },
|
||||
{ "2000Rnd_762x51_M134", "magazine", 0.01 },
|
||||
{ "KSVK_DZE", "weapon", 0.01 },
|
||||
{ "m240_scoped_EP1_DZE", "weapon", 0.01 }
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user