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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 21:29:59 +03:00
Remove fnc_usec_resetWoundPoints from server
This function uses player as object which does not work on the server. Thx to mmrsz
This commit is contained in:
@@ -265,11 +265,13 @@ fnc_usec_playerHandleBlood = {
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};
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};
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};
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};
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fnc_usec_resetWoundPoints = {
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if (!isDedicated) then {
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{
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fnc_usec_resetWoundPoints = {
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player setVariable["hit_"+_x,false,true];
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{
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} forEach USEC_typeOfWounds;
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player setVariable["hit_"+_x,false,true];
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player setVariable ["USEC_injured",false,true];
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} forEach USEC_typeOfWounds;
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player setVariable ["USEC_injured",false,true];
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};
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};
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};
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fnc_usec_damageBleed = {
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fnc_usec_damageBleed = {
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@@ -99,6 +99,7 @@ if (count _medical > 0) then {
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_fractures = _medical select 9;
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_fractures = _medical select 9;
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_playerObj setVariable ["hit_legs",(_fractures select 0),true];
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_playerObj setVariable ["hit_legs",(_fractures select 0),true];
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_playerObj setVariable ["hit_hands",(_fractures select 1),true];
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_playerObj setVariable ["hit_hands",(_fractures select 1),true];
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_playerObj setVariable ["unconsciousTime",(_medical select 10),true];
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_playerObj setVariable ["unconsciousTime",(_medical select 10),true];
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_playerObj setVariable ["messing",if (count _medical >= 14) then {(_medical select 13)} else {[0,0,0]},true];
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_playerObj setVariable ["messing",if (count _medical >= 14) then {(_medical select 13)} else {[0,0,0]},true];
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_playerObj setVariable ["blood_testdone",if (count _medical >= 15) then {(_medical select 14)} else {false},true];
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_playerObj setVariable ["blood_testdone",if (count _medical >= 15) then {(_medical select 14)} else {false},true];
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@@ -114,7 +115,10 @@ if (count _medical > 0) then {
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};
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};
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} else {
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} else {
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//Reset bleeding wounds
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//Reset bleeding wounds
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call fnc_usec_resetWoundPoints;
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{
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_playerObj setVariable["hit_"+_x,false,true];
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} forEach USEC_typeOfWounds;
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//Reset fractures
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//Reset fractures
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_playerObj setVariable ["hit_legs",0,true];
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_playerObj setVariable ["hit_legs",0,true];
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_playerObj setVariable ["hit_hands",0,true];
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_playerObj setVariable ["hit_hands",0,true];
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