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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-03-01 11:11:52 +03:00
Group sounds and zombie calls
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
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@@ -1,23 +1,23 @@
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private ["_dir","_classname","_b0x1337","_location","_item","_config","_create_raw","_create","_qty","_type","_hasCrate","_hasTool","_finished"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_75" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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_hasTool = "ItemCrowbar" in items player;
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if(!_hasTool) exitWith {
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private ["_dir","_classname","_b0x1337","_location","_item","_config","_create_raw","_create","_qty","_type","_hasCrate","_hasTool","_finished"];
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_hasTool = "ItemCrowbar" in items player;
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if(!_hasTool) exitWith {
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localize "str_epoch_player_76" call dayz_rollingMessages;
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dayz_actionInProgress = false;
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};
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_item = _this;
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_hasCrate = _item in magazines player;
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_item = _this;
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_hasCrate = _item in magazines player;
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if (!_hasCrate) exitWith {
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localize "str_epoch_player_77" call dayz_rollingMessages;
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dayz_actionInProgress = false;
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};
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_config = configFile >> "CfgMagazines" >> _item;
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_create_raw = getArray (_config >> "ItemActions" >> "CreateMags" >> "output");
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_config = configFile >> "CfgMagazines" >> _item;
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_create_raw = getArray (_config >> "ItemActions" >> "CreateMags" >> "output");
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_create = _create_raw select 0;
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_qty = _create_raw select 1;
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_type = _create_raw select 2;
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@@ -27,6 +27,8 @@ if ((_location select 2) < 0) then {
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_location set [2,0];
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};
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[player,(getPosATL player),20,"repair"] spawn fnc_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if (!_finished or !(_item in magazines player)) exitWith {
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dayz_actionInProgress = false;
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@@ -41,7 +43,7 @@ _classname = "WeaponHolder";
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player addMagazine "bulk_empty";
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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_b0x1337 = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_b0x1337 setDir _dir;
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@@ -64,7 +66,7 @@ if (surfaceIsWater _location) then {
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player reveal _b0x1337;
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DZE_GearCheckBypass = true; //Bypass gear menu checks since dialog will always open on crate
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player action ["Gear", _b0x1337];
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localize "str_epoch_player_78" call dayz_rollingMessages;
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dayz_actionInProgress = false;
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