more assets by Paul Tomany

This commit is contained in:
[VB]AWOL
2013-08-23 11:15:37 -05:00
parent 999fc6c4a9
commit 9934565b07
8 changed files with 153 additions and 29 deletions

Binary file not shown.

View File

@@ -1,28 +1,92 @@
ambient[] = {1, 1, 1, 1}; ambient[]={0.8392157,0.8392157,0.8392157,0.89999998};
diffuse[] = {1, 1, 1, 1}; diffuse[]={0.8392157,0.8392157,0.8392157,0.89999998};
forcedDiffuse[] = {0, 0, 0, 0}; forcedDiffuse[]={0,0,0,0};
emmisive[] = {0, 0, 0, 1}; emmisive[]={0,0,0,1};
specular[] = {0, 0, 0, 1}; specular[]={0.29019609,0.29019609,0.29019609,0.68800008};
specularPower = 1; specularPower=83.199997;
PixelShaderID = "NormalMapSpecularDIMap"; PixelShaderID="Super";
VertexShaderID = "NormalMap"; VertexShaderID="Super";
class Stage1 { class Stage1
texture = "z\addons\dayz_epoch\textures\planks_normal.paa"; {
uvSource = "tex"; texture="z\addons\dayz_epoch\textures\planks_normal.paa";
class uvTransform { uvSource="tex";
aside[] = {1, 0, 0}; class uvTransform
up[] = {0, 1, 0}; {
dir[] = {0, 0, 0}; aside[]={1,0,0};
pos[] = {0, 0, 0}; up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
}; };
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
}; };
class Stage2 { class Stage3
texture = "#(argb,8,8,3)color(1,0,1,1)"; {
uvSource = "tex"; texture="#(argb,8,8,3)color(0,0,0,0,MC)";
class uvTransform { uvSource="tex";
aside[] = {1, 0, 0}; class uvTransform
up[] = {0, 1, 0}; {
dir[] = {0, 0, 0}; aside[]={1,0,0};
pos[] = {0, 0, 0}; up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\textures\planks_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(0.45,0.35)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
}; };
};

View File

@@ -2,10 +2,10 @@ ambient[]={1,1,1,1};
diffuse[]={1,1,1,1}; diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0}; forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1}; emmisive[]={0,0,0,1};
specular[]={0,0,0,1}; specular[]={0.36078399,0.36078399,0.36078399,1};
specularPower=1; specularPower=80;
PixelShaderID="NormalMapSpecularDIMap"; PixelShaderID="Super";
VertexShaderID="NormalMap"; VertexShaderID="Super";
class Stage1 class Stage1
{ {
texture="z\addons\dayz_epoch\textures\plywood_normal.paa"; texture="z\addons\dayz_epoch\textures\plywood_normal.paa";
@@ -19,6 +19,42 @@ class Stage1
}; };
}; };
class Stage2 class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{ {
texture="z\addons\dayz_epoch\textures\plywood_spec.paa"; texture="z\addons\dayz_epoch\textures\plywood_spec.paa";
uvSource="tex"; uvSource="tex";
@@ -30,3 +66,27 @@ class Stage2
pos[]={0,0,0}; pos[]={0,0,0};
}; };
}; };
class Stage6
{
texture="#(ai,32,128,1)fresnel(0.45,0.35)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};