Group sounds and zombie calls

dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
This commit is contained in:
AirwavesMan
2020-09-12 01:30:45 +02:00
parent a456c948f5
commit 9ad86a84a3
35 changed files with 193 additions and 205 deletions

View File

@@ -37,8 +37,7 @@ if (_ownerID in [dayz_characterID,dayz_playerUID] || {_typeOf in _campItems}) th
_dir = direction _obj;
_pos = getPosATL _obj;
[player,"tentpack",0,false,20] call dayz_zombieSpeak;
[player,20,true,getPosATL player] call player_alertZombies;
[player,(getPosATL player),20,"tentpack"] spawn fnc_alertZombies;
_text = getText (configFile >> "CfgVehicles" >> _typeOf >> "displayName");
format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;