diff --git a/SQF/dayz_code/Configs/CfgMagazines/Consumables/Soda.hpp b/SQF/dayz_code/Configs/CfgMagazines/Consumables/Soda.hpp
index 7484acf85..30bff301e 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Consumables/Soda.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Consumables/Soda.hpp
@@ -251,7 +251,7 @@ class ItemSherbet : ItemSoda
model = "z\addons\dayz_communityassets\models\soda_sherbet_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_sherbet_clean_full_ca.paa";
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_15;
- descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_15;
+ descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_15;
Nutrition[] = {90,0,500,0};
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Medical/BloodBags.hpp b/SQF/dayz_code/Configs/CfgMagazines/Medical/BloodBags.hpp
index d777f7a5b..f1000e0d2 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Medical/BloodBags.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Medical/BloodBags.hpp
@@ -201,7 +201,7 @@ class emptyBloodBag : CA_Magazine
{
class Use
{
- text = "Take Blood";
+ text = $STR_BLD_take;
script = "spawn player_useMeds;";
};
};
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/M16A4.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/M16A4.hpp
index 1e8812f8f..03d271df5 100644
--- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/M16A4.hpp
+++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/M16A4.hpp
@@ -378,7 +378,7 @@ class M16A4_ACOG_DZ : M16A4_DZ
class Attachments
{
Attachment_M203 = M16A4_GL_ACOG_DZ;
- Attachment_FL_Rfl = M16A4_ACOG_FL_DZ;
+ Attachment_FL = M16A4_ACOG_FL_DZ;
};
class ItemActions
@@ -414,7 +414,7 @@ class M16A4_ACOG_FL_DZ : M16A4_FL_DZ
class RemoveFlashlight
{
text = $STR_DZ_ATT_FL_RFL_RMVE;
- script = "; ['Attachment_FL_Rfl',_id,'M16A4_ACOG_DZ'] call player_removeAttachment";
+ script = "; ['Attachment_FL',_id,'M16A4_ACOG_DZ'] call player_removeAttachment";
};
};
};
@@ -429,7 +429,7 @@ class M16A4_GL_ACOG_DZ : M16A4_GL_DZ
class Attachments
{
- Attachment_FL_Rfl = M16A4_GL_ACOG_FL_DZ;
+ Attachment_FL = M16A4_GL_ACOG_FL_DZ;
};
class ItemActions
@@ -472,7 +472,7 @@ class M16A4_GL_ACOG_FL_DZ : M16A4_GL_FL_DZ
class RemoveFlashlight
{
text = $STR_DZ_ATT_FL_RFL_RMVE;
- script = "; ['Attachment_FL_Rfl',_id,'M16A4_GL_ACOG_DZ'] call player_removeAttachment";
+ script = "; ['Attachment_FL',_id,'M16A4_GL_ACOG_DZ'] call player_removeAttachment";
};
};
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/M4A1.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/M4A1.hpp
index 6b7ee411b..bbfcbf2c9 100644
--- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/M4A1.hpp
+++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/M4A1.hpp
@@ -788,7 +788,7 @@ class M4A1_ACOG_DZ : M4A1_DZ
{
Attachment_M203 = M4A1_GL_ACOG_DZ;
Attachment_Sup556 = M4A1_ACOG_SD_DZ;
- Attachment_FL_Rfl = M4A1_ACOG_FL_DZ;
+ Attachment_FL = M4A1_ACOG_FL_DZ;
};
class ItemActions
