mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -10,6 +10,7 @@
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[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
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[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
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[NEW] Optional news/rules feed on player login from DayZ Mod, set dayz_enableRules in init.sqf #1673 @ebaydayz
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[NEW] Optional news/rules feed on player login from DayZ Mod, set dayz_enableRules in init.sqf #1673 @ebaydayz
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[NEW] Weapon switch hotkeys (1 = primary, 2 = pistol, 3 = melee) from DayZ Mod #1673 @ebaydayz
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[NEW] Weapon switch hotkeys (1 = primary, 2 = pistol, 3 = melee) from DayZ Mod #1673 @ebaydayz
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[NEW] Added waves effect during stormy weather #974 @FramedYannick @ebaydayz
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[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
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[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
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[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
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[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
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@@ -60,8 +60,59 @@ class CfgMissions
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class CfgWorlds
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class CfgWorlds
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{
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{
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initWorld = "Chernarus";
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initWorld = "Chernarus";
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demoWorld = "Chernarus";
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demoWorld = "Chernarus";
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class DefaultWorld
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{
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class Weather
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{
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class Overcast
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{
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class Weather1;
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class Weather2;
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class Weather3;
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class Weather4;
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class Weather5;
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};
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};
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};
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class CAWorld: DefaultWorld
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{
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class Weather: Weather
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{
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class Overcast: Overcast
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{
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class Weather1: Weather1
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{
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waves = 0.2;
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};
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class Weather7: Weather1
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{
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waves = 0.2;
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};
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class Weather2: Weather2
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{
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waves = 0.22;
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};
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class Weather3: Weather3
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{
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waves = 0.32;
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};
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class Weather4: Weather4
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{
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waves = 0.52;
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};
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class Weather5: Weather5
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{
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waves = 0.72;
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};
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class Weather6: Weather5
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{
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waves = 2.00;
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};
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};
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};
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};
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};
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};
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class CfgAddons
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class CfgAddons
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