Group sounds and zombie calls

dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
This commit is contained in:
AirwavesMan
2020-09-12 01:30:45 +02:00
parent a456c948f5
commit 9ad86a84a3
35 changed files with 193 additions and 205 deletions

View File

@@ -1,3 +1,6 @@
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
private ["_skin","_rnd","_rounded","_itemtocreate","_i","_config","_result","_finished"];
_skin = _this;
@@ -9,11 +12,8 @@ _rounded = round _rnd;
call gear_ui_init;
closeDialog 0;
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
//Tear the clothes
[player,"bandage",0,false] call dayz_zombieSpeak;
[player,(getPosATL player),10,"bandage"] spawn fnc_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished) exitWith {
dayz_actionInProgress = false;
@@ -44,14 +44,14 @@ switch (_rounded) do {
false call dz_fn_meleeMagazines;
_i = 0;
while {_i < _rounded} do {
_i = _i + 1;
_i = _i + 1;
_result = [player,_itemtocreate] call BIS_fnc_invAdd;
if (_rnd < 0.5) then {
[player,"equip_string"] call BIS_fnc_invAdd;
};
uiSleep 0.03;
if (!_result) then {
systemchat (localize ("str_tear_clothes_noroom"));
[_itemtocreate,1,1] call fn_dropItem;
@@ -59,4 +59,4 @@ while {_i < _rounded} do {
};
true call dz_fn_meleeMagazines;
dayz_actionInProgress = false;
dayz_actionInProgress = false;