@@ -825,7 +825,7 @@ class M4A1_ACOG_FL_DZ : M4A1_FL_DZ
class RemoveFlashlight
{
text = $STR_DZ_ATT_FL_RFL_RMVE;
- script = "; ['Attachment_FL_Rfl',_id,'M4A1_ACOG_DZ'] call player_removeAttachment";
+ script = "; ['Attachment_FL',_id,'M4A1_ACOG_DZ'] call player_removeAttachment";
};
};
};
@@ -841,7 +841,7 @@ class M4A1_ACOG_SD_DZ : M4A1_SD_DZ
class Attachments
{
Attachment_M203 = M4A1_GL_ACOG_SD_DZ;
- Attachment_FL_Rfl = M4A1_ACOG_SD_FL_DZ;
+ Attachment_FL = M4A1_ACOG_SD_FL_DZ;
};
class ItemActions
@@ -887,7 +887,7 @@ class M4A1_ACOG_SD_FL_DZ : M4A1_SD_FL_DZ
class RemoveFlashlight
{
text = $STR_DZ_ATT_FL_RFL_RMVE;
- script = "; ['Attachment_FL_Rfl',_id,'M4A1_ACOG_SD_DZ'] call player_removeAttachment";
+ script = "; ['Attachment_FL',_id,'M4A1_ACOG_SD_DZ'] call player_removeAttachment";
};
};
};
@@ -905,7 +905,7 @@ class M4A1_GL_ACOG_DZ : M4A1_GL_DZ
class Attachments
{
Attachment_Sup556 = M4A1_GL_ACOG_SD_DZ;
- Attachment_FL_Rfl = M4A1_GL_ACOG_FL_DZ;
+ Attachment_FL = M4A1_GL_ACOG_FL_DZ;
};
class ItemActions
@@ -951,7 +951,7 @@ class M4A1_GL_ACOG_FL_DZ : M4A1_GL_FL_DZ
class RemoveFlashlight
{
text = $STR_DZ_ATT_FL_RFL_RMVE;
- script = "; ['Attachment_FL_Rfl',_id,'M4A1_GL_ACOG_DZ'] call player_removeAttachment";
+ script = "; ['Attachment_FL',_id,'M4A1_GL_ACOG_DZ'] call player_removeAttachment";
};
};
};
@@ -966,7 +966,7 @@ class M4A1_GL_ACOG_SD_DZ : M4A1_GL_SD_DZ
class Attachments
{
- Attachment_FL_Rfl = M4A1_GL_ACOG_SD_FL_DZ;
+ Attachment_FL = M4A1_GL_ACOG_SD_FL_DZ;
};
class ItemActions
@@ -1019,7 +1019,7 @@ class M4A1_GL_ACOG_SD_FL_DZ : M4A1_GL_SD_FL_DZ
class RemoveFlashlight
{
text = $STR_DZ_ATT_FL_RFL_RMVE;
- script = "; ['Attachment_FL_Rfl',_id,'M4A1_GL_ACOG_SD_DZ'] call player_removeAttachment";
+ script = "; ['Attachment_FL',_id,'M4A1_GL_ACOG_SD_DZ'] call player_removeAttachment";
};
};
};
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/SA58.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/SA58.hpp
index 6bddea330..409aa29f4 100644
--- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/SA58.hpp
+++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/SA58.hpp
@@ -39,7 +39,7 @@ class SA58_RIS_DZ : SA58_DZ
Attachment_CCO = SA58_CCO_DZ;
Attachment_Holo = SA58_Holo_DZ;
Attachment_ACOG = SA58_ACOG_DZ;
- Attachment_FL_Rfl = SA58_RIS_FL_DZ;
+ Attachment_FL = SA58_RIS_FL_DZ;
};
};
@@ -63,7 +63,7 @@ class SA58_RIS_FL_DZ : SA58_RIS_DZ
class RemoveFlashlight
{
text = $STR_DZ_ATT_FL_RFL_RMVE;
- script = "; ['Attachment_FL_Rfl',_id,'SA58_RIS_DZ'] call player_removeAttachment";
+ script = "; ['Attachment_FL',_id,'SA58_RIS_DZ'] call player_removeAttachment";
};
};
};
@@ -82,7 +82,7 @@ class SA58_CCO_DZ : SA58_RIS_DZ
class Attachments
{
- Attachment_FL_Rfl = SA58_CCO_FL_DZ;
+ Attachment_FL = SA58_CCO_FL_DZ;
};
class ItemActions
@@ -115,7 +115,7 @@ class SA58_CCO_FL_DZ : SA58_CCO_DZ
class RemoveFlashlight
{
text = $STR_DZ_ATT_FL_RFL_RMVE;
- script = "; ['Attachment_FL_Rfl',_id,'SA58_CCO_DZ'] call player_removeAttachment";
