Fix weapon dupe with server_playerSync

This reverts all the last changes to server_playerSync and creates a new global variable for dayz_onBack. This should be the best way to save the gear correct and still get dayz_onBack if the player leaves the server. This change removes the constant sending of the whole player inventory over the network from force or regluar_save. It should no longer be needed since the server does the counting now.
This commit is contained in:
A Man
2021-08-19 16:46:06 +02:00
parent 032e09c03e
commit 9852778ba9
14 changed files with 44 additions and 50 deletions

View File

@@ -151,6 +151,8 @@ dz_fn_switchWeapon_swap = {
dayz_onBack = [primaryWeapon player,player removeWeapon primaryWeapon player,player addWeapon dayz_onBack] select 0;
};
player setVariable ["dayz_onBack",dayz_onBack,true];
if (_this) then {
player selectWeapon primaryWeapon player;
if (IS_MELEE(primaryWeapon player)) then {