Group sounds and zombie calls

dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
This commit is contained in:
AirwavesMan
2020-09-12 01:30:45 +02:00
parent a456c948f5
commit 9ad86a84a3
35 changed files with 193 additions and 205 deletions

View File

@@ -1,7 +1,7 @@
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_item","_use","_repair","_waterUsed","_displayName"];
private ["_item","_use","_repair","_waterUsed","_displayName","_finished"];
//['ItemKnifeBlunt','ItemKnife']
_item = _this select 0; //Item to be sharpened
@@ -30,6 +30,7 @@ if !("equip_brick" IN magazines player) exitWith {
dayz_actionInProgress = false;
};
[player,(getPosATL player),5,"repair"] spawn fnc_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished) exitWith {