Group sounds and zombie calls

dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
This commit is contained in:
AirwavesMan
2020-09-12 01:30:45 +02:00
parent a456c948f5
commit 9ad86a84a3
35 changed files with 193 additions and 205 deletions

View File

@@ -74,8 +74,7 @@ _maintain = {
if (_enoughMoney) then {
closeDialog 1;
[player,"repair",0,false,20] call dayz_zombieSpeak;
[player,DZE_maintainRange,true,(getPosATL player)] spawn player_alertZombies;
[player,(getPosATL player),DZE_maintainRange,"repair"] spawn fnc_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if !(_finished) exitWith {};