+ script = "; ['Attachment_FL',_id,'SA58_CCO_DZ'] call player_removeAttachment";
};
};
};
@@ -128,7 +128,7 @@ class SA58_Holo_DZ : SA58_CCO_DZ
class Attachments
{
- Attachment_FL_Rfl = SA58_Holo_FL_DZ;
+ Attachment_FL = SA58_Holo_FL_DZ;
};
class ItemActions
@@ -161,7 +161,7 @@ class SA58_Holo_FL_DZ : SA58_Holo_DZ
class RemoveFlashlight
{
text = $STR_DZ_ATT_FL_RFL_RMVE;
- script = "; ['Attachment_FL_Rfl',_id,'SA58_Holo_DZ'] call player_removeAttachment";
+ script = "; ['Attachment_FL',_id,'SA58_Holo_DZ'] call player_removeAttachment";
};
};
};
@@ -213,7 +213,7 @@ class SA58_ACOG_DZ : SA58_CCO_DZ
class Attachments
{
- Attachment_FL_Rfl = SA58_ACOG_FL_DZ;
+ Attachment_FL = SA58_ACOG_FL_DZ;
};
class ItemActions
@@ -246,7 +246,7 @@ class SA58_ACOG_FL_DZ : SA58_ACOG_DZ
class RemoveFlashlight
{
text = $STR_DZ_ATT_FL_RFL_RMVE;
- script = "; ['Attachment_FL_Rfl',_id,'SA58_ACOG_DZ'] call player_removeAttachment";
+ script = "; ['Attachment_FL',_id,'SA58_ACOG_DZ'] call player_removeAttachment";
};
};
};
\ No newline at end of file
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 4d8603276..919e60151 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -287,15 +287,19 @@
You seem to have misplaced your antibiotics.
+ Похоже, вы потеряли антибиотики.
You have taken antibiotics.
+ Вы приняли антибиотики.
You gave antibiotics.
+ Вы поделились антибиотиками.
You have been knocked out.
+ Вы оглушены.
@@ -444,6 +448,10 @@
Utiliser la poche de sang
Použít krevní vak
+
+ Take blood
+ Взять кровь
+
Whole Blood: A+
Цельная кровь: A(II)Rh+
@@ -689,6 +697,7 @@
Unable to exit vehicle, too close to buildables objects
+ Невозможно выйти из транспорта, слишком близко от постройки
Add ammo to %1
@@ -1430,6 +1439,7 @@
Cannot remove attachment.
+ Не удалось снять модификацию.
You seem to be missing a primary weapon!
@@ -1514,9 +1524,11 @@
You need a water bottle to sharpen objects.
+ Нужна вода, чтобы заточить объект.
%1 has been sharpened.
+ Заточено (%1)
Disassemble done.
@@ -1541,6 +1553,7 @@
You cannot do this while on a ladder or on water.
+ Невозможно делать это, находясь на лестнице или в воде.
@@ -1813,7 +1826,7 @@
Missing tool: %1 to dissassemble building.
- Для разборки нужно иметь %1
+ Для разборки нужно иметь: %1
Outil manquant pour le démontage: %1
Pro demontáž budovy schází %1.
%1 fehlt, um das Objekt abzubauen.
@@ -1827,7 +1840,7 @@
Missing tool: %1 for maintenance.
- Для обслуживания нужно иметь %1
+ Для обслуживания нужно иметь: %1
Outil manquant pour l'entretien: %1
Pro údržbu budovy schází %1.
%1 fehlt, um das Objekt zu warten.
@@ -3686,7 +3699,7 @@
Empty
- Пустая
+ Опустошить
Ausleeren
@@ -5619,13 +5632,17 @@
Čistá a ještě neotevřená plechovka sodovky Olsha Sparkling Grape od Papa. Vyrobeno v Černarusi.
- Sherbet
- Шербет
+ Sherbet (Cold drink)
+ Шербет (Напиток)
+
+
+ Sharbet, a traditional Middle Eastern cold drink prepared with rose hips, cornelian cherries, rose or licorice and a variety of spices.
