Fix weapon dupe with server_playerSync

This reverts all the last changes to server_playerSync and creates a new global variable for dayz_onBack. This should be the best way to save the gear correct and still get dayz_onBack if the player leaves the server. This change removes the constant sending of the whole player inventory over the network from force or regluar_save. It should no longer be needed since the server does the counting now.
This commit is contained in:
A Man
2021-08-19 16:46:06 +02:00
parent 032e09c03e
commit 9852778ba9
14 changed files with 44 additions and 50 deletions

View File

@@ -5,6 +5,7 @@ if (count _inventory > 0) then {
_mags = _inventory select 1;
dayz_onBack = if (count _inventory > 2) then { _inventory select 2 } else { "" };
player setVariable ["dayz_onBack",dayz_onBack,true];
//Add inventory
{