mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Rename SQF/dayz_code/compile/player_updateGuiDark.sqf to Server Files/Archive/dayz_code/compile/player_updateGuiDark.sqf
This file is merged with player_updateGui.sqf
This commit is contained in:
208
Server Files/Archive/dayz_code/compile/player_updateGuiDark.sqf
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208
Server Files/Archive/dayz_code/compile/player_updateGuiDark.sqf
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private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_id","_rID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
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_flash = {
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if (ctrlShown _this) then {
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_this ctrlShow false;
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} else {
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_this ctrlShow true;
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};
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};
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disableSerialization;
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_foodVal = 1 - (dayz_hunger / SleepFood);
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_thirstVal = 1 - (dayz_thirst / SleepWater);
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_tempVal = ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
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_combatVal = 0;
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_combattimeout = player getVariable["combattimeout",0];
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if (_combattimeout > 0) then {
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_timeleft = _combattimeout - diag_tickTime;
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_combatVal = (_timeleft/30);
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};
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_audible = (dayz_disAudial / 50);
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_visual = (dayz_disVisual / 100);
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_bloodVal = r_player_blood / r_player_bloodTotal;
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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if (isNil "_display") exitWith {}; // not ready
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_ctrlBlood = _display displayCtrl 1300;
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_ctrlBleed = _display displayCtrl 1303;
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_ctrlFood = _display displayCtrl 1301;
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_ctrlThirst = _display displayCtrl 1302;
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_ctrlTemp = _display displayCtrl 1306; //TeeChange
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_ctrlEar = _display displayCtrl 1304;
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_ctrlEye = _display displayCtrl 1305;
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//_ctrlHumanity = _display displayCtrl 1207;
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_ctrlCombat = _display displayCtrl 1307;
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_ctrlFracture = _display displayCtrl 1203;
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_ctrlMuteBackground = _display displayCtrl 1904;
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_ctrlMuteIcon = _display displayCtrl 1204;
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if (dayz_soundMuted) then {
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_ctrlMuteBackground ctrlShow true;
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_ctrlMuteIcon ctrlShow true;
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} else {
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_ctrlMuteBackground ctrlShow false;
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_ctrlMuteIcon ctrlShow false;
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};
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//Food/Water/Blood
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_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5];
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_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5];
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_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5];
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_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5]; // Color ranges from iceblue (cold) to red (hot)
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_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5];
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_ctrlEye ctrlSetTextColor [ _visual, _visual, _visual, 0.5];
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_ctrlEar ctrlSetTextColor [ _audible, _audible, _audible, 0.5];
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/*
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Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
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Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
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Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
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Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
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*/
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/*
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diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
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diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
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diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
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diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
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*/
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//left naming conventions the same in case other files are re-introduced at a later time
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_blood = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_6_ca.paa";
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_thirst = "\z\addons\dayz_code\gui\status_epoch\status_thirst_inside_4_ca.paa";
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_food = "\z\addons\dayz_code\gui\status_epoch\status_food_inside_4_ca.paa";
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_temp = "\z\addons\dayz_code\gui\status_epoch\status_temp_4_ca.paa";
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_visualtext = "\z\addons\dayz_code\gui\status_epoch\status_eye_ca.paa";
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_audibletext = "\z\addons\dayz_code\gui\status_epoch\status_ear_ca.paa";
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_ctrlBlood ctrlSetText _blood;
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_ctrlThirst ctrlSetText _thirst;
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_ctrlFood ctrlSetText _food;
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_ctrlTemp ctrlSetText _temp;
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_ctrlEye ctrlSetText _visualtext;
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_ctrlEar ctrlSetText _audibletext;
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// Fracture/Broken Legs
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if !(canStand player) then { //&& !(ctrlShown _ctrlFracture) makes icon flash non-stop until leg is fixed
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_ctrlFracture ctrlShow true;
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}
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else {
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_ctrlFracture ctrlShow false;
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};
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// Flashing
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if (_combatVal > 0) then {
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_ctrlCombat call _flash;
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} else {
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if (!ctrlShown _ctrlCombat) then {
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_ctrlCombat ctrlShow true;
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};
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};
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if (_bloodVal < 0.4) then {
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_ctrlBlood call _flash;
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} else {
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if (!ctrlShown _ctrlBlood) then {
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_ctrlBlood ctrlShow true;
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};
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};
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if (_thirstVal < 0.2) then {
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_ctrlThirst call _flash;
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} else {
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if (!ctrlShown _ctrlThirst) then {
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_ctrlThirst ctrlShow true;
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};
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};
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if (_foodVal < 0.2) then {
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_ctrlFood call _flash;
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} else {
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if (!ctrlShown _ctrlFood) then {
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_ctrlFood ctrlShow true;
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};
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};
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if (_tempVal < 0.2) then { //TeeChange
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_ctrlTemp call _flash;
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} else {
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if (!ctrlShown _ctrlTemp) then {
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_ctrlTemp ctrlShow true;
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};
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};
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if (r_player_injured) then {
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_ctrlBleed call _flash;
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}
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else {
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_ctrlBleed ctrlShow false;
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};
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/*
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Opt-in tag system with friend tagging
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*/
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_string = "";
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_humanityTarget = cursorTarget;
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if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then {
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_distance = player distance _humanityTarget;
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if (_distance < DZE_HumanityTargetDistance) then {
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_size = (1-(floor(_distance/5)*0.1)) max 0.1;
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// Display name if player opt-in or if friend
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_friendlies = player getVariable ["friendlies", []];
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if (DZE_permanentPlot) then {
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_id = dayz_playerUID;
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_rID = getPlayerUID _humanityTarget;
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} else {
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_id = dayz_characterID;
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_rID = _humanityTarget getVariable ["CharacterID","0"];
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};
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_rfriendlies = _humanityTarget getVariable ["friendlies", []];
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_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
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if ((_rID in _friendlies) && (_id in _rfriendlies)) then {
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if !(_id in _rfriendlyTo) then {
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// diag_log format["IS FRIENDLY: %1", _player];
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_rfriendlyTo set [count _rfriendlyTo, _id];
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_humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
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};
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// <br /><t %2 align='center' size='0.7'>Humanity: %3</t>
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_color = "color='#339933'";
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_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
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} else {
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// Humanity checks
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_humanity = _humanityTarget getVariable ["humanity",0];
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_color = "color='#ffffff'";
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if(_humanity < -5000) then {
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_color = "color='#ff0000'";
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} else {
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if(_humanity > 5000) then {
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_color = "color='#3333ff'";
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};
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};
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if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
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_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
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};
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};
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};
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};
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// update gui if changed
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if (dayz_humanitytarget != _string) then {
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_targetControl = _display displayCtrl 1199;
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_targetControl ctrlSetStructuredText (parseText _string);
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dayz_humanitytarget = _string;
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};
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