Fix weapon dupe with server_playerSync

This reverts all the last changes to server_playerSync and creates a new global variable for dayz_onBack. This should be the best way to save the gear correct and still get dayz_onBack if the player leaves the server. This change removes the constant sending of the whole player inventory over the network from force or regluar_save. It should no longer be needed since the server does the counting now.
This commit is contained in:
A Man
2021-08-19 16:46:06 +02:00
parent 032e09c03e
commit 9852778ba9
14 changed files with 44 additions and 50 deletions

View File

@@ -15,5 +15,5 @@
local _magazineArray = (magazines player) - ["CSGAS","Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
PVDZ_plr_Save = [player,_magazineArray,dayz_onBack,weapons player];
PVDZ_plr_Save = [player,_magazineArray];
publicVariableServer "PVDZ_plr_Save";