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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
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@@ -68,8 +68,13 @@ MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
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spawnArea = 1400; // Distance around markers to find a safe spawn position
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spawnArea = 1400; // Distance around markers to find a safe spawn position
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spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
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spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
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EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
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EpochUseEvents = true; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
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EpochEvents = [ //[year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start.
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["any","any","any","any",-1,"Care_Packages"],
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//["any","any","any","any",-1,"Infected_Camps"], // (negatively impacts FPS)
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//["any","any","any","any",-1,"CrashSites_Old"], // Old 1.0.5.1 Epoch version updated to work with Epoch 1.0.6+, includes mass graves.
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["any","any","any","any",-1,"CrashSites"]
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];
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// EPOCH CONFIG VARIABLES END //
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// EPOCH CONFIG VARIABLES END //
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@@ -138,4 +143,4 @@ if (!isDedicated) then {
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3 fadeSound 1;
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3 fadeSound 1;
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3 fadeMusic 1;
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3 fadeMusic 1;
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endLoadingScreen;
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endLoadingScreen;
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};
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};
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