+ Традиционный напиток в странах Востока, приготавливаемый из шиповника, кизила, розы или лакрицы и различных специй.
MRE
EPa
- Сухой паёк MRE
+ Паёк MRE
MRE
Repas instantané
Vojenská dávka
@@ -7202,6 +7219,7 @@
You seem to have misplaced the container.
+ Кажется вы потеряли контейнер.
You have finished collecting stone.
@@ -7229,6 +7247,7 @@
Mining already in progress!
+ Добыча в процессе!
Cannot add %1 to back.
@@ -9659,18 +9678,23 @@
You have set the combination to %1
+ Вы установили комбинацию: %1
Gates locked.
+ Ворота заперты.
Gates unlocked.
+ Ворота отомкнуты.
Gates opened.
+ Ворота открыты.
Gates closed.
+ Ворота закрыты.
Open Gate
@@ -9744,39 +9768,51 @@
You need a Sledgehammer to break into this compound.
+ Вам нужна кувалда, чтобы проломить эту преграду.
You need a Crowbar to break into this compound.
+ Вам нужен ломик, чтобы проломить эту преграду.
Your Sledgehammer handle has snapped.
+ Ваша кувалда сломалась.
Your crowbar has bent.
+ Ваш ломик согнулся.
Breaking into compound, attempt (%1 of %2).
+ Проламываем преграду, попытка (%1 из %2).
Break in cancelled.
+ Взлом прекращен.
Break in attempt completed with limited success.
+ Попытка взлома завершилась с сомнительным успехом.
Break in attempt successful.
+ Удачная попытка вломиться за преграду.
You are missing the tool %1 to dismantle
+ Для демонтажа не хватает: %1
Your tool has been damaged.
+ Ваш инструмент поврежден.
Dismantle attempt (%1 of %2).
+ Попытка демонтажа (%1 из %2).
You have dismantled (%1).
+ Вы демонтировали (%1).
@@ -9845,7 +9881,7 @@
M4A1 FL
- M4A1 фон.
+ M4A1 Ф
M4A1 SD
@@ -9853,14 +9889,14 @@
M4A1 SD FL
- M4A1 ПБС фон.
+ M4A1 ПБС Ф
M4A1 M203
M4A1 M203 FL
- M4A1 M203 фон.
+ M4A1 M203 Ф
M4A1 M203 SD
@@ -9868,7 +9904,7 @@
M4A1 M203 SD FL
- M4A1 M203 ПБС фон.
+ M4A1 M203 ПБС Ф
@@ -9876,7 +9912,7 @@
M4A1 CCO FL
- M4A1 CCO фон.
+ M4A1 CCO Ф
M4A1 CCO SD
@@ -9884,14 +9920,14 @@
M4A1 CCO SD FL
- M4A1 CCO ПБС фон.
+ M4A1 CCO ПБС Ф
M4A1 M203 CCO
M4A1 M203 CCO FL
- M4A1 M203 CCO фон.
+ M4A1 M203 CCO Ф
M4A1 M203 CCO SD
@@ -9899,7 +9935,7 @@
M4A1 M203 CCO SD FL
- M4A1 M203 CCO ПБС фон.
+ M4A1 M203 CCO ПБС Ф
@@ -9907,7 +9943,7 @@
M4A1 Holo FL
- M4A1 Holo фон.
+ M4A1 Holo Ф
M4A1 Holo SD
@@ -9915,14 +9951,14 @@
M4A1 Holo SD FL
- M4A1 Holo ПБС фон.
+ M4A1 Holo ПБС Ф
M4A1 M203 Holo
M4A1 M203 Holo FL
- M4A1 M203 Holo фон.
+ M4A1 M203 Holo Ф
M4A1 M203 Holo SD
@@ -9930,7 +9966,7 @@
M4A1 M203 Holo SD FL
- M4A1 M203 Holo ПБС фон.
+ M4A1 M203 Holo ПБС Ф
@@ -9938,7 +9974,7 @@
M4A1 ACOG FL
- M4A1 ACOG фон.
+ M4A1 ACOG Ф
M4A1 ACOG SD
@@ -9946,14 +9982,14 @@
M4A1 ACOG SD FL
- M4A1 ACOG ПБС фон.
