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Group sounds and zombie calls
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
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@@ -32,9 +32,9 @@ if (!isNull _obj) then {
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[_lockedClass,objNull] call fn_waitForObject;
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if (_lockedClass == "LockboxStorageLocked") then {
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[player,"lockboxclose",0,false] call dayz_zombieSpeak;
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[player,(getPosATL player),20,"lockboxclose"] spawn fnc_alertZombies;
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} else {
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[player,"safeclose",0,false] call dayz_zombieSpeak;
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[player,(getPosATL player),20,"safeclose"] spawn fnc_alertZombies;
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};
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_code = [_obj getVariable["CharacterID","0"],dayz_combination] select (_ComboMatch);
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