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Group sounds and zombie calls
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
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@@ -31,7 +31,7 @@ if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = fal
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if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
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if (isNull _obj && {!alive _obj}) exitWith {s_player_packvault = -1;dayz_actionInProgress = false;};
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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[player,(getPosATL player),20,"tentpack"] spawn fnc_alertZombies;
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format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
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