Group sounds and zombie calls

dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
This commit is contained in:
AirwavesMan
2020-09-12 01:30:45 +02:00
parent a456c948f5
commit 9ad86a84a3
35 changed files with 193 additions and 205 deletions

View File

@@ -32,8 +32,7 @@ if (count _findNearestPlant >= 1) then {
_isOk = true;
_proceed = false;
while {_isOk} do {
[player,20,true,(getPosATL player)] spawn player_alertZombies;
[player,"chopwood",0,false] call dayz_zombieSpeak;
[player,(getPosATL player),20,"chopwood"] spawn fnc_alertZombies;
_finished = ["Medic",1] call fn_loopAction;