+ M4A1 ACOG ПБС Ф
M4A1 M203 ACOG
M4A1 M203 ACOG FL
- M4A1 M203 ACOG фон.
+ M4A1 M203 ACOG Ф
M4A1 M203 ACOG SD
@@ -9961,7 +9997,7 @@
M4A1 M203 ACOG SD FL
- M4A1 M203 ACOG ПБС фон.
+ M4A1 M203 ACOG ПБС Ф
@@ -9972,28 +10008,28 @@
M16A4 FL
- M16A4 фон.
+ M16A4 Ф
M16A4 CCO
M16A4 CCO FL
- M16A4 CCO фон.
+ M16A4 CCO Ф
M16A4 Holo
M16A4 Holo FL
- M16A4 Holo фон.
+ M16A4 Holo Ф
M16A4 ACOG
M16A4 ACOG FL
- M16A4 ACOG фон.
+ M16A4 ACOG Ф
@@ -10001,28 +10037,28 @@
M16A4 M203 FL
- M16A4 M203 фон.
+ M16A4 M203 Ф
M16A4 M203 CCO
M16A4 M203 CCO FL
- M16A4 M203 CCO фон.
+ M16A4 M203 CCO Ф
M16A4 M203 Holo
M16A4 M203 Holo FL
- M16A4 M203 Holo фон.
+ M16A4 M203 Holo Ф
M16A4 M203 ACOG
M16A4 M203 ACOG FL
- M16A4 M203 ACOG фон.
+ M16A4 M203 ACOG Ф
@@ -10179,28 +10215,28 @@
SA-58 RIS FL
- SA-58 РСИ фон.
+ SA-58 РСИ Ф
SA-58 CCO
SA-58 CCO FL
- SA-58 CCO фон.
+ SA-58 CCO Ф
SA-58 Holo
SA-58 Holo FL
- SA-58 Holo фон.
+ SA-58 Holo Ф
SA-58 ACOG
SA-58 ACOG FL
- SA-58 ACOG фон.
+ SA-58 ACOG Ф
@@ -10295,7 +10331,7 @@
G17 FL
- G17 фон.
+ G17 Ф
G17 SD
@@ -10303,7 +10339,7 @@
G17 SD FL
- G17 ПБС фон.
+ G17 ПБС Ф
@@ -10375,7 +10411,7 @@
Remington 870 FL
- Ремингтон 870 фон.
+ Ремингтон 870 Ф
Remington 870 mit Taschenlampe
Remington 870 (Linterna)
Remington 870 (+Torche)
@@ -10489,15 +10525,15 @@
Mosin Nagant FL
- Мосинка фон.
+ Мосинка Ф
Mosin Nagant Belt
- Мосинка патр.
+ Мосинка П
Mosin Nagant Belt FL
- Мосинка патр. фон.
+ Мосинка П Ф
Mosin Nagant PU
@@ -10505,15 +10541,15 @@
Mosin Nagant PU FL
- Мосинка ПУ фон.
+ Мосинка ПР Ф
Mosin Nagant PU Belt
- Мосинка ПУ патр.
+ Мосинка ПР П
Mosin Nagant PU Belt FL
- Мосинка ПУ патр. фон.
+ Мосинка ПР П Ф
Bolt-action military rifle developed by the Imperial Russian Army in 1891.<br/>Caliber: 7.62x54mmR
@@ -10529,7 +10565,7 @@
Crossbow FL
- Арбалет фон.
+ Арбалет Ф
Crossbow CCO
@@ -10537,15 +10573,15 @@
Crossbow CCO FL
- Арбалет CCO фон.
+ Арбалет CCO Ф
Crossbow Scoped
- Арбалет приц.
+ Арбалет ПР
Crossbow Scoped FL
- Арбалет приц. фон.
+ Арбалет ПР Ф
@@ -11060,8 +11096,8 @@
- [A] SA-58 RIS upgrade kit
- [М] SA-58 РСИ
+ [A] SA-58 RIS
+ [М] SA-58 РСИ
A Rail Integration System kit designed for the SA-58 assault